Voiceless Voice Deck #768049 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Lo, the Prayers of the Voiceless Voice x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Voiceless Voice OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual and Link pressure from Voiceless Voice LIGHT Ritual Monsters (Saffira, Skull Guardian, Sauravis) backed by Extra Deck boss monsters (Odd-Eyes, Chaos Angel, Bucephalus II); Extra Deck Fusion and Link boards (El Shaddoll Winda, Garura, Underworld Goddess) as a fallback
  • Turn 1 (going first): Open on a Lo / Prayers / Barrier starter, search with Blessing or Pre-Preparation, Ritual Summon a LIGHT Ritual Monster and use Radiance or Lo for board presence (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Ogre to interact with the opponent's first play, then convert through the Ritual loop (Inferred)
  • Recovery: Ritual and GY recursion through Blessing, Shared Ride and Skull Guardian once the opening engine is disrupted (Inferred)
  • After siding: Not evaluable: the deck has no side deck (side_count 0)

Why it scores here

The deck was scored as a system, not as an average of its cards: the archetype core is reliably present (P(at least one core card in a 5-card opening hand) ≈ 0.98, Inferred) and it runs about 16 searchers, so the Ritual engine is usually reachable on turn 1 or 2. Interaction is the strongest area, with 8 hand traps, 17 negation-text cards and 13 removal-text cards, giving broad coverage of both the opponent's first play and their board. The deck fails the legality gate: Pre-Preparation of Rites and Ash Blossom are over their copy limits and the Extra Deck has 16 cards against a 15-card maximum, so the score is capped and labeled structural-only. No recorded boards, tournament results or side deck exist, so the ceiling, median and post-side scores rest on text and structure alone. Popularity and archetype usage do not add points here; the score comes from the consistency and interaction structure, reduced by the legality penalty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core P(≥1 in 5-card hand) ≈ 0.98 and 16 searchers give ≈ 0.84 at least one searcher; the Ritual starter itself is only ≈ 0.26 per copy (Inferred)
D2 Opening-Hand Quality & Brick Management 50 54 main cards with 31 zero-Level spells and traps, 8 hand traps and 9 tech cards raise dead-hand risk; 13 singletons add some redundancy (Inferred)
D3 Combo Conversion & Ceiling 45 Ritual loop with Saffira and Sauravis plausibly reaches 2550+ ATK boards, but there are no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown: zero parseable combos, so this is a text-only judgment at the low end (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossoms, three Infinite Impermanence and Nibiru give several independent answers to disruption, but the Ritual route itself has few backups (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Blessing / Shared Ride recover resources, offset by a large single-use spell count (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text and 13 removal-text cards, plus Solemn Judgment, Shadow-Imprisoning Mirror and Dominus Purge, give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second power comes from hand traps and Dragon's Mind, with limited board-breaking beyond the Ritual bosses (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses reach ATK 2550 to 3500 (Chaos Angel, Bucephalus II, Odd-Eyes Pendulumgraph), so closing power is real on paper (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 Archetype purity is only 17.1%, with 58 off-archetype copies and a 54-card main deck, which pulls down compactness (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 16 cards (over the 15 limit), with 5 Link, 6 Fusion, 3 Synchro and 2 Xyz, so the spread is wide but the size rule is broken (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so no adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame data; this is provisional and based only on archetype usage context (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Ritual, Pendulum and Link steps plus several hand-trap decisions per turn make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Legality violations (illegal deck) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck: structural-only, capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always reachable in the opening hand
  • Broad interaction package across negation and removal text
  • Extra Deck bosses reach high ATK

Weaknesses

  • Two cards exceed their copy limits and the Extra Deck is one card over the size cap, so the list is not legal as built
  • Low archetype purity (17.1%) with many off-archetype and tech slots
  • No side deck

Critical choke points

  • Ritual Summon of a LIGHT Ritual Monster depends on Prayers / Blessing / Radiance resolving through hand traps
  • The Extra Deck is over the size limit, so one card must be removed before the deck can be played
Priority Remove Add Reason
1 One Pre-Preparation of Rites (3 to 1) and one Ash Blossom & Joyous Spring (3 to 2) Off-archetype or Voiceless Voice support cards Restores legality; the copy-limit violations are the largest single cause of the Illegal status
2 One Extra Deck card (16 to 15) None required Brings the Extra Deck within the OCG 15-card maximum
3 Off-archetype tech cards with low synergy Voiceless Voice spells or monsters Raises archetype purity above 17.1% and improves engine coherence

Evidence & confidence

  • Verified: Legality status Illegal: copy-limit violations on Pre-Preparation of Rites and Ash Blossom; Extra Deck 16 > 15; Main deck 54 cards, within the 40-60 rule; Archetype purity 17.1%, 58 off-archetype copies; Card text and stats for all 16 Extra Deck cards
  • Inferred: Core-group opening-hand probability ≈ 0.98; Engine access and brick estimates for the Ritual loop; Interaction quality from negation and removal text counts
  • Provisional: Meta and format fit (D13) with no tournament or dated metagame data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side plan and D12 are unevaluable no win-rate telemetry exists in YGOVN — going-first/second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Voiceless Voice

Voiceless Voice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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