Ninja Deck #768034 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Kagero the Cannon Ninja x3, Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Baku the Beast Ninja x1
- Green Ninja x1
- Jioh the Gravity Ninja x2
- Kagero the Cannon Ninja x3
- Mitsu the Insect Ninja x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Book of Eclipse x3
- Book of Moon x3
- Instant Fusion x1
- Ninjitsu Art Notebook of Mystery x3
- Ninjitsu Art Tool - Iron Digger x2
- Reinforcement of the Army x1
- Tenchi Kaimei x1
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.5 |
| Going First | 61 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ninja monsters attack directly or pressure through Meizen the Battle Ninja (2500 ATK, direct attacks) and Yaguramaru, backed by Ninja Grandmaster Saizo and Blade Armor Ninja on the Link and Xyz side.; Link and Fusion boards (Underworld Goddess, Ultimate Great Insect) that negate or overwhelm the opponent's field.
- Turn 1 (going first): Normal Summon Hanzo or Tobari, search or Special Summon a second Ninja, use Ninjitsu Art Notebook or Dancing Leaves for board presence, then Fusion or Link into Meizen or Saizo.
- Turn 2 (going second): Hold Ghost Ogre & Snow Rabbit or Effect Veiler to stop the opponent's first engine or boss, then rebuild through Ninja searchers and Mitsu-based Defense Position plays.
- Recovery: Recover through Baku the Beast Ninja (returns a Ninja or Ninjitsu Art card), Ninjitsu Art Tool - Iron Digger and Book of Moon or Eclipse to reset the opponent's board, then rebuild from the GY and Extra Deck.
- After siding: No side deck is registered, so no post-side plan can be evaluated; the deck relies entirely on game-one construction.
Why it scores here
The deck opens reliably on its Ninja engine: the nine copies of Tobari, Kagero and Mitsu plus three Hanzo searchers give about a 74% chance of at least one low-level starter in a 5-card opening hand (Inferred), and 40/40 Main with 15/15 Extra and 10 three-ofs keeps the list compact. Its interaction is layered across hand traps (Ghost Ogre, Effect Veiler), Mitsu's negation text, Book of Moon and Eclipse, and Iron Digger and Tenchi Kaimei removal, which supports the going-second and end-board scores. Offensive power comes from Meizen and Yaguramaru Fusion pressure and Link/Xyz finishers, not from popularity: archetype usage stats confirm the list is real but do not raise the score. The score comes from consistency, interaction and closing power measured on the system, not from averaging card scores. No combo boards, tournament data or side deck exist, so median output, matchup fit and post-side adaptability are capped and the band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 of 9 Tobari/Kagero/Mitsu starters in hand 5) ~ 0.74; Hanzo searchers add redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Ninja-core proxy P(>=1 archetype card in hand 5) ~ 0.99; some dead draws from Book and Instant Fusion (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling read from text: Hanzo search into Ninjitsu Art, Iron Digger and Duplication into Fusion/Link (Inferred) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence has 0 parseable boards; median cannot be measured, set to neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Six hand traps, Book of Moon/Eclipse and Baku recursion give independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Baku and Dancing Leaves recover from the GY; Notebook and Hanzo refill hand (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Layered interaction: Ghost Ogre and Veiler hand traps, Mitsu negation, Book of Moon/Eclipse, Iron Digger and Tenchi removal (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Six hand-trap copies give about 0.65 chance of at least one in a 6-card going-second hand; Book of Eclipse and Jioh support (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Meizen 2500 ATK with direct attacks, Yaguramaru 2000 ATK, Underworld Goddess 3000 ATK via Link, Blade Armor double attack (Verified text, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40/40 Main, 18 distinct, copy histogram 6/2/10 and 47.3% exact Ninja purity with 12 generic and 9 Ninjitsu Art cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15/15 Extra, 7 Fusion, 6 Link, 2 Xyz; Link and Fusion requirements are mostly met by the Ninja main (Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck (0 cards), so no adaptability is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype-level share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion/Link and Ninja chain sequencing with several decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61.5, Going First ≈ 61, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 59.2, rounded to 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 40/15/0 build with 10 three-of Main cards and an unbroken Ninja engine core
- Layered hand-trap and negation interaction covering both going-first and going-second turns
- Strong Fusion and Link finishers with direct-attack and double-attack text
Weaknesses
- No side deck, so no post-side adaptation in a best-of-three
- Exact Ninja name purity is under 50% and the generic Book and Knightmare copies dilute the engine
- No recorded combos, so median output and ceiling are text-only estimates
Critical choke points
- Low-level starters (Tobari, Kagero, Mitsu, Green Ninja) are the sole opening engine; a hand without one relies on Hanzo searches
- Meizen and Yaguramaru require 2 Ninja monsters of different types, so Extra access depends on the Main Deck's Ninja spread
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ninja-unrelated Book of Moon (one copy) | A second Ninja searcher or a side-deck-compatible card | Lowers generic dead draws while keeping Ninja card count, but the list has no side deck so this is a main-deck-only trade. |
| 2 | None | A 3-15 card side deck | A side deck is the largest unaddressed gap; any side slot would improve D12 and post-side plans. |
Evidence & confidence
- Verified: Legal status with Limited Instant Fusion and Reinforcement of the Army at one copy each; 40/15/0 composition and copy histogram 6/2/10; Card text for Hanzo, Tobari, Meizen, Yaguramaru, Underworld Goddess and the hand traps
- Observed: Usage stats show the Ninja core is present in the deck (proxy only)
- Inferred: 74% chance of at least one low-level starter in hand 5; 0.65 hand-trap chance going second; Interaction density and resilience from text and flags
- Provisional: Meta Power is null: no dated metagame sample; Matchup fit and median output are provisional
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No side deck registered: post-side adaptability cannot be measured No tournament link: archetype meta-share and match record absent usage_statistics.missing_core lists Saizo, Meizen, Ultimate Great Insect, I:P Masquerena, Blade Armor Ninja and Yaguramaru as missing, yet all six are in the deck's Extra Deck list; the core-presence check appears to scan only the Main Deck, so core coverage is unreliable No win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rate
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