Fairy Tail Deck #767962 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, Fairy Tail - Rella x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Rella x3
- Fairy Tail - Rochka x3
- Fairy Tail - Snow x1
- Genni, the Maid of Endymion x3
- Witchcrafter Golem Aruru x1
- Fairy Tail - Sleeper x3
- Effect Veiler x3
- Fairy Tail Ball x2
- Forbidden Droplet x1
- Instant Fusion x1
- Once Upon a Fairy Tail x3
- Raigeki x1
- Sinful Spoils of the White Forest x3
- Tails of the Fairy Tails x2
- Infinite Impermanence x3
Extra Deck (15)
- Magistus Chorozo x1
- Quintet Magician x1
- Teller of Fairy Tails x2
- Weaver of Fairy Tails x2
- Artemis, the Magistus Moon Maiden x1
- Dharc the Dark Charmer, Gloomy x1
- Endymion, the Crescent Magistus x1
- Lyna the Light Charmer, Lustrous x1
- Selene, Queen of the Master Magicians x1
- Downerd Magician x1
- Fairy Tail - Wiccat x2
- Slacker Magician x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level 4 LIGHT Fairy Tail Spellcasters at 1850 ATK, backed by Once Upon a Fairy Tail multi-summons and Fusion/Link/Xyz extra-deck pressure; Fusion, Link and Xyz summons from the Extra Deck (Weaver, Teller, Wiccat, Quintet Magician, Selene, Endymion)
- Turn 1 (going first): Open a Level 4 Spellcaster or Fairy Tail Ball, search or summon a 1850 ATK LIGHT Fairy Tail, then extend through Once Upon a Fairy Tail or Fairy Tail Ball into a Fusion or Link summon
- Turn 2 (going second): Hold Effect Veiler, Droll & Lock Bird and Infinite Impermanence to answer the first monster or search effect, then rebuild through Fairy Tail monsters that Special Summon from the GY or banishment
- Recovery: Recur Fairy Tail monsters and Tails of the Fairy Tails from the GY and banishment with Once Upon a Fairy Tail and Fairy Tail - Snow, then re-extend
- After siding: Not evaluable: the deck runs no Side Deck, so there is no recorded post-side plan
Why it scores here
The deck reliably opens its engine: about 88% of opening hands contain at least one of the 13 archetype-core cards, and about 82% contain a searcher, so the Fairy Tail starter density is strong for a Midrange list. It converts that access into board through three-copy 1850 ATK Level 4 Spellcasters, multi-summon effects, and a Fusion, Link and Xyz extra-deck layer. Its interaction package (Effect Veiler, Droll & Lock Bird, Infinite Impermanence, Raigeki and Forbidden Droplet) is broad and gives it a real going-second answer. The score is limited by the absence of any recorded boards, the lack of a Side Deck, and the absence of tournament or meta data, which keep the combo and matchup dimensions inferred or provisional. Archetype popularity did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 13 core cards in a 5-card opening hand) = 0.877; searcher density gives P = 0.82 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 16 of 40 Main cards are Spells or Trap cards and some non-engine Spells dead-draw without the Fairy Tail engine; brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling is read from Level 4 1850 ATK chains and Fusion, Link and Xyz access in card text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so median output is unmeasured and inferred only from the starter count (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Three hand traps and Effect Veiler provide disruption; Fairy Tail recursion from GY and banishment rebuilds lines after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Once Upon a Fairy Tail, Fairy Tail Ball and Tails of the Fairy Tails recover from GY and banishment; Snow can self-revive from GY (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Seven hand traps, Raigeki and Forbidden Droplet cover monster removal and negation; Snow and Rella add board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap density gives P(at least one of 7 in a 6-card going-second hand) = 0.711; Raigeki is the board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | 1850 ATK Level 4 bodies with Quintet Magician at 4500 ATK; direct attacks from Fairy Tail Ball add closing reach (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 40 Main cards with 18 distinct names, 10 cards at three copies and a coherent Spellcaster core (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 9 singletons across Fusion, Link and Xyz; the three 2-copy Extra cards add redundancy (Observed) |
| D12 | Side Deck Adaptability | 30 | No Side Deck (side_count 0), so no post-side plan can be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage stats are the only context (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Several Extra Deck options, chained Fusion and Link summon sequences, and hand-trap timing make it moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary; Midrange profile used directly as the weight source. Modifiers: none.
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