Phantom Knights Deck #767942 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Lava Golem x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 44
Reliability 40
Going First 44
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 44
Going Second 47
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss pressure (Guardian Chimera 3300 ATK, Super Starslayer TY-PHON 2900 ATK, Elder Entity N'tss 2500 ATK) after a Mikanko or Herald board is established; Equip-recursion Mikanko summons and Link/Xyz follow-up from Uzuhime, Masquerena and Accesscode Talker
  • Turn 1 (going first): Open a Mikanko searcher or Diabellstar line (Ohime, Mikanko Shinbu - Noble Twins, Diviner of the Herald, Hu-Li), then extend into Link or Xyz boards; hold Droll & Lock Bird, Ash Blossom and Maxx "C" for the opponent's draws
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx "C", Raigeki and Harpie's Feather Duster as interaction on the opponent's first board, then rebuild through Mikanko equip summons and Extra Deck boss monsters
  • Recovery: Mikanko Fire Dance, Mikanko Water Arabesque and Mikanko Spiritwalk recur equips from the GY and banish, while Preparation of Rites and WANTED: Seeker of Sinful Spoils rebuild the hand
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so there is no post-side plan in the supplied list

Why it scores here

This 55-card OCG list is Illegal: it runs 3 copies of Triple Tactics Talent and 1 Cross-Sheep, both Forbidden, so the score is capped low and reflects structural analysis only. The deck is not a true Phantom Knights build; it is a Mikanko, Herald, Sinful Spoils and Rites mix with 0 of the archetype's usage-core cards present, so the archetype label does not match the list. Its strongest system features are dense interaction (Ash Blossom, Droll & Lock Bird, Maxx "C", Mind Mirror Force, Raigeki, Harpie's Feather Duster) and a large Extra Deck of boss monsters and links, with the Mikanko equip loop providing recursion. The engine is hard to reach consistently because of 17 singletons, 14 tech cards and no combo recordings, so the consistency and combo-ceiling scores are Inferred. The score was not derived by averaging card scores, popularity was not credited, and Meta Power is null because no dated metagame sample is supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 searcher in opening 5) ≈ 0.69; Mikanko starter density is adequate but no Phantom Knights core is present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 singleton slots and 14 tech cards imply a meaningful brick rate; 2 Mikanko equip copies and 2-copy starters add redundancy (Inferred)
D3 Combo Conversion & Ceiling 35 combos_evidence has 0 parseable boards, so the ceiling is text-only Link/Xyz follow-up read (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the floor and median are text-only inference from equip-recursion and Extra Deck access (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent interaction and summon routes exist, but the single Mikanko equip loop is a choke point to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion through Mikanko Fire Dance, Water Arabesque and Spiritwalk plus Preparation of Rites is present; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 62 Interaction text in 8 negation and 16 removal cards, with Mind Mirror Force, Raigeki and Feather Duster on the field (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Droll & Lock Bird, Ash Blossom and Maxx "C" supply going-second hand interaction; no going-second split is observed (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck boss monsters at 3300, 2900 and 2500 ATK provide closing power, though no end-board data exists (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55-card main with 25 spells and 14 tech cards is legal but inefficient for consistency; no size penalty since 55 is within 40-60 (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 with 8 Link, 3 Xyz, 3 Fusion and 1 Synchro, which is a flexible, mixed use of slots (Verified composition, Inferred)
D12 Side Deck Adaptability 10 0 Side Deck cards, so no post-side adaptability exists in this list (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-route play with many Quick Effects and Mikanko equip timing is moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 44, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); archetype_engine_conflict (-2). Final formula: No reliable metagame: 0.80*Structural(43.9) + 0.20*TournamentReliability(40) = 43.1; modifiers -12 gives 31.1; Illegal-status cap applied gives 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: Ash Blossom, Droll & Lock Bird, Maxx "C", Mind Mirror Force, Raigeki, Harpie's Feather Duster
  • Large Extra Deck of high-ATK bosses (Guardian Chimera 3300, Super Starslayer TY-PHON 2900, Elder Entity N'tss 2500)
  • Mikanko equip loop offers recursion through several Equip Spells in the GY and banish zones

Weaknesses

  • Illegal as submitted: Forbidden Triple Tactics Talent x3 and Cross-Sheep x1
  • No Side Deck, so no best-of-3 adaptation
  • Archetype label does not match the list; the Phantom Knights core is absent
  • Many singleton and tech slots (17 singletons, 14 tech) raise brick risk and reduce consistency
  • No recorded combo boards, so the power ceiling and floor cannot be measured

Critical choke points

  • The Mikanko equip-summon chain depends on a small number of Mikanko monsters and Equip Spells being drawn together
  • Searcher density (69% to hit >=1 in opening 5) is the main gate to the Extra Deck plan
Priority Remove Add Reason
1 Triple Tactics Talent x3 and Cross-Sheep x1 (Forbidden) Legal replacements of the same role (interaction or search); a legal copy list must be verified against the current OCG banlist The deck is illegal as submitted; a legal list is required before any normal score can apply
2 Excess singleton tech slots Side Deck of 15 cards covering the most common interaction and boss types A 0-card Side Deck gives no post-side plan for best-of-3 play
3 Archetype label (Phantom Knights) Relabel as Mikanko/Herald or build a true Phantom Knights core if that is the intent The label does not match the list and distorts archetype-based usage comparisons

Evidence & confidence

  • Verified: Legality: 55 Main / 15 Extra / 0 Side; Triple Tactics Talent x3 and Cross-Sheep x1 are Forbidden in OCG; Card texts and stats for all 55+15 entries; Archetype usage: 3 of 25 usage-core cards present (12%)
  • Inferred: Hypergeometric estimates: searcher P(>=1 in 5) ≈ 0.69, archetype-core P ≈ 0.32, hand-trap P(>=1 in 6) ≈ 0.58; Interaction density and recursion quality from card text; Going-first and going-second scores from text and probability only
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit scores (D13) with no tournament or meta data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power provisional without a dated metagame sample Deck has 0 Side Deck cards, so the post-side plan cannot be evaluated Archetype label mismatch: 0 Phantom Knights cards present in the list

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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