Odd-Eyes Deck #767990 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Nibiru, the Primal Being x2
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Odd-Eyes Revolution Dragon x3
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x3
- Supreme King Gate Magician x3
- Supreme King Gate Zero x2
- Wind Unicorn Parallel, the Dracoslayer x1
- Supreme King Dragon Lightwurm x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Dragon Shrine x3
- Foolish Burial x1
- Wings of Light x3
- Soul of the Supreme King x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Starving Venom Predapower Fusion Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- GranSolfachord Coolia x1
- Odd-Eyes Override Dragon x1
- Odd-Eyes Arcray Dragon x1
- Supreme King Z-ARC x1
- Crystal Clear Wing Synchro Dragon x1
- Supreme King Dragon Clear Wing x1
- Odd-Eyes Wing Dragon x1
- Dark Rebellion Xyz Dragon x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 62 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-chain into Supreme King Z-ARC (4000 ATK, Fusion/Synchro/Xyz effect lock) or Odd-Eyes Arcray Dragon (4000 ATK) and Odd-Eyes Rebellion / Absolute Xyz boards; Odd-Eyes Pendulum and Link boards (Odd-Eyes Override Dragon, Accesscode Talker, Exceed the Pendulum) backed by hand-trap negation
- Turn 1 (going first): Open a Pendulum starter (Supreme King Gate Magician, Odd-Eyes Revolution Dragon, Performapal Skullcrobat Joker, Astrograph Sorcerer, Horoscope Sorcerer) with a searcher (Wings of Light, Dragon Shrine, Skullcrobat), set Pendulum Zones, then Pendulum Summon into Extra Deck Dragons
- Turn 2 (going second): Hold a hand trap (Effect Veiler, Droll & Lock Bird, Nibiru, Ghost Belle) to answer the opponent's first summon, then rebuild through Pendulum searches and Supreme King Z-ARC
- Recovery: Recycle Pendulum monsters from the Deck and GY through Supreme King Gate Zero and Supreme King Dragon Darkwurm, then re-enter a Pendulum Summon with Odd-Eyes monsters
- After siding: No Side Deck is registered (side_count 0); no post-side plan is available from the export
Why it scores here
The deck is scored as a connected Pendulum system, not as an average of its card scores. Its 22 Pendulum monsters, 23 searcher-text cards and 3-copy starters give a high chance (P(at least one searcher in an opening 5) ≈ 0.99, Inferred) of a live engine by turn 2. Conversion is strong on paper: Supreme King Z-ARC and Odd-Eyes Arcray Dragon are 4000-ATK Extra Deck threats, and Z-ARC also locks opposing Fusion, Synchro and Xyz effects. Eight hand traps (P(at least one in a going-second 6) ≈ 0.76, Inferred) and several Quick-Effect negations cover interruption, and Limited cards (Astrograph Sorcerer, Droll & Lock Bird, Foolish Burial) were checked at 1 copy each and are legal. The score is held back by the absence of any side deck, by the lack of recorded boards to measure median output, and by the Pendulum-zone sequencing burden for the pilot. Popularity was not rewarded: the archetype core is only partly present (6 of 15 usage-core cards, 40%), and no meta share was supplied, so Meta Power is provisional and was excluded from the final formula.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 searcher in opening 5) ≈ 0.99; P(≥1 Pendulum starter) high across 3-copy staples (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 8 hand traps and several dead-in-hand Pendulum or Extra-only cards (Dragon Shrine, Foolish Burial) raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Z-ARC and Odd-Eyes Arcray Dragon give a 4000-ATK ceiling; no recorded boards to verify it (Inferred from card text) |
| D4 | Combo Floor & Median Output | 55 | No combos_evidence rows, so the median is not measured; estimated from starter diversity alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Three independent starter families (Supreme King, Odd-Eyes, Magician) plus 8 hand traps give alternate routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Supreme King Gate Zero and Darkwurm recycle Pendulum monsters, and Wings of Light and Skullcrobat search, so the deck regenerates resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Z-ARC locks Fusion, Synchro and Xyz effects; Override, Absolute and Vortex add negation layers (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second P(≥1 hand trap in 6) ≈ 0.76 plus Z-ARC and Odd-Eyes Xyz boards give board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Several 2800–4000 ATK Extra Deck threats, with Odd-Eyes Rebellion and Absolute providing additional pressure (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 40 main with 19 distinct cards and mostly 3-copy staples; some low-impact tech and utility cards dilute density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15/15 Extra Deck slots used across Fusion, Synchro, Xyz and Link; the Extra mix is flexible but has no redundancy for single-card dependence (Verified composition) |
| D12 | Side Deck Adaptability | 20 | side_count 0: no side deck, no post-side plan, so the score is held low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or dated meta sample is supplied; matchup fit is neutral and not earned (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Pendulum Zone sequences, Extra Deck summons and Quick-Effect timing create many decision points (Inferred from examples) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (tiebreak from searcher density and hand-trap count); D13 dropped and weights renormalized over the remaining 97. Structural ≈ 66, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Limited-card exposure (-1); Single Extra-Deck dependence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural is meta-neutral with D13 dropped)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Pendulum starter and searcher count gives high early engine access (Inferred)
- Eight hand traps and Z-ARC's effect lock give interaction on both turn orders (Inferred)
- Full 15-card Extra Deck with threats across Fusion, Synchro, Xyz and Link (Verified)
Weaknesses
- No Side Deck registered, so there is no post-side plan (Verified)
- No recorded boards or win-rate telemetry, so the median output cannot be measured (Verified gap)
- Low exact-archetype purity (10.9%) spreads the engine across several sub-archetypes (Verified)
Critical choke points
- Pendulum Zone setup: a dead hand without two usable Pendulum scales loses the engine (Inferred)
- Supreme King Z-ARC is a single-copy top end; losing it or its summon route removes the main closing plan (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dragon Shrine (1 copy) | A second searcher or Pendulum starter with a lower-scale option | Dragon Shrine is a conditional GY-send with no board effect and adds brick risk (Inferred) |
| 2 | Foolish Burial (1 copy) | A Side Deck of 15 with negation or hand-trap cards for the matchups where the engine stalls | A zero-length Side Deck gives no post-side plan (Verified) |
Evidence & confidence
- Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side within size rules [0,60] and [0,15]; Limited status and copy counts for Astrograph Sorcerer, Droll & Lock Bird and Foolish Burial; Extra Deck composition: 4 Fusion, 3 Xyz, 5 Link, 3 Synchro
- Inferred: Searcher and starter access probability from hypergeometric estimates; Negation and hand-trap interaction strength from card text; Z-ARC and Arcray as the practical ceiling
- Provisional: Meta Power (no dated metagame sample supplied); Matchup fit (no tournament_context)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the export (side_count 0)
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