Altergeist Deck #768035 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Altergeist Marionetter x3, Altergeist Meluseek x3, Altergeist Multifaker x3. Created Oct 20, 2026 by YGO Mod.

Deck Altergeist OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
64± 6/ 100
Power Score
Structural 69
Reliability 64
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-summon boss monsters (Adminia, Primebanshee, Hexstia, Memorygant, Dragvirion) from a searcher-fed Altergeist engine and close with 2100-3000 ATK bodies; Grind out card advantage through Altergeist recursion (Revitalization, Peritrator, Marionetter) while negation traps protect the board
  • Turn 1 (going first): Turn 1 Normal Summon Meluseek or Malwisp, search an Altergeist monster with a searcher, then pivot into a two-card link route (Pookuery or Malwisp as material) to reach a 2+ link boss
  • Turn 2 (going second): Use hand traps (Ghost Ogre, Ghost Belle, Effect Veiler, Droll & Lock Bird, Evenly Matched, Kunquery) to answer the opponent's starter, then rebuild through the GY with Revitalization or Peritrator
  • Recovery: Recover Altergeist Link monsters from the GY with Altergeist Revitalization, reuse Pookuery and Multifaker from the GY, and re-extend through Protocol or Haunted Rock
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the default plan is the main deck as built

Why it scores here

The deck reliably opens a functional plan: the archetype core group (19 copies) has a proxy P(at least one in a 5-card opening hand) of about 0.97, and the 15 searcher-text cards give about 0.92 for at least one searcher in hand, so the engine is usually live by turn 2 (Inferred from hypergeometric estimates). It converts that plan into pressure through a Link/Synchro boss set with 2100-3000 ATK bodies and recursion from the graveyard, which the evidence supports only through card text because no recorded boards exist. It survives disruption reasonably well through multiple independent starters (Meluseek, Malwisp, Pookuery), layered negation traps and seven hand traps, which give about 0.71 for at least one hand trap in a 6-card going-second hand. Its weak points are the missing side deck, the absence of a dated metagame or tournament link, and three Limited cards that reduce consistency. This score was built from consistency, interaction and closing power on the system; it did not come from Altergeist being a popular archetype or from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 archetype core card in opening hand of 5) about 0.97; P(>=1 searcher in hand) about 0.92; 3-copy starters only 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Proxy brick rate about 0.03 for the core group; 13 non-engine main-deck cards add some conflict risk; 3-copy Ghost Mourner and Ghost Ogre keep hands functional (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards (combos_evidence.total_combos = 0); ceiling read from card text: Link chain to Adminia/Primebanshee/Memorygant with Dragvirion negation (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so no median or power distribution exists; median set near the midpoint with low certainty (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Three independent T1 starters plus recursion from Revitalization, Peritrator and Protocol; two negation effects in the GY-to-field chain (Inferred)
D6 Resource Economy, Recovery & Grind 72 Recursion from GY and self-returning Altergeist effects offset spending; Peritrator draw adds card flow; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 75 Interaction text: 9 negation-text cards and 12 removal-text cards, with Hexstia and Protocol negating and Dragvirion negating an attack (Inferred from text; flags only)
D8 Going-Second & Board-Breaking Power 72 7 hand traps give about 0.71 for one going second; Kunquery negates attacks and Ghost Belle negates activations (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK values 2100-3000 on Adminia, Memorygant, Primebanshee and Dragvirion; Memorygant gains ATK and can attack twice (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 67 40 main cards with 21 distinct names; exact archetype purity 67.3%; 13 generic/off-archetype main cards reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 72 13 Link and 2 Synchro Extra cards fill the 15 slots with high-ATK bosses and broad coverage; 3 Hexstia and 2 each of Adminia, Selene, Primebanshee (Verified composition)
D12 Side Deck Adaptability 35 Zero side-deck cards registered; no post-side plan can be scored, so this is a low placeholder (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype meta-share unavailable, so the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 58 Two or three layered engines (Link, Synchro, negation traps) with several decision points per turn; moderate error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: banlist exposure (-2); engine conflicts and off-archetype load (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*68.6 + 0.20*64 - 4 = 63.7, rounded to 64)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact Altergeist engine with 3-copy starters and a searcher package at about 0.92 hit rate
  • Redundant starters (Meluseek, Malwisp, Pookuery, Multifaker) give independent lines after disruption
  • Layered negation: 7 hand traps plus negation traps (Protocol, Haunted Rock, Dragvirion, Kunquery, Hexstia)
  • High-ATK Link and Synchro boss set (2100-3000 ATK) with recursion from the GY
  • Legal list with no violations; all three Limited cards are one copy each

Weaknesses

  • No side deck registered, so there is no post-side adaptation
  • No recorded boards, so combo floor, median and ceiling are text-only inference
  • Off-archetype and generic load (13 generic main cards plus Endymion, Charmer, Knightmare and Salamangreat Extra cards) dilutes engine coherence
  • Three Limited cards (Droll & Lock Bird, One for One, Terraforming) limit consistency and make the list fragile to a banlist change
  • Several core staples from the usage baseline are absent (Maxx C, Ash Blossom & Joyous Spring, Infinite Impermanence, Crossout Designator, Linkuriboh)

Critical choke points

  • The 3-copy engine starter (Meluseek, Multifaker, Pookuery) is 0.34 each in an opening hand of 5, so the first-turn line can depend on a single searcher
  • Droll & Lock Bird and Ghost Belle are the main going-second interaction; losing them to a hand trap or opponent's Droll opens the board
  • Link-material reliance on the Altergeist monster set means one removed or negated monster can break the Link route
Priority Remove Add Reason
1 Terraforming Ash Blossom & Joyous Spring Terraforming searches a Field Spell that the main deck does not contain, and Ash Blossom is a core hand trap in 73% of archetype builds (usage stat, Inferred fit)
2 One for One (if a 2-card board is not needed) Infinite Impermanence or Crossout Designator The usage baseline shows these core interaction cards at 64% inclusion; they add board-level interaction without a Limited restriction (Inferred)
3 One off-archetype or generic Extra card Side deck of 15 (hand traps and negates for the Altergeist engine) A registered side deck would lift D12 and provide a post-side plan, which the current list lacks (Inferred)

Evidence & confidence

  • Verified: Legal OCG list: 40 main and 15 extra with 0 side (legal range 40-60 / 0-15); Three Limited cards at 1 copy each: Droll & Lock Bird, One for One, Terraforming; Archetype exact-name purity 67.3%; 13 generic and 5 off-archetype main or Extra cards; Usage baseline: 9 of 20 core cards present by main-deck flag (12 counting Extra-deck cards, see data_gaps)
  • Observed: No recorded boards in combos_evidence (total_combos = 0); no observed combo frequencies exist
  • Inferred: P(>=1 archetype core card in opening hand of 5) about 0.97 (proxy group estimate); P(>=1 hand trap in going-second hand of 6) about 0.71; P(>=1 of 3 copies of a starter in hand of 5) = 0.34 per 3-copy card; Interaction density is high from text flags (9 negation, 12 removal); Combo ceiling and boss-closing rating from card text only
  • Provisional: Meta Power is null; no dated metagame sample is supplied; D12 side deck and D13 matchup fit are placeholders without post-side or meta data
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no side deck registered: post-side plan cannot be evaluated usage_statistics in_this_deck flag appears to check the main deck only: Altergeist Hexstia (3), Altergeist Memorygant (1) and Selene (2) are present in the Extra deck but flagged in_this_deck = false, so missing_core overstates the gaps no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates): these are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Altergeist

Altergeist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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