Tellarknight Deck #767974 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Castor x3, Dodododo Warrior x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Tellarknight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz Summon Constellar and Tellarknight Xyz monsters from the Extra Deck (Constellar Ptolemy M7, Tellarknight Constellar Delteros, Constellar Pleiades, Stellarknight Constellar Diamond) built off a Level 4 Constellar/Tellarknight starter chain (Inferred); Hand-trap and negation-based interaction (Ash Blossom, Infinite Impermanence, Ghost Belle, Nibiru, Forbidden Droplet) protecting the Xyz board (Inferred)
  • Turn 1 (going first): Open a Constellar Castor, Tellarknight Cygnian, Mulcharmy or Dododo starter and search a Constellar or Tellarknight Xyz material chain (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Nibiru, Droll and Lock Bird) to interrupt the opponent's board, then Xyz Summon off the remaining starter (Inferred)
  • Recovery: Recover searchers and Xyz materials from the GY via Constellar Caduceus, Tellarknight Constellar Caduceus and Gagagaga Girl effects (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck (0 of 15 slots), so no post-side plan exists

Why it scores here

This deck is scored as a system, not as an average of its card scores, and its legality caps the result. Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the final score is a structural-only cap rather than a normal contextual score. Structurally, the deck reliably reaches a starter: the archetype core is 25 copies with about 0.96 chance of at least one in an opening 5-card hand (Inferred), and Constellar Castor, Tellarknight Cygnian and Mulcharmy give several redundant starters. Its ceiling comes from Xyz finishers at 2500-2700 ATK, and interaction is layered through several hand traps and negations (Inferred). The median output and the going-second board-breaking read are Inferred from text only, because no recorded boards exist. Popularity did not earn points: the Tellarknight archetype stats (11 of 25 core cards present) were used only to check the list, not to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 25 archetype-core copies in opening 5) ~0.96; multiple redundant starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 hand traps and several Xyz pieces with no materials compete for hand space; 14 Extra Deck Xyz need matching material (Inferred)
D3 Combo Conversion & Ceiling 60 Constellar and Tellarknight Xyz finishers reach 2500-2700 ATK; no recorded boards to measure conversion (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters and redundant negations (Ash, Infinite Impermanence, Ghost Belle) keep lines open after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 14 searcher-text cards and Mulcharmy draws support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 Infinite Impermanence, Unbreakable Xyz Barrier, Forbidden Droplet and Nibiru layer interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high (P at least one hand trap in 6 cards ~0.89) with board-breaking Xyz (Inferred)
D9 Offensive Pressure & Closing Power 70 Xyz finishers at 2500-2700 ATK; closing via ATK stats only (Observed stat / Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards over 25 distinct names with 9 singletons; large Main Deck and one copy-limit violation (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Xyz slots over 14 distinct cards, mixing Constellar, Stellarknight, Utopia and Lswarm lines (Inferred)
D12 Side Deck Adaptability 15 No Side Deck at all, so no post-side adaptability (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so the dimension is provisional and neutral (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz and search chains with many decision points raise pilot load (Inferred)

How the score was computed

Strategy profile: Combo profile with D13 dropped and remaining weights re-normalized to 97 (meta-neutral). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-4); illegal deck cap (-19). Final formula: Illegal list: theoretical/structural-only. Structural 60 (meta-neutral); 0.80*60 + 0.20*50 = 58, banlist modifier -4 gives 54, then capped low to 35 under the Illegal rule

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Constellar and Tellarknight starters with about 0.96 chance of at least one core card in opening 5 (Inferred)
  • Layered hand-trap and negation interaction, with 16 hand traps and negation text (Inferred)
  • Xyz finishers reach 2500-2700 ATK (Verified stat)

Weaknesses

  • Illegal copy count: Ash Blossom & Joyous Spring at 3 copies against a limit of 2 (Verified)
  • No Side Deck, so no post-side adaptability (Verified)
  • Low archetype coherence: only 2 of 70 Main Deck copies carry the exact Tellarknight name (Verified)
  • Missing 14 of 25 archetype-core cards, including Constellar Caduceus (Tellarknight), Stellarknight Constellar Diamond and Constellar Pleiades (Verified usage stats)

Critical choke points

  • A single Xyz Summon route for each finisher depends on the starter chain surviving a hand trap (Inferred)
  • Ash Blossom over-limit makes the list illegal before any play-skill question arises (Verified)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring nothing required (or a Side Deck slot if the player wants post-side flexibility) Restores legal copy count (2 max for Semi-Limited); the list is currently illegal and cannot receive a normal score
2 Off-theme Xyz or support slots (for example Eclipse Twins, Evilswarm Exciton Knight, Number F0: Utopic Future) Core Constellar or Tellarknight Xyz from the usage stats (Constellar Caduceus, Stellarknight Constellar Diamond, Constellar Pleiades) Raises archetype coherence and Extra Deck engine conflicts; core-card gap is 14 of 25 (Observed usage stats)
3 A Side Deck of 0 cards A side of up to 15 cards Enables post-side plans (D12) against typical hand-trap-heavy opponents (Inferred)

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2 (illegal); Main Deck is 55 cards and Extra Deck is 15 cards, within OCG size rules; Droll and Lock Bird, Reinforcement of the Army and Solemn Judgment are Limited at 1 copy each (legal); Usage stats: 11 of 25 archetype-core cards present
  • Observed: Core archetype cards: 11 of 25 present (usage_statistics)
  • Inferred: Starter access about 0.96 for the archetype core group (hypergeometric); Hand-trap density gives about 0.89 chance of an interruption on going-second (hypergeometric); Xyz engine conversion and interaction layering from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 dropped from structural)
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no Side Deck, so post-side and some counts are unverifiable

More OCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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