Exodia Deck #767921 — Yu-Gi-Oh! OCG
57 Main, 22 Extra, incl. Heart of the Blue-Eyes x3, Mulcharmy Fuwalos x3, Sengenjin Wakes from a Millennium x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Droll & Lock Bird x1
- Exodia the Forbidden One x1
- Exodia the Obliterator x1
- Exodia, the Legendary Defender x1
- Golem that Guards the Millennium Treasures x1
- Heart of Gaia x1
- Heart of the Blue-Eyes x3
- Maxx "C" x1
- Mist Valley Executor x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- The Dark - Hex-Sealed Fusion x2
- The Great Gallant Bandit x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x2
- Blackwing - Sharnga the Waning Moon x3
- Hop Ear Squadron x3
- Crossout Designator x1
- Metamorphosis x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Pot of Prosperity x1
- Super Polymerization x2
- Wedju Temple x1
- Angel Statue - Azurune x1
- Exxod Fires of Rage x1
- Infinite Impermanence x3
- Obliterate!!! x1
- There Can Be Only One x1
Extra Deck (22)
- Dark Paladin - Wave-Motion x1
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x2
- Silhouhatte Rabbit x1
- Sorcerer of Sebek x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Blackwing Full Armor Master x1
- Clear Wing Synchro Dragon, Four Heavenly Dragons x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Stardust Dragon x1
- Shark Fortress x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 27/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 38 |
| Going Second | 36 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, FTK/Alternate-Win
- Format: ocg
Legality
Main 57 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Assemble all five Forbidden One / Exodia pieces (Exodia the Forbidden One plus four limbs) in hand, or Summon The Unstoppable Exodia Incarnate and win through its attack and negation effects; Board pressure through Extra Deck Synchro, Xyz and Fusion monsters such as Superdreadnought Rail Cannon Gustav Max, Stardust Dragon and Blackwing Full Armor Master
- Turn 1 (going first): Turn 1 searches and hand-trap-backed setup through Millennium monsters and Millennium Ankh, aiming for a Forbidden One piece line; on the Exodia route, each limb is a single copy so the plan depends on drawing specific cards
- Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Infinite Impermanence) to interrupt the opponent, then pivot to an Extra Deck board
- Recovery: Searchers (Shield of the Millennium Dynasty, Sengenjin, Golem that Guards the Millennium Treasures, Heart of the Blue-Eyes) and Obliterate!!! / Exxod-style recursion to rebuild a Forbidden One line from the Graveyard
- After siding: Not assessable: no side deck is present (side_count 0), so no post-side plan exists in this list
Why it scores here
This deck is scored as a connected system, not as an average of its card scores. Its Exodia core (23 copies, about 93% chance of at least one archetype card in a 5-card opening, Inferred) makes it reliably playable, but the five-piece win needs specific singleton pieces, so the Exodia route itself opens rarely. Hand traps (8 copies, about 61% chance of at least one in a going-second 6-card hand, Inferred) and Millennium searchers add interaction and recovery, but no recorded boards exist, so conversion and median output are text-only inference. Popularity is not credited: the Exodia usage stats confirm the archetype is real and accessible, not that this list is strong. The list is Illegal in OCG (three Forbidden cards and a 22-card Extra Deck against a 15-card limit), so the score is capped and labelled theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Archetype core present in 93% of 5-card openings; the five Exodia pieces are singletons, so the full win is far less likely (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Brick risk is high from 14 Exodia and Millennium searchers and singleton limbs that do nothing alone; Extra Deck size of 22 adds dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; conversion is a text-only read of Exodia's five-piece win and Gustav Max / Stardust-style Extra Deck lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data to measure median output; the typical board is not observable from this evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two independent routes exist (Exodia pieces and Extra Deck boards) plus hand traps and searchers; Forbidden Extra Deck cards reduce the redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Graveyard recursion (Obliterate!!!, Exxod, Heart of the Blue-Eyes) provide a grind route; no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Eight hand traps and twelve negation-text cards give layered interaction; Forbidden Extra Deck interaction (Baronne, Varudras) is removed from the legal count (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Millennium negations can challenge a board on going second; no going-second combo split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing relies on Exodia the Obliterator, Gustav Max and Stardust-type boards; no end-board or damage data is supplied (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 57 Main Deck cards with 3-copy stacks and 21 singletons; the Exodia limbs are singletons and Tech slots are heavy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra Deck is 22 cards, above the OCG maximum of 15, and includes Forbidden cards, so the Extra slots are over-allocated and illegal (Verified) |
| D12 | Side Deck Adaptability | 25 | No side deck is present; side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No dated metagame sample or tournament link exists; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple decision points across Millennium searches, Exodia assembly and Extra Deck summons, with a long setup burden (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); unrecoverable choke point (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap and modifiers; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present in about 93% of openings (Inferred)
- Eight hand traps and twelve negation-text cards give layered interaction (Inferred)
- Millennium searchers and Graveyard recursion support rebuilding (Inferred)
Weaknesses
- Three Forbidden cards and a 22-card Extra Deck make the list illegal in OCG (Verified)
- The five-piece Exodia win relies on singleton limbs, so the full win is unreliable (Inferred)
- No side deck, so there is no post-side adaptation (Verified)
Critical choke points
- All four Forbidden One limbs plus Exodia the Forbidden One in hand for the Exodia win
- Unstoppable Exodia Incarnate needed for the Extra Deck route; Forbidden copies must be removed before the deck is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur, Red-Eyes Dark Dragoon, Varudras, the Final Bringer of the End Times | Legal Extra Deck replacements such as Gustav Rocket or Ekhajar, Descendant Dragon of the Ice Barrier | Removes the banned copies that make the list illegal (Verified) |
| 2 | Extra Deck cards beyond 15 total | None; trim to 15 | The Extra Deck size of 22 exceeds the OCG maximum of 15 (Verified) |
| 3 | Off-plan Tech slots | A side deck of 0-15 cards | A side deck would add post-side adaptability (Inferred) |
Evidence & confidence
- Verified: Three Forbidden cards in the Main and Extra Deck; Extra Deck size of 22 versus the OCG maximum of 15; No side deck present; Limited and Semi-Limited copy counts are within the legal limit
- Inferred: About 93% chance of at least one archetype core card in a 5-card opening; About 61% chance of at least one hand trap in a going-second 6-card hand; Exodia five-piece win is unreliable because the limbs are singletons; Interaction density from hand traps and negation text
- Provisional: Matchup and format fit (no dated metagame); Meta Power (null)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry exists; going-first and going-second splits are unknown Meta Power is provisional without a dated metagame sample No side deck; post-side plan cannot be assessed
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