Forbidden Deck #768055 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x2
- Heart of Gaia x1
- Heart of the Blue-Eyes x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x2
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Super Polymerization x3
- Wedju Temple x2
- Angel Statue - Azurune x1
- Exxod Fires of Rage x2
- Infinite Impermanence x3
- Solemn Strike x3
- Soul Drain x3
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x3
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- W:P Fancy Ball x1
- Psychic End Punisher x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Five-piece Exodia hand win (Exodia the Forbidden One plus four Forbidden One pieces), with Obliterate!!! Blaze and The Unstoppable Exodia Incarnate as the Exodd and Exodia finishers; Board takeover through Fusion, Link and Synchro summons (Psychic End Punisher, Black Luster Soldier, Snake-Eyes Doomed Dragon, Predaplant Dragostapelia)
- Turn 1 (going first): Open Millennium searchers and Mulcharmy draw engines, then build toward a Forbidden One hand or an Exodd/Exodia board; hand traps are held for the opponent's first summon
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Solemn Strike and Harpie's Feather Duster to answer the opponent's first board, then rebuild through Millennium Ankh and Heart of the Blue-Eyes
- Recovery: Heart of the Blue-Eyes and Sengenjin/Shield searchers return the engine from the GY, and Mulcharmy draws refill the hand after interaction is spent; the Exodia line has no recovery if a piece is lost
- After siding: No Side Deck is registered, so there is no post-side plan; this is a structural gap, not a neutral result
Why it scores here
This OCG list is illegal as submitted: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two, so the normal Final Contextual score is capped and this evaluation is theoretical/structural only. The structural read comes from the system as a whole: the Millennium/Mulcharmy draw-and-search base keeps the hand functional, six hand traps and Solemn Strike give the deck real interaction density, and the Exodia and Exodd finishers give it a closing route that does not depend on the board. The weak points are the 72 off-archetype copies with no exact-name purity, the 15 tech and hand-trap slots that crowd the main, the single-copy Exodia pieces that make the finisher fragile, and the absence of any Side Deck. No combo boards, tournament link, or win-rate data exist, so the floor, median and ceiling are text-only inference and Meta Power stays provisional. The score comes from consistency and interaction on the system, not from averaging card scores or from the archetype's usage stats.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(>=1 searcher in 5-card opening hand) ~0.74 and P(>=1 archetype core in hand) ~0.49; core lines depend on the Millennium/Mulcharmy base (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 22 generic and 72 off-archetype copies with conflicting Millennium and Exodia lines; no hypergeometric brick estimate was computed, so this is a judgement (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Exodia five-piece and Exodd routes are text-only; no combos are recorded, so the ceiling is structural only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable boards, so the median output cannot be measured and is inferred from the hand-trap-heavy shell (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Six hand traps and three Ash Blossoms give layered answers, but the Exodia line has one route and no recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Heart of the Blue-Eyes and Millennium searchers recover resources; Mulcharmy draws refill the hand after interaction (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom x3, Solemn Strike x3, Infinite Impermanence, Harpie's Feather Duster, Lightning Storm and Soul Drain give broad interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second relies on hand traps and the Millennium rebuild; no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Exodia and Exodd finishers and fusion/link boards can close, but there is no measured damage or ATK data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 57 main cards with 27 distinct, 15 tech and 6 hand traps, and 72 off-archetype copies; compactness is weak (Verified count, Inferred judgement) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 9 Fusion, 5 Link and 1 Synchro, with several single-copy Limited and Semi-Limited items (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share data exists, so format fit cannot be measured; the list is also illegal in its exact copy counts (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple branching lines (Exodia piece checks, Millennium searches, Ash timing, hand-trap sequencing) raise the decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (copy-limit violations) (-6); unrecoverable choke point (-3); no Side Deck (-3). Final formula: Uncapped: 0.80*Structural(48) + 0.20*TournamentReliability(40) + Modifiers(-12) = 34; illegal-list cap applied, so the reported final is 20 (theoretical only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: six hand traps, three Ash Blossoms, three Solemn Strikes and a spread of backrow and removal
- Searcher density (13 copies) keeps the Millennium engine reachable
- Two independent win routes: the Exodia hand win and the fusion/link board
Weaknesses
- Illegal copy counts for Ash Blossom and Super Polymerization
- No Side Deck, so no post-side adaptability
- Single-copy Exodia pieces make the finisher fragile
- Heavy off-archetype spread (72 copies) dilutes engine coherence
Critical choke points
- Losing any one of the five Forbidden One pieces ends the Exodia route
- Ash Blossom and Super Polymerization copy overflow must be corrected before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | None required; any tech or Side Deck slot | Brings the list within the Semi-Limited limit of two copies |
| 2 | One Super Polymerization | None required | Brings the list within the Semi-Limited limit of two copies |
| 3 | A low-impact tech card | A Side Deck of 0 to 15 cards | Gives the deck a post-side plan and fills the empty Side slot |
Evidence & confidence
- Verified: Main 57, Extra 15, Side 0 are within the OCG size rules; Ash Blossom and Super Polymerization are each run 3 copies against a Semi-Limited limit of 2; Extra Deck is 9 Fusion, 5 Link, 1 Synchro
- Inferred: Starter access is roughly 0.74 for the searcher group in a 5-card opening hand; Interaction density is high from card text, six hand traps and three Ash Blossoms; Floor and median output cannot be measured and are inferred from the shell; Exodia reliability is limited by five single-copy pieces
- Provisional: Meta Power and format fit, pending a dated metagame sample
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchups, brick rate or starter rate No Side Deck registered Meta Power is provisional without a dated metagame sample
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