Tellarknight Deck #767974 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Constellar Castor x3, Dodododo Warrior x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Constellar Caduceus x2
- Constellar Castor x3
- Dodododo Warrior x3
- Droll & Lock Bird x1
- Gogogo Goblindbergh x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Onomatokage x1
- Satellarknight Unukalhai x1
- Tellarknight Altairan x1
- Tellarknight Cygnian x3
- Tellarknight Lyran x1
- Zubababancho Gagagacoat x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Constellar Tellarknights x2
- Forbidden Droplet x3
- Onomatopaira x3
- Reinforcement of the Army x1
- Stellarnova Bonds x3
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Unbreakable Xyz Barrier x3
Extra Deck (15)
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Darktellarknight Batlamyus x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Exstellarknight Constellar Ptolemy Ω7 x1
- Gagagaga Girl x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Constellar Delteros x1
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz Summon Constellar and Tellarknight Xyz monsters from the Extra Deck (Constellar Ptolemy M7, Tellarknight Constellar Delteros, Constellar Pleiades, Stellarknight Constellar Diamond) built off a Level 4 Constellar/Tellarknight starter chain (Inferred); Hand-trap and negation-based interaction (Ash Blossom, Infinite Impermanence, Ghost Belle, Nibiru, Forbidden Droplet) protecting the Xyz board (Inferred)
- Turn 1 (going first): Open a Constellar Castor, Tellarknight Cygnian, Mulcharmy or Dododo starter and search a Constellar or Tellarknight Xyz material chain (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Nibiru, Droll and Lock Bird) to interrupt the opponent's board, then Xyz Summon off the remaining starter (Inferred)
- Recovery: Recover searchers and Xyz materials from the GY via Constellar Caduceus, Tellarknight Constellar Caduceus and Gagagaga Girl effects (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck (0 of 15 slots), so no post-side plan exists
Why it scores here
This deck is scored as a system, not as an average of its card scores, and its legality caps the result. Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the final score is a structural-only cap rather than a normal contextual score. Structurally, the deck reliably reaches a starter: the archetype core is 25 copies with about 0.96 chance of at least one in an opening 5-card hand (Inferred), and Constellar Castor, Tellarknight Cygnian and Mulcharmy give several redundant starters. Its ceiling comes from Xyz finishers at 2500-2700 ATK, and interaction is layered through several hand traps and negations (Inferred). The median output and the going-second board-breaking read are Inferred from text only, because no recorded boards exist. Popularity did not earn points: the Tellarknight archetype stats (11 of 25 core cards present) were used only to check the list, not to raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one of 25 archetype-core copies in opening 5) ~0.96; multiple redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 hand traps and several Xyz pieces with no materials compete for hand space; 14 Extra Deck Xyz need matching material (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Constellar and Tellarknight Xyz finishers reach 2500-2700 ATK; no recorded boards to measure conversion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so median output is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters and redundant negations (Ash, Infinite Impermanence, Ghost Belle) keep lines open after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 14 searcher-text cards and Mulcharmy draws support grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Infinite Impermanence, Unbreakable Xyz Barrier, Forbidden Droplet and Nibiru layer interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density is high (P at least one hand trap in 6 cards ~0.89) with board-breaking Xyz (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Xyz finishers at 2500-2700 ATK; closing via ATK stats only (Observed stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main Deck cards over 25 distinct names with 9 singletons; large Main Deck and one copy-limit violation (Verified count / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Xyz slots over 14 distinct cards, mixing Constellar, Stellarknight, Utopia and Lswarm lines (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all, so no post-side adaptability (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable, so the dimension is provisional and neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Xyz and search chains with many decision points raise pilot load (Inferred) |
How the score was computed
Strategy profile: Combo profile with D13 dropped and remaining weights re-normalized to 97 (meta-neutral). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-4); illegal deck cap (-19). Final formula: Illegal list: theoretical/structural-only. Structural 60 (meta-neutral); 0.80*60 + 0.20*50 = 58, banlist modifier -4 gives 54, then capped low to 35 under the Illegal rule
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant Constellar and Tellarknight starters with about 0.96 chance of at least one core card in opening 5 (Inferred)
- Layered hand-trap and negation interaction, with 16 hand traps and negation text (Inferred)
- Xyz finishers reach 2500-2700 ATK (Verified stat)
Weaknesses
- Illegal copy count: Ash Blossom & Joyous Spring at 3 copies against a limit of 2 (Verified)
- No Side Deck, so no post-side adaptability (Verified)
- Low archetype coherence: only 2 of 70 Main Deck copies carry the exact Tellarknight name (Verified)
- Missing 14 of 25 archetype-core cards, including Constellar Caduceus (Tellarknight), Stellarknight Constellar Diamond and Constellar Pleiades (Verified usage stats)
Critical choke points
- A single Xyz Summon route for each finisher depends on the starter chain surviving a hand trap (Inferred)
- Ash Blossom over-limit makes the list illegal before any play-skill question arises (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | nothing required (or a Side Deck slot if the player wants post-side flexibility) | Restores legal copy count (2 max for Semi-Limited); the list is currently illegal and cannot receive a normal score |
| 2 | Off-theme Xyz or support slots (for example Eclipse Twins, Evilswarm Exciton Knight, Number F0: Utopic Future) | Core Constellar or Tellarknight Xyz from the usage stats (Constellar Caduceus, Stellarknight Constellar Diamond, Constellar Pleiades) | Raises archetype coherence and Extra Deck engine conflicts; core-card gap is 14 of 25 (Observed usage stats) |
| 3 | A Side Deck of 0 cards | A side of up to 15 cards | Enables post-side plans (D12) against typical hand-trap-heavy opponents (Inferred) |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2 (illegal); Main Deck is 55 cards and Extra Deck is 15 cards, within OCG size rules; Droll and Lock Bird, Reinforcement of the Army and Solemn Judgment are Limited at 1 copy each (legal); Usage stats: 11 of 25 archetype-core cards present
- Observed: Core archetype cards: 11 of 25 present (usage_statistics)
- Inferred: Starter access about 0.96 for the archetype core group (hypergeometric); Hand-trap density gives about 0.89 chance of an interruption on going-second (hypergeometric); Xyz engine conversion and interaction layering from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 dropped from structural)
- Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no Side Deck, so post-side and some counts are unverifiable
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