Rose Dragon Deck #768045 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dragonic Warrior x3, Rose Princess x3, Vengeful Witch x3. Created Oct 20, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon boss monsters (Black Rose Dragon, Ruddy Rose Dragon, Bystial Dis Pater, Zalen) off a Rose Dragon / Plant tuner base, with Black Rose Dragon's 2400 ATK and Ruddy Rose's 3200 ATK as the closers; Plant-synchro chain through Bramble Rose Dragon and Rage Rose Witch, using Garden Rose Maiden and Roxrose Dragon for recursion and searches
  • Turn 1 (going first): Normal Summon a tuner (Red Rose Dragon, Roxrose Dragon, Princess Dracaena), search via Black Rose Garden or Roxrose, then Synchro into a Rose boss; hold Ash Blossom and Ghost Ogre for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Ogre & Snow Rabbit as hand traps against the opponent's starter; then rebuild through Rose Princess or Vengeful Witch from hand
  • Recovery: Garden Rose Maiden and Red Rose Dragon recursion from the GY, plus Frozen Rose or Black Rose Garden to rebuild the hand; this is inferred from card text only
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck is illegal in OCG as built: three copies of Ash Blossom & Joyous Spring exceed the two-copy limit, so the evaluation is structural-only and the score is capped at 30. Structurally, the Rose Dragon core (9 copies, about 74% chance of at least one in a 5-card opening hand) and a 14-card Synchro Extra Deck give it a real engine and a credible closing set, with Ruddy Rose Dragon and Bystial Dis Pater as large bosses. Seven hand traps (Ash, Ghost Ogre, Droll & Lock Bird, Synchro Emergency and related) give it reasonable interaction on the going-second turn, about 71% to hold one in a 6-card hand. It loses points for a tuner-heavy 40-card main with 19 Tuners, 20% exact-name archetype purity, sub-archetype spread across Bystial, Stardust and White Forest, and an empty Side Deck with no post-side plan. Popularity was not credited: the archetype core is present and the usage stats confirm the list is real, but that does not raise the score, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one 3-copy starter in 5 cards) ≈ 0.34; archetype core of 9 copies gives P ≈ 0.74 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 19 Tuners and 7 single-copy cards in the Main Deck; high brick and tuner-redundancy risk from hypergeometric estimates (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Black Rose Dragon, Ruddy Rose Dragon and Bystial Dis Pater can end the board; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No parseable combo boards, so floor and median are not measured and sit near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Red Rose Dragon, Roxrose, Princess Dracaena, Rose Princess) and GY recursion via Garden Rose Maiden (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from GY and search effects (Black Rose Garden, Frozen Rose, Roxrose) are present but unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Synchro Emergency, Zalen, Ruddy Rose and Stardust Dragon provide negation and removal text; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 58 71% chance of at least one hand trap in a 6-card going-second hand; board-breaking relies on negate text (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK up to 3500 (Bystial Dis Pater) and 2400–3200 bosses in the Extra Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 Main ratio 40 with 18 distinct cards; 20% exact-name purity and 44 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15-card Extra Deck with 14 Synchro and one Link; flexible but several bosses have narrow requirements (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 0–15 allowed), so no adaptation is possible (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta share in the evidence; scored provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines with many decision points and two cards that negate or search at different timings (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (copy limit) (-8); empty side deck (-4); illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(40) + modifiers(-12) = 35, then capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine has 9 copies, and about 74% of openings contain at least one
  • Strong Synchro closers (Ruddy Rose 3200 ATK, Bystial Dis Pater 3500 ATK) and multiple negation effects
  • Seven hand traps give good going-second interaction
  • Extra Deck is flexible across 14 Synchro monsters

Weaknesses

  • Illegal as built: three Ash Blossom copies exceed the OCG limit
  • No Side Deck, so no post-side adaptation
  • Tuner-heavy main (19 Tuners) with brick and redundancy risk
  • Low exact-name archetype purity (20%), with Bystial, Stardust and White Forest cards diluting the engine

Critical choke points

  • Single Ash Blossom copy over limit means the list cannot be played in OCG until fixed
  • Dependence on Rose Dragon / Plant tuners for Synchro access; a hand without a tuner stalls the engine
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal copy of an OCG-legal hand trap or a Rose Dragon searcher Removes the copy-limit violation, which is the only reason the deck is Illegal
2 1 off-archetype Tuner (e.g. Glow-Up Bulb or Spore the Fairy Seed) 1 Side Deck card (e.g. a generic negate or Rose Dragon searcher) Adds a Side Deck and reduces off-archetype tuner density for better engine consistency

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 counts and size rules; Ash Blossom & Joyous Spring copy-limit violation (3 vs 2); Archetype core inclusion 56% (Vengeful Witch, Roxrose Dragon, Black Rose Garden all present); Card text and stats for all listed cards
  • Inferred: Hypergeometric starter, hand-trap and brick estimates; Ceiling and floor reads from card text; Recovery and going-first/second plans
  • Provisional: Matchup and format fit (no tournament or meta sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional: no dated metagame sample supplied Deck title is null in the export

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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