Tellarknight Deck #768038 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Tellarknight Cygnian x3. Created Oct 20, 2026 by YGO Mod.

Deck Tellarknight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 62
Reliability 52
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62.4
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Rank 4-7 Constellar/Tellarknight monsters (Ptolemy M7, Ptolemy Ω7, Delteros, Diamond, Pleiades) and close through their attacks and removal; Recursion of Xyz monsters via Constellar Caduceus and Tellarknight Constellar Caduceus, returning to the field again on later turns
  • Turn 1 (going first): Opening Constellar Castor or Tellarknight Lyran/Cygnian with a searcher to reach a Xyz Summon and protect the board with hand traps behind Stellarnova Bonds / Constellar Tellarknights (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler or Infinite Impermanence to answer the opponent's first engine, then rebuild through Caduceus-style searches and Xyz Summons (Inferred from card text)
  • Recovery: Mulcharmy draw effects and searchers (Constellar Caduceus, Satellarknight Deneb, Lyran) rebuild the hand after a single disruption (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system on the Combo profile, not as an average of its card scores. Its engine is reliably accessible: the archetype core of 31 copies has about a 98.6% chance of at least one card in a 5-card opening hand (Inferred), and 13 searcher-text cards add redundancy. Interaction is dense, with 15 hand traps and 22 negation-text cards, which lifts end-board and going-second scores. Conversion is the weak point: no combos were supplied, so the ceiling and median are text-only inferences and the deck has no measured output. Popularity did not earn points, since the archetype share is unavailable, and the Side Deck is empty. The deck is illegal (Seventh Tachyon 3/1, Ash Blossom 3/2), so its score is capped at 30 and labelled theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core of 31 copies gives about 0.986 P(at least one in a 5-card opening hand); searchers about 0.748 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 hand traps and 21 tech cards risk dead or redundant hands, and the Xyz chain needs specific starters (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling is inferred from Xyz chains (Ptolemy M7, Ω7, Delteros) with 2700-2500 ATK bodies; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output cannot be measured and is provisional (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Castor, Lyran, Cygnian, Caduceus, Tellarknights) and 15 hand traps cover one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and Mulcharmy draw effects recover resources, but Xyz materials are spent quickly (Inferred)
D7 End-Board & Interaction Quality 80 22 negation-text cards and layered hand traps (Ash, Ghost Belle, Veiler, Impermanence) give broad interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 74 Hand-trap coverage is about 0.86 for going-second 6-card hands; Ghost Belle and Ash answer boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2500-2700 ATK Xyz finishers, but no end-board sample exists (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56 Main cards with 27 distinct names and an exact-name archetype purity of 8.5% across four sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 cards, mostly Xyz, with a link count of 1 (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains and many hand-trap timings are demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62.4, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-8). Final formula: Uncapped: 0.80*62.4 + 0.20*52 + (-8 modifiers) = 52.3; Illegal deck, so theoretical cap applied: 30. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably accessible in the opening hand
  • Dense layered interaction with 15 hand traps and 22 negation-text cards
  • Multiple independent starters and searchers
  • Extra Deck is full with high-ATK Xyz finishers

Weaknesses

  • Illegal list: two cards over their copy limits
  • No combo evidence, so output and conversion are unmeasured
  • Empty Side Deck means no post-side plan
  • Low archetype purity (8.5% exact-name) across four sub-archetypes

Critical choke points

  • Single-copy Xyz finishers depend on the Constellar Caduceus / Tellarknight Constellar Caduceus chain
  • Hand-trap-heavy hands can be dead if the opponent makes no plays
Priority Remove Add Reason
1 2 copies of Seventh Tachyon (3 to 1) A legal non-Limited card that fits the engine Restores legality; the rule gives the deck no normal score until fixed
2 1 copy of Ash Blossom & Joyous Spring (3 to 2) A legal hand trap or tech card Ash Blossom is Semi-Limited at 2 copies; the deck is illegal until this is fixed
3 None A Side Deck of up to 15 cards Post-side adaptability (D12) is currently 10 because the deck has no side cards

Evidence & confidence

  • Verified: Illegal status: Seventh Tachyon 3/1 (Limited), Ash Blossom 3/2 (Semi-Limited); 56 Main, 15 Extra, 0 Side counts; Exact-name archetype purity 8.5%; 15 Extra cards (14 Xyz, 1 Link)
  • Inferred: Hypergeometric starter accessibility (0.986 core, 0.748 searcher, 0.8615 hand trap going second); Interaction density and semantic negation reads from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: theoretical/structural-only score

More OCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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