Dragunity Deck #767956 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Dragunity Quirinus x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link Dragunity boards (Ascalon, Areadbhair, Barcha, Areus) converting extended pressure through hand-trap protection; Dragon-type Tuner and Winged Beast searches feeding Dragunity Knight Synchro summons, with Gae Dearg and Gormfaobhar recursion
  • Turn 1 (going first): Search Dragon Ravine or a Dragunity searcher, go to a Dragunity Synchro or Link line, and hold Ash Blossom and Ghost Ogre for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Ghost Belle; at least one in hand 58 percent of the time, Inferred) to break the opponent's first board, then rebuild through GY-equip Synchro plays
  • Recovery: Dragunity recursion through Remus, Phalanx, Couse and Dragunity Glow back to the Extra Deck Synchro monsters (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck reliably opens a Dragunity searcher line: P(at least one of 13 searcher-text cards in a 5-card opener) is about 0.76, and the 13 searchers plus the Dragon Ravine and Dragunity Glow recursion keep the engine alive (Inferred). Interaction is the strongest system trait: 7 hand traps and 14 negation-text cards, with Ash Blossom at 3 copies, give layered protection that scores on end-board interaction. The closing power comes from the Extra Deck Synchro and Link bosses (Ascalon and Areadbhair at 3300 ATK), not from any averaged card score. Real weaknesses are the 52 percent exact-archetype purity (33 off-archetype copies across Mulcharmy, Bystial, Cyclone and Harpie), the absence of any Side Deck, and the Illegal status from Ash Blossom at 3 copies against a limit of 2. Popularity and the Dragunity usage stat do not earn points; no combo boards exist, so the score rests on inferred structure and is capped as theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card opener) about 0.76 across 13 searcher-text cards; core archetype group 0.46 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 54-card main with 16 singletons and 14 cards at 2-3 copies; brick risk moderate from Mulcharmy and Bystial off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text of Ascalon and Areadbhair plus Synchro and Link fodder chains (Inferred)
D4 Combo Floor & Median Output 50 No recorded combos, so the median is unknown and set at a neutral floor (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Recursion through Remus, Phalanx, Couse and GY-equip Synchro lines gives redundant routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density and GY recursion sustain resource flow; no resource_signature data available (Inferred)
D7 End-Board & Interaction Quality 72 7 hand traps, 14 negation-text cards and 24 removal-text cards; Ash and Ghost Ogre give layered protection (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage: at least one hand trap in hand 6 about 0.58; board-breaking via Dragunity Glow and Synchro boss text (Inferred)
D9 Offensive Pressure & Closing Power 68 Ascalon and Areadbhair both at 3300 ATK, plus Gae Dearg and Barcha as closers (verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 54 main cards with only 30 distinct names; 33 off-archetype copies cut compactness and purity (verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots used across 10 Synchro and 5 Link monsters; mixed sub-archetype bosses (verified composition, Inferred flexibility)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so no post-side adaptation exists (verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many multi-step GY and equip interactions across 15 Extra cards; high decision density (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap applied: 0.80*Structural(57) + 0.20*TournamentReliability(48) + modifiers(-12) = 43, capped to 35 as theoretical-only (Illegal list); Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap protection: Ash Blossom, Ghost Ogre and Ghost Belle at 2-3 copies each
  • Searcher density (13 searcher-text cards) gives a high chance of a live opener
  • Extra Deck bosses at 3300 ATK (Ascalon, Areadbhair) and Synchro/Link coverage for all 15 Extra slots

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
  • Low exact-archetype purity (52 percent) with 33 off-archetype copies from Mulcharmy, Bystial, Cyclone and Harpie
  • No Side Deck, so no adaptation between games
  • No recorded combos or win-rate telemetry to verify the line

Critical choke points

  • Ash Blossom is the central hand trap; cutting it to 2 copies lowers protection density
  • Dragon Ravine and the Dragunity searchers are the single access route to the Extra Deck bosses
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None required; the deck becomes legal at 2 copies Fixes the only legality violation and makes the deck eligible for a normal score
2 1 Mulcharmy Purulia 1 Dragunity or Dragon-type Tuner Raises archetype purity and engine consistency without changing the hand-trap core
3 Off-archetype Harpie's Feather Duster A Side Deck of 10 to 15 cards Gives post-side flexibility, currently absent

Evidence & confidence

  • Verified: Main 54 and Extra 15 counts are within the OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Side deck is empty; Extra Deck has 10 Synchro and 5 Link monsters
  • Observed: Usage stat: Ash Blossom at 70 percent inclusion in this archetype
  • Inferred: Starter access about 0.76 from the hypergeometric searcher estimate; Hand-trap protection density and going-second coverage; Closing power of the 3300 ATK bosses
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied, so the combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot record are absent no win-rate telemetry (going-first, going-second, matchup or brick rates) Meta Power is provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behaviour cannot be evaluated

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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