Thunder Dragon Deck #767913 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked De Anima 2900 ATK) off Aleister the Reminiscent and Invocation/Invocation - Grail, with Aiwass and Mulcharmy as draw and starter support.; Thunder Dragon Colossus and Thunder Dragonhawk recursion as a secondary Fusion/Extra pressure line.
  • Turn 1 (going first): Open Aleister-based starters (Aleister the Reminiscent, Aiwass, Sorcerer of the Swamp) and search Invocation or Invocation - Grail to Fusion Summon an Invoked boss; hold Ash Blossom and Ghost Belle as interaction.
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll & Lock Bird, Evenly Matched) to stop the opponent's first play, then rebuild through Aleister or Virakam.
  • Recovery: Recover through Thunder Dragondark and Thunder Dragonhawk from the GY/banish, and Pot of Sloth for card advantage, to rebuild Aleister and a Fusion boss.
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so no post-side plan is present.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine is Aleister and Invocation Fusion lines: searchers (about 89% chance of at least one searcher in a 5-card opening hand) and Aleister the Reminiscent (3 copies, about 56% chance to open with an Aleister-core card) give reasonable starter access, but there are no recorded combos to measure conversion, so the ceiling and median are text-based inference only. Interaction is dense (11 hand traps, 10 negation texts, 23 removal texts), and the going-second hand-trap coverage (about 76% for a 6-card hand) supports resilience. Closing power comes from 3800 and 3200 ATK Invoked bosses, but the list runs 14 triple-copy cards, 25 distinct Main Deck cards, and one unresolved passcode, so consistency is pulled down. The deck is Illegal: 3 copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of 2, so it receives a low structural-only score. Popularity and archetype share did not earn points, since no tournament data was supplied and the Thunder Dragon archetype label is only 3 exact-name cards in the list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 searcher in opening 5) ≈ 0.89; P(>=1 of any 3-copy starter) ≈ 0.25; Aleister core in hand ≈ 0.56 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 55 Main Deck cards, 14 triple-copy cards, 1 unresolved passcode, 3 copies of a Semi-Limited card and 9 single-copy tech cards; high brick risk without Aleister (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is text-only; Invocation and Grail reach 3800/3200 ATK bosses if Aleister is live (Inferred)
D4 Combo Floor & Median Output 35 No recorded combos; median and power distribution unavailable, so floor is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two independent routes (Invocation/Grail Fusion and Aleister/Aiwass searches) plus Thunder Dragon recursion give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and Thunder Dragondark/Pot of Sloth recover resources; no Fusion-material economy data (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps and 10 negation texts layer protection across the turn, with 23 removal texts (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap coverage ≈ 0.76 in a 6-card hand; Sorath and Augoeides can break boards (Inferred)
D9 Offensive Pressure & Closing Power 55 Hyperinvoked Aeon 3800 ATK, Elysium 3200 ATK, De Anima 2900 ATK; closing depends on Fusion access (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 55 cards in a 40-60 range, but 25 distinct Main Deck cards and 14 triple-copy cards leave little flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 12 Fusion and 3 Link in 15 Extra slots; coverage is broad but Aleister-dependent (Verified count, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of up to 15 cards), so there are no post-side adjustments (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Fusion lines, several decision points per turn, and 3-copy and conditional starters (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal deck, structural-only, capped low: 0.80*45.25 + 0.20*35 - 8 = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps and 10 negation texts
  • Searcher density (about 89% at least one in a 5-card opening hand)
  • High-ATK Invoked Fusion bosses in the Extra Deck

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom & Joyous Spring against a limit of 2
  • No Side Deck
  • Many triple-copy cards and a single unresolved passcode reduce flexibility

Critical choke points

  • Aleister the Reminiscent is required by most Fusion lines; without it the Extra Deck is largely dead
  • Invocation/Grail access depends on a live Aleister in field, GY, or banishment
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal card or a second copy within the Semi-Limited cap of 2 Makes the list legal so the deck can receive a normal score
2 Terraforming or Droll & Lock Bird slot if the list has no matching Field Spell or Limited-tier target a Side Deck of 10 to 15 cards Adds post-side adaptability, which is currently zero
3 the unresolved passcode 86120751 a verified card Fixes a resolution gap that is counted as Main

Evidence & confidence

  • Verified: Main Deck 55 cards (within 40-60) and Extra Deck 15 cards (within 0-15); Ash Blossom & Joyous Spring: 3 copies run, legal limit 2 (Illegal); Side Deck is empty; Terraforming, Harpie's Feather Duster, and Droll & Lock Bird are each run at 1 copy, within their Limited limit; Exact-name Thunder Dragon purity is 4.3%
  • Inferred: At least one searcher in a 5-card hand ≈ 0.89; Aleister core in a 5-card hand ≈ 0.56; Going-second hand-trap coverage ≈ 0.76; Interaction density is high from card text; Invoked boss ceiling if Fusion access is live
  • Provisional: Meta Power and matchup fit: no dated meta sample or tournament link
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent 1 passcode (86120751) in the list could not be resolved and was counted as Main No win-rate telemetry for going-first/second, matchups, or brick rate Meta Power is Provisional with no dated metagame sample Side Deck is empty, so post-side behavior cannot be evaluated

More OCG Info

Thunder Dragon

Thunder Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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