Exodia Deck #768054 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Exodia OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 44
Reliability 25
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Assemble the five Exodia pieces (Exodia the Forbidden One plus four Forbidden One limbs, all Limited to one copy) for an immediate win, or reach The Unstoppable Exodia Incarnate through Millennium Ankh and Obliterate!!! Blaze; Fusion/Link/Synchro beatdown from the Extra Deck (Psychic End Punisher, Black Luster Soldier, Garura) once the Exodia line is disrupted
  • Turn 1 (going first): Search Heart of the Blue-Eyes, Sengenjin or Shield through Millennium Ankh and Wedju Temple lines; hold Ash Blossom, Infinite Impermanence and Solemn Strike to protect the engine
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Solemn Strike, Droll-style interruptions via Mulcharmy) to stop the opponent's first summon, then rebuild through Heart of the Blue-Eyes and Golem that Guards
  • Recovery: Recycle Shield of the Millennium Dynasty and Sengenjin from hand and GY via Wedju Temple and Heart of the Blue-Eyes; Mulcharmy draw effects refill the hand after the board is cleared
  • After siding: No Side Deck is present, so no post-side plan can be assessed

Why it scores here

The deck is scored as a system: its engine (Heart of the Blue-Eyes, Millennium Ankh, Sengenjin, Shield, Wedju Temple) is reasonably accessible, with about 74% odds of at least one searcher in an opening five-card hand (Inferred). Its ceiling depends on a five-piece Exodia assembly built from single-copy Limited pieces, which is rarely reached, so the Exodia finisher lowers the median rather than raising it. Interaction is the strongest part (six hand traps plus Solemn Strike and Ash Blossom, Inferred), but the deck runs three copies of two Semi-Limited cards, so it is illegal in OCG and capped low. No combo boards, tournament record, or Side Deck were supplied, so meta and post-side terms are Provisional, and popularity or card-score averages earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher in hand of 5) ≈ 0.74; engine bootstrap relies on Millennium Ankh and Heart of the Blue-Eyes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 6 hand traps and 22 archetype-core cards compete for hand slots; Exodia pieces are dead without the rest of the set (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; Exodia win is a 5-piece assembly with single-copy pieces, so the ceiling is high but rarely reached (Inferred)
D4 Combo Floor & Median Output 30 No combo data; median output is text-only and depends on Ankh and Heart of the Blue-Eyes resolving (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Multiple negates (Ash Blossom, Infinite Impermanence, Solemn Strike, Golem) and some recursion; Exodia line is fragile to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Shield and Sengenjin recycle through hand and GY; Heart of the Blue-Eyes returns Ankh (Inferred)
D7 End-Board & Interaction Quality 62 Six hand traps, Solemn Strike, Lightning Storm, Harpie's Feather Duster and Soul Drain give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second interaction is good (Ash, Impermanence, Solemn) but board-breaking depends on Lightning Storm and Duster (Inferred)
D9 Offensive Pressure & Closing Power 55 The Unstoppable Exodia Incarnate and Obliterate!!! Blaze give a win on a completed line; Extra Deck beatdown is secondary (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 cards with 27 distinct main-deck cards and many non-engine slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck cards across Fusion, Link and Synchro; several are non-essential to Exodia (Verified breakdown, Inferred)
D12 Side Deck Adaptability 20 No Side Deck supplied, so no post-side adaptability can be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; Exodia meta-share unknown (Provisional)
D14 Pilotability & Error Tolerance 25 Long multi-step Exodia and Millennium sequences with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal copy-limit violations (0); Unrecoverable choke point (-5); Engine conflicts (-3). Final formula: Illegal cap: computed 0.80*Structural(43.7) + 0.20*TournamentReliability(25) - 8 modifiers = 32, capped to 25 per the Illegal rule (theoretical/structural-only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: six hand traps plus Solemn Strike, Ash Blossom, Infinite Impermanence and Harpie's Feather Duster
  • Searcher density (13 searcher-text cards) gives strong starter access
  • Extra Deck covers Fusion, Link and Synchro options for flexibility

Weaknesses

  • Illegal in OCG: Ash Blossom and Super Polymerization are over the Semi-Limited copy limit
  • No Side Deck, so best-of-3 is unplayable as built
  • Exodia win needs five single-copy pieces that rarely appear together

Critical choke points

  • Assembling Exodia requires all five limb or Exodia pieces in one hand or after recovery
  • Millennium Ankh and Heart of the Blue-Eyes are the only engine bridges
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization (one of the three copies of each) Any legal non-Semi-Limited card, or a 2-copy cap Brings the deck inside the Semi-Limited copy limit so it can be legal in OCG
2 Low-impact singles (for example Angel Statue - Azurune or Heart of Gaia) as needed for slot space A Side Deck of 15 cards covering hand traps and Spell/Trap removal Gives the deck a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Illegal copy-limit violations: Ash Blossom and Super Polymerization at 3 copies vs 2 legal; Main 57 / Extra 15 / Side 0; Extra breakdown 9 Fusion, 5 Link, 1 Synchro; Five Limited single-copy Exodia pieces and their banlist status
  • Inferred: Searcher access ~0.74 and Exodia piece ~0.09 odds (hypergeometric); Engine bootstrap via Ankh and Heart of the Blue-Eyes; Interaction density from card text; Going-second hand-trap coverage
  • Provisional: Meta power and matchup fit (no dated meta or tournament data); Post-side performance (no Side Deck)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates No Side Deck; post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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