Dragon Link Deck #767997 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Black Metal Dragon x3, Nibiru, the Primal Being x3, Retaliating 'C' x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Absorouter Dragon x2
- Black Metal Dragon x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Magnarokket Dragon x1
- Nibiru, the Primal Being x3
- Noctovision Dragon x2
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- Retaliating "C" x3
- Rokket Detonator x1
- Rokket Loader x3
- Rokket Recharger x1
- Silverrokket Dragon x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Rokket Caliber x1
- Rokket Tracer x3
- Boot Sector Launch x1
- Borrel Regenerator x1
- Dark Ruler No More x3
- Double Interlock x1
- Dragon Ravine x1
- Harpie's Feather Duster x1
- Quick Launch x3
- Raigeki x1
- Sales Ban x3
- Borrel Reboot x1
- Infinite Impermanence x2
- Max Metalmorph x1
Extra Deck (16)
- Borreload Fatalflare Dragon x1
- Borrelend Dragon x1
- Borreload Dragon x1
- Borrelshroud Dragon x1
- Borrelsword Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Dragunity Knight - Romulus x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x1
- Quadborrel Dragon x1
- Striker Dragon x1
- Topologic Blaster Dragon x1
- Trisborrel Dragon x1
- Bystial Dis Pater x1
- Draco Berserker of the Tenyi x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link-3500 beaters (Borrelend, Topologic Blaster, Borrelshroud) and Bystial Dis Pater (3500) once a Rokket/Borrel board is established; Red-Eyes Fullmetal (3400) and Red-Eyes Darkness Metal (2800) via Max Metalmorph / Dragon-banish summons
- Turn 1 (going first): Rokket Loader or Quick Launch to reach a Rokket monster, then Absorouter Dragon from hand and Link Summon into Borrel or Rokket Link-3/4/5 extenders
- Turn 2 (going second): Six-card hand with Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird or Infinite Impermanence to stop the opening Link route, then rebuild with Rokket Loader and Quick Launch
- Recovery: Absorouter Dragon and Rokket Recharger recur from GY; Borrel Regenerator and Black Metal Dragon add GY-to-hand/draw value
- After siding: None: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. It reliably opens a Rokket starter (Rokket Loader, Quick Launch) about 79% of the time from 5 cards using nominal starter counts, though Black Metal Dragon is a weak starter with only two Red-Eyes targets. Its interaction is the strongest part: 12 hand traps, 14 negation-text cards and 21 removal-text cards give layered answers to the opponent's first line. Its closing power is high, with several 3000–3500 ATK Link and Synchro bosses, but the engine spans Rokket, Borrel, Red-Eyes, Bystial, Tenyi and Metalmorph, which weakens route redundancy and consistency. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2, and 16 Extra Deck cards against a maximum of 15), so it is capped to a theoretical structural read and the high usage of Dragon Link does not raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Nominal starters: 14 copies (Rokket Loader 3, Quick Launch 3, Rokket Tracer 3, Black Metal Dragon 3, Absorouter 2); P(at least 1 in 5) approx. 0.79 before discounting dead starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 12 hand traps and 15 spells in 54 cards; hand-trap-heavy openings can be non-functional without a starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; text-only read of Rokket-to-Absorouter-to-Link routes reaching 3000+ ATK bosses gives a moderate ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unobserved; multi-archetype engine lowers the typical output (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent routes (Rokket, Borrel, Red-Eyes, Bystial) plus Ash, Ghost Ogre, Ghost Belle and Droll give resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion via Absorouter, Rokket Recharger, Borrel Regenerator, Black Metal Dragon and Dragon Ravine search gives moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation/removal text on 14 and 21 cards, 12 hand traps, Infinite Impermanence and Droll; partly offset by the over-limit Ash Blossom (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Raigeki and Harpie's Feather Duster give board breaking; Dis Pater and Fullmetal add going-second pressure (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 75 | Multiple 3000–3500 ATK Link and Synchro bosses plus direct removal support lethal conversion (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 54 Main cards within 40–60 size rule, but 19 singleton slots and 17 tech cards dilute the engine (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 16 Extra cards over the 15 limit; a single-copy Link web with one Fusion and two Synchro gives flexible but overfull access (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Zero side cards, so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple Link chains, multiple archetype cores and several decision points per turn; moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: Combo profile with D13 dropped and weights renormalised (/97) = Structural 58; pre-cap 0.80*58 + 0.20*50 = 56; context modifiers -12 gives 44; Illegal legality cap sets final to 35 (theoretical/structural only; Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (12 hand traps, 14 negation-text cards)
- High closing power from several 3000–3500 ATK Link and Synchro bosses
- Multiple independent summon routes from Rokket, Borrel and Red-Eyes cores
Weaknesses
- Illegal list: Ash Blossom run at 3 copies against a limit of 2
- Extra Deck of 16 exceeds the OCG maximum of 15
- No side deck, so no post-side adaptation
- Engine split across several archetypes with weak shared support
Critical choke points
- Rokket monster on field is needed for most Link and Absorouter routes; Rokket Loader and Quick Launch are the main access
- Black Metal Dragon (3 copies) needs one of only two Red-Eyes monsters to be useful; often dead
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | None (or one non-Ash card) | Restores legal copy count (2 max) and removes the Illegal status, which is the prerequisite for any normal score |
| 2 | One Extra Deck card, for example Hieratic Seal of the Heavenly Spheres (off the Rokket/Borrel core) | None | Brings the Extra Deck to 15, the OCG maximum |
| 3 | Black Metal Dragon (up to 3 copies) | A Rokket or Borrel starter or extender | Reduces dead starters since the Red-Eyes target count is low |
| 4 | None | A side deck (up to 15 cards, currently 0) | Enables a post-side plan; the rubric's D12 score is 10 without one |
Evidence & confidence
- Verified: Main 54 and Extra 16 counts from legality; Ash Blossom 3 copies vs legal 2 (violation); Banlist statuses for restricted cards from export; Card text excerpts for all listed cards; Probability table from export
- Inferred: Starter access 0.79 (nominal, hypergeometric); Interaction density from text roles; Going-first/second estimates; Recursion and grind from card text; Offensive closing from ATK values and card text
- Provisional: Median output (no boards); Matchup and format fit (no meta sample); Tournament reliability (no win-rate telemetry)
- Data gaps: no combos supplied (combos_evidence total_combos 0) — floor, median and ceiling are text-only no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional (no dated metagame sample) Evidence conflict: usage_statistics marks Borreload Fatalflare, Borrelend, Borrelshroud, Trisborrel, Borrelsword, Breachborrel, Guardragon Pisty and Dillingerous as not in deck, but the cards list includes them in the Extra Deck; cards list treated as source of truth No side deck (0 cards) Banlist statuses taken from the export and not independently verified
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