Egyptian God Deck #768005 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Guardian Slime x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Egyptian God OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
32± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Tribute Summon The Winged Dragon of Ra (Sphere Mode / Immortal Phoenix) and convert the board with Egyptian God Slime and Xyz boss monsters; Xyz and Link beatdown from Gustav Max, Juggernaut Liebe and Gangaridai using Horus and Train material
  • Turn 1 (going first): Ancient Chant or The True Sun God to fetch Winged Dragon of Ra, then Tribute Summon it, with Ash Blossom and Evenly Matched held up as interaction
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler and Infinite Impermanence to stop the opponent's first summon, then rebuild through Horus monsters revived by King's Sarcophagus
  • Recovery: Recover through Millennium Revelation and Monster Reborn to return Ra from the GY, supported by hand traps that cost no board
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck's Ra engine is only partly reliable: its archetype core appears in about 64% of five-card openings and its searchers in about 80%, but the Ra starters themselves are thin, so the opening is more often disrupted than functional. Interaction is the deck's strongest area, with about fifteen hand traps and negation text giving it real answers on the opponent's first turn. Converting into pressure relies on Xyz and Link bosses from several sub-archetypes, and the combo ceiling could not be measured because no recorded boards exist. Going second is better than going first because the hand traps can be held for free. The score is not an average of card scores and does not come from Egyptian God's popularity; it is capped low because the list breaks the Semi-Limited copy rule for Ash Blossom & Joyous Spring (3 copies, limit 2).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Archetype core P(≥1 in 5-card opening) ≈ 0.64 and searcher group ≈ 0.80, but Ra starters are only 5 copies across Sphere, base and Immortal Phoenix (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 15 hand traps and 20 negation-text cards and a 25-distinct main deck raise the brick and dead-card risk on opening hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence, so the ceiling is a text-only read of Ra summon into Egyptian God Slime and Xyz bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median and floor cannot be measured; the estimate is text-only and low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent hand-trap and Ghost Belle or Ash Blossom routes survive one interruption, but the Ra line has one main route (Inferred)
D6 Resource Economy, Recovery & Grind 40 Millennium Revelation and Monster Reborn recover Ra from the GY, but the deck has no card-advantage engine and no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 60 Solemn Strike, Infinite Impermanence, Evenly Matched, Forbidden Droplet and several negate-text monsters give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Lightning Storm and Forbidden Droplet pressure a going-second board; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Max, Juggernaut Liebe and Winged Dragon of Ra - Immortal Phoenix (4000 ATK) give high closing power, but this is only a stat read (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 56 main-deck cards with 20 Spells, 29 level-0 cards, and 19.7% exact archetype purity show low compactness and heavy tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards cover Fusion, Link, Xyz and Synchro options; the Extra slots are used well but not all are mandatory (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype usage stats exist but no tournament or metagame sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Ra summon timing, Tribute decisions and hand-trap sequencing make this a high-decision deck with a significant error cost (Inferred)

How the score was computed

Strategy profile: Combo primary, Stun secondary, not separately blended in weights. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: legality cap (Illegal) (-12). Final formula: Illegal deck: theoretical only. Unmodified 0.80*Structural(45.4) + 0.20*TournamentReliability(40) = 44.3, then legality cap modifier -12 = 32 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: hand traps plus negation and removal text, with several copies of the best ones
  • Strong closing power from Gustav Max, Juggernaut Liebe, Immortal Phoenix and Egyptian God Slime
  • Good going-second potential from hand traps that do not need the board

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is over the Semi-Limited copy limit
  • Low compactness: 56 main-deck cards, 25 distinct, 20 Spells, 19.7% exact archetype purity
  • Thin Ra engine: few direct starters for the archetype's key win condition
  • No Side Deck and no recorded combos or tournament data

Critical choke points

  • Ash Blossom & Joyous Spring copy count: legality fails until it is cut to 2
  • Ra summon depends on Ancient Chant, The True Sun God, or Millennium Revelation with few direct starters
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring one non-restricted card or nothing Legality: the deck is over the OCG Semi-Limited limit, so no normal score applies until this is fixed
2 several level-0 tech Spells and Traps one more Ra-search or Ra-starter card Raises consistency of the Ra engine and cuts brick risk from the 25-distinct tech slots

Evidence & confidence

  • Verified: Legality: 56 main, 15 extra, 0 side; Ash Blossom & Joyous Spring is 3 copies vs limit 2 (Semi-Limited); Archetype purity 19.7%; 15 hand traps and 15 searcher-text cards by role tag; Usage stats: Ash Blossom at 75% inclusion and Winged Dragon of Ra - Sphere Mode at 50%
  • Inferred: Archetype core opening probability ≈ 0.64 (hypergeometric); Interaction layering and Ra conversion are reads from card text; Going-second advantage from hand traps
  • Provisional: Format fit and meta share (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample No Side Deck: post-side plan cannot be evaluated

More OCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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