Fairy Tail Deck #767962 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, Fairy Tail - Rella x3. Created Oct 20, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
59± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 4 LIGHT Fairy Tail Spellcasters at 1850 ATK, backed by Once Upon a Fairy Tail multi-summons and Fusion/Link/Xyz extra-deck pressure; Fusion, Link and Xyz summons from the Extra Deck (Weaver, Teller, Wiccat, Quintet Magician, Selene, Endymion)
  • Turn 1 (going first): Open a Level 4 Spellcaster or Fairy Tail Ball, search or summon a 1850 ATK LIGHT Fairy Tail, then extend through Once Upon a Fairy Tail or Fairy Tail Ball into a Fusion or Link summon
  • Turn 2 (going second): Hold Effect Veiler, Droll & Lock Bird and Infinite Impermanence to answer the first monster or search effect, then rebuild through Fairy Tail monsters that Special Summon from the GY or banishment
  • Recovery: Recur Fairy Tail monsters and Tails of the Fairy Tails from the GY and banishment with Once Upon a Fairy Tail and Fairy Tail - Snow, then re-extend
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no recorded post-side plan

Why it scores here

The deck reliably opens its engine: about 88% of opening hands contain at least one of the 13 archetype-core cards, and about 82% contain a searcher, so the Fairy Tail starter density is strong for a Midrange list. It converts that access into board through three-copy 1850 ATK Level 4 Spellcasters, multi-summon effects, and a Fusion, Link and Xyz extra-deck layer. Its interaction package (Effect Veiler, Droll & Lock Bird, Infinite Impermanence, Raigeki and Forbidden Droplet) is broad and gives it a real going-second answer. The score is limited by the absence of any recorded boards, the lack of a Side Deck, and the absence of tournament or meta data, which keep the combo and matchup dimensions inferred or provisional. Archetype popularity did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 13 core cards in a 5-card opening hand) = 0.877; searcher density gives P = 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 16 of 40 Main cards are Spells or Trap cards and some non-engine Spells dead-draw without the Fairy Tail engine; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling is read from Level 4 1850 ATK chains and Fusion, Link and Xyz access in card text (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is unmeasured and inferred only from the starter count (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three hand traps and Effect Veiler provide disruption; Fairy Tail recursion from GY and banishment rebuilds lines after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Once Upon a Fairy Tail, Fairy Tail Ball and Tails of the Fairy Tails recover from GY and banishment; Snow can self-revive from GY (Inferred)
D7 End-Board & Interaction Quality 70 Seven hand traps, Raigeki and Forbidden Droplet cover monster removal and negation; Snow and Rella add board control (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density gives P(at least one of 7 in a 6-card going-second hand) = 0.711; Raigeki is the board breaker (Inferred)
D9 Offensive Pressure & Closing Power 62 1850 ATK Level 4 bodies with Quintet Magician at 4500 ATK; direct attacks from Fairy Tail Ball add closing reach (Inferred)
D10 Main Deck Efficiency & Flexibility 68 40 Main cards with 18 distinct names, 10 cards at three copies and a coherent Spellcaster core (Observed)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 9 singletons across Fusion, Link and Xyz; the three 2-copy Extra cards add redundancy (Observed)
D12 Side Deck Adaptability 30 No Side Deck (side_count 0), so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage stats are the only context (Provisional)
D14 Pilotability & Error Tolerance 58 Several Extra Deck options, chained Fusion and Link summon sequences, and hand-trap timing make it moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary; Midrange profile used directly as the weight source. Modifiers: none.


More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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