Horus Deck #767963 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Foolish Burial x1
- Foolish Burial Goods x2
- Forbidden Crown x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- King's Sarcophagus x2
- Lightning Storm x2
- Orcustrated Babel x1
- Different Dimension Ground x1
- Dominus Impulse x3
- Dominus Spark x2
- Non-Fusion Area x3
- Orcust Crescendo x1
Extra Deck (15)
- Accesscode Talker x1
- Barricadeborg Blocker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.5 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Horus board presence: King's Sarcophagus recursion into Imsety, Glory of Horus (3000 ATK) and Hapi, Guidance of Horus (2400 ATK), backed by Orcust and Link pressure.; Orcust Link and Xyz pressure through Dingirsu, Galatea and Longirsu, if the Orcust lines connect.
- Turn 1 (going first): Open Orcust or Mulcharmy starters and build Link monsters; hold Ash Blossom and Ghost Ogre as interaction. Starter access is weak (about 0.25 per 3-copy card in a 5-card hand).
- Turn 2 (going second): Use the 6-card hand to present hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) and Dominus Impulse to stop the opponent's summon, then convert through Horus or Orcust.
- Recovery: Recover through Imsety, Hapi and King's Sarcophagus from the GY, and Galatea-I's GY effect. Foolish Burial and Foolish Burial Goods help find pieces.
- After siding: No side deck is registered, so no post-side plan can be assessed. Score is structural only.
Why it scores here
This list is illegal (3 copies each of Ash Blossom and Dominus Impulse against a 2-copy OCG limit), so it is capped and scored as a structural-only read. The 5.6% exact-name archetype purity is low, and the deck spreads across Orcust, Mulcharmy, Mekk-Knight, Dominus, World Legacy, Forbidden and Cyclone cards, which weakens engine cohesion. Its strengths are interaction density (16 negation-text and 23 removal-text cards, 8 hand traps) and Extra Deck coverage across Link and Xyz routes, but none of this is tested against recorded boards. There are no combos, tournament results or side deck, so floor, median and ceiling remain text-only estimates. Score is not an average of card scores, and archetype popularity (usage core 3 of 5) earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least 1 three-copy card in 5-card hand) = 0.25; archetype core group P(open >=1) = 0.385; exact-name purity 5.6% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 25 level-0 spell/trap slots, 8 hand traps and several situational tech cards (Harpie's Feather Duster, Lightning Storm, Foolish Burial) raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | combos_evidence has no parseable boards; ceiling inferred only from Horus and Orcust card text (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so floor and median are unknown; estimate is text-only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Ghost Ogre, Ghost Belle, Droll & Lock Bird and Dominus Impulse give several independent answers to a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects, Foolish Burial and Galatea/Imsety GY recursion regenerate resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 65 | 16 negation-text and 23 removal-text cards across Forbidden Droplet, Dominus Impulse, Number 90 and Orcust Crescendo (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand 6 gives P(>=1 hand trap) = 0.622; Dominus Impulse and Lightning Storm add board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board ATK of 2300 to 3000 across Imsety, Dingirsu, Enlilgirsu and Galaxy-Eyes; no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 56 main-deck cards with 28 distinct, 67 off-archetype copies, and heavy 3-copy use of over-limit cards (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is full at 15 cards (11 Link, 4 Xyz) with 12 distinct cards; Galatea and Dingirsu are core (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered in the export (Verified gap); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link; only archetype core presence 3 of 5 (60%) (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step Orcust, Horus, World Legacy and Forbidden lines with many response windows (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.5, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit cap (-12); Banlist exposure (0); Engine conflict (0). Final formula: Illegal cap: 0.80*Structural(48.5) + 0.20*TournamentReliability(42) = 47.2, minus modifiers (-12), then capped at 25 as a theoretical/structural-only score because the list is illegal. Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 8 hand traps and 16 negation-text cards across several timings
- Extra Deck covers both Link and Xyz routes (11 Link, 4 Xyz)
- Multiple reusable Horus and Orcust GY-recursion effects
Weaknesses
- Illegal list: 3 copies each of Ash Blossom and Dominus Impulse exceed the OCG limit
- Low archetype purity (5.6% exact name) and 67 off-archetype copies weaken engine cohesion
- 25 level-0 spell/trap slots and tech cards raise brick risk
- No side deck registered; no post-side plan
Critical choke points
- King's Sarcophagus (2 copies) is the sole enabler for the Horus Special Summon from the GY; losing it removes Imsety and Hapi access
- Starter access is about 0.25 per 3-copy card in 5 cards, so a turn-1 engine often needs several cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal-limit card (1 copy kept) or a 1-copy alternative | Brings the copy count to the OCG Semi-Limited limit of 2 and removes the illegal-list cap. |
| 2 | 1 copy of Dominus Impulse | a legal-limit card (1 copy kept) or a 1-copy alternative | Brings the copy count to the OCG Semi-Limited limit of 2 and removes the illegal-list cap. |
| 3 | A 1-copy tech slot in the 25 level-0 spell/trap block | A starter or extender creature that continues the Horus or Orcust line | Reduces brick rate (D2) and improves starter access (D1). |
| 4 | None; side deck is empty | A 15-card side deck covering the format's common boards | Enables a post-side plan and lifts D12, which is currently near zero. |
Evidence & confidence
- Verified: Legality status Illegal: 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse vs OCG limit 2; Main 56 / Extra 15 / Side 0 within OCG size rules; Archetype exact-name purity 5.6%; Usage core present 3 of 5 (60%)
- Inferred: Starter access P(>=1 in 5) about 0.25 per 3-copy card, 0.385 for the archetype core group; Going-second hand-trap P(>=1 in 6) = 0.622; Interaction density from negation and removal text flags; Engine coherence scores from card text and archetype spread
- Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) is provisional without tournament data; Floor and median (D4) are text-only estimates without recorded boards
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck registered: post-side plan cannot be assessed no win-rate telemetry exists in YGOVN: going-first, going-second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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