Exodia Deck #767921 — Yu-Gi-Oh! OCG

57 Main, 22 Extra, incl. Heart of the Blue-Eyes x3, Mulcharmy Fuwalos x3, Sengenjin Wakes from a Millennium x3. Created Oct 20, 2026 by YGO Mod.

Deck Exodia OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

Main Deck (57)

Extra Deck (22)

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
27± 8/ 100
Power Score
Structural 42
Reliability 35
Going First 38
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 27/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 38
Going Second 36
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, FTK/Alternate-Win
  • Format: ocg

Legality

Main 57 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Assemble all five Forbidden One / Exodia pieces (Exodia the Forbidden One plus four limbs) in hand, or Summon The Unstoppable Exodia Incarnate and win through its attack and negation effects; Board pressure through Extra Deck Synchro, Xyz and Fusion monsters such as Superdreadnought Rail Cannon Gustav Max, Stardust Dragon and Blackwing Full Armor Master
  • Turn 1 (going first): Turn 1 searches and hand-trap-backed setup through Millennium monsters and Millennium Ankh, aiming for a Forbidden One piece line; on the Exodia route, each limb is a single copy so the plan depends on drawing specific cards
  • Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Infinite Impermanence) to interrupt the opponent, then pivot to an Extra Deck board
  • Recovery: Searchers (Shield of the Millennium Dynasty, Sengenjin, Golem that Guards the Millennium Treasures, Heart of the Blue-Eyes) and Obliterate!!! / Exxod-style recursion to rebuild a Forbidden One line from the Graveyard
  • After siding: Not assessable: no side deck is present (side_count 0), so no post-side plan exists in this list

Why it scores here

This deck is scored as a connected system, not as an average of its card scores. Its Exodia core (23 copies, about 93% chance of at least one archetype card in a 5-card opening, Inferred) makes it reliably playable, but the five-piece win needs specific singleton pieces, so the Exodia route itself opens rarely. Hand traps (8 copies, about 61% chance of at least one in a going-second 6-card hand, Inferred) and Millennium searchers add interaction and recovery, but no recorded boards exist, so conversion and median output are text-only inference. Popularity is not credited: the Exodia usage stats confirm the archetype is real and accessible, not that this list is strong. The list is Illegal in OCG (three Forbidden cards and a 22-card Extra Deck against a 15-card limit), so the score is capped and labelled theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Archetype core present in 93% of 5-card openings; the five Exodia pieces are singletons, so the full win is far less likely (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Brick risk is high from 14 Exodia and Millennium searchers and singleton limbs that do nothing alone; Extra Deck size of 22 adds dead draws (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; conversion is a text-only read of Exodia's five-piece win and Gustav Max / Stardust-style Extra Deck lines (Inferred)
D4 Combo Floor & Median Output 35 No combo data to measure median output; the typical board is not observable from this evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two independent routes exist (Exodia pieces and Extra Deck boards) plus hand traps and searchers; Forbidden Extra Deck cards reduce the redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Graveyard recursion (Obliterate!!!, Exxod, Heart of the Blue-Eyes) provide a grind route; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 55 Eight hand traps and twelve negation-text cards give layered interaction; Forbidden Extra Deck interaction (Baronne, Varudras) is removed from the legal count (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Millennium negations can challenge a board on going second; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on Exodia the Obliterator, Gustav Max and Stardust-type boards; no end-board or damage data is supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 35 57 Main Deck cards with 3-copy stacks and 21 singletons; the Exodia limbs are singletons and Tech slots are heavy (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is 22 cards, above the OCG maximum of 15, and includes Forbidden cards, so the Extra slots are over-allocated and illegal (Verified)
D12 Side Deck Adaptability 25 No side deck is present; side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 35 No dated metagame sample or tournament link exists; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple decision points across Millennium searches, Exodia assembly and Extra Deck summons, with a long setup burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); unrecoverable choke point (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap and modifiers; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in about 93% of openings (Inferred)
  • Eight hand traps and twelve negation-text cards give layered interaction (Inferred)
  • Millennium searchers and Graveyard recursion support rebuilding (Inferred)

Weaknesses

  • Three Forbidden cards and a 22-card Extra Deck make the list illegal in OCG (Verified)
  • The five-piece Exodia win relies on singleton limbs, so the full win is unreliable (Inferred)
  • No side deck, so there is no post-side adaptation (Verified)

Critical choke points

  • All four Forbidden One limbs plus Exodia the Forbidden One in hand for the Exodia win
  • Unstoppable Exodia Incarnate needed for the Extra Deck route; Forbidden copies must be removed before the deck is playable
Priority Remove Add Reason
1 Baronne de Fleur, Red-Eyes Dark Dragoon, Varudras, the Final Bringer of the End Times Legal Extra Deck replacements such as Gustav Rocket or Ekhajar, Descendant Dragon of the Ice Barrier Removes the banned copies that make the list illegal (Verified)
2 Extra Deck cards beyond 15 total None; trim to 15 The Extra Deck size of 22 exceeds the OCG maximum of 15 (Verified)
3 Off-plan Tech slots A side deck of 0-15 cards A side deck would add post-side adaptability (Inferred)

Evidence & confidence

  • Verified: Three Forbidden cards in the Main and Extra Deck; Extra Deck size of 22 versus the OCG maximum of 15; No side deck present; Limited and Semi-Limited copy counts are within the legal limit
  • Inferred: About 93% chance of at least one archetype core card in a 5-card opening; About 61% chance of at least one hand trap in a going-second 6-card hand; Exodia five-piece win is unreliable because the limbs are singletons; Interaction density from hand traps and negation text
  • Provisional: Matchup and format fit (no dated metagame); Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry exists; going-first and going-second splits are unknown Meta Power is provisional without a dated metagame sample No side deck; post-side plan cannot be assessed

More OCG Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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