Odd-Eyes Deck #767881 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 63
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon Odd-Eyes and Dragon monsters into large Extra Deck boards (Odd-Eyes Rebellion / Raging / Absolute Dragon class), with Pendulum recursion from the Extra Deck.; Link and Xyz beatdown (Odd-Eyes Override, Exceed the Pendulum, Odd-Eyes Rebellion Xyz) once a Pendulum board is established.
  • Turn 1 (going first): Open a Pendulum-scale pair plus a searcher (Duelist Alliance / Sky Iris / Performapal Odd-Eyes Seer), set Pendulum zones, and extend into an Odd-Eyes or Dragon Extra Deck monster while holding hand traps for the opponent's first interaction.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence) to break the opponent's starter, then rebuild through the Pendulum zones and searchers.
  • Recovery: Recover through Pendulum searchers in the Deck and GY (Star Pendulumgraph, Performapal Odd-Eyes Seer, Spiral Flame Strike) and the Extra Deck Pendulum monsters that can be re-summoned.
  • After siding: No Side Deck is registered, so there is no post-side plan; scored as a structural gap.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is reasonably reachable: the searcher text group has a 98% chance of at least one hit in a 5-card opening hand, and the 11-copy Odd-Eyes/-Eyes core has about a 69% chance of at least one in that hand (Inferred, hypergeometric). Interaction is broad, with 11 hand traps, 22 negation-text cards and 28 removal-text cards, so the deck can answer the opponent's first moves and gives a going-second hand about a 76% chance of holding a hand trap. Closing power is credible through several 3000-ATK Extra Deck dragons, but the 15-card Extra Deck has no recorded boards, so the combo ceiling and median are text-only estimates and carry low confidence. The score is held down by the illegal list (Ash Blossom at 3 copies against an OCG limit of 2), the absence of any Side Deck, and the lack of tournament or matchup data. Archetype popularity did not earn points: the archetype usage stats show only 5 of 15 core cards present, which the rubric treats as a deviation, not as evidence of strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in opening 5) ~0.98; P(>=1 core Odd-Eyes/-Eyes card) ~0.69; 3-copy Pendulum starters (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Proxy brick ~0.31 for the core set; 11 hand traps and 22 level-0 spell/traps compete for hand slots (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling is text-only inference from Extra Deck summon routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median or distribution; floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and recursive Pendulum searchers give two or more independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pendulum searchers and Extra Deck re-summons recover resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 11 hand traps, 22 negation-text and 28 removal-text cards; layered interaction is text-supported (Inferred)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap probability ~0.76 against boards; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 3000-ATK Extra Deck dragons and Link/Xyz beatdown routes; no measured end-board ATK sample (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards (legal size 40-60) across 28 distinct names; 22 level-0 spell/traps and 14 tech slots dilute density (Verified counts, Inferred effect)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots filled with 5 Xyz, 7 Link, 2 Synchro, 1 Fusion; broad coverage with some single-copy pieces (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered (Side Deck size 0); no post-side plan exists (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum chains, a hand-trap timing dependency and many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_copy_limit_exposure (-8); no Side Deck (-3). Final formula: Illegal list: theoretical/structural-only. Pre-cap = 0.80*Structural(56) + 0.20*TournamentReliability(50) + modifiers(-11) = 33.8; capped to 25 for the illegal copy-limit violation. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives near-certain access to a searcher in the opening hand.
  • 11 hand traps and layered negation/removal text answer early plays.
  • Extra Deck covers Link, Xyz, Synchro and Fusion routes with multiple 3000-ATK dragons.

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs OCG limit 2).
  • No Side Deck; no post-side plan.
  • Mixed sub-archetypes (Magician, Supreme King, Performapal) dilute Odd-Eyes engine coherence.
  • No recorded boards, so combo conversion cannot be measured.

Critical choke points

  • Pendulum zone access: several Odd-Eyes lines depend on holding two Pendulum-scale cards.
  • A single Odd-Eyes core card in hand is the main bridge into the Extra Deck boards (~0.69 opening probability).
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring one in-limit card from the existing hand-trap or Odd-Eyes pool The list is illegal as submitted; fixing the copy count is required before any normal score applies.
2 a low-impact level-0 spell/trap slot a Side Deck of 6-15 cards Adds post-side adaptability (D12 is 10) and gives the deck a plan for known matchups.

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom at 3 copies against an OCG limit of 2; Main 55 and Extra 15 are within size rules; Side 0; Limited cards Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight run at 1 copy each (legal); Core composition counts (11 hand traps, 29 searcher-text, 28 removal-text, 22 negation-text)
  • Observed: Usage stats: 5 of 15 archetype core cards present (33.3%)
  • Inferred: Opening-hand probabilities (starter ~0.98, core ~0.69, brick proxy ~0.31); Going-second hand-trap probability ~0.76; Structural dimension scores and the Midrange weighting
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50, no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (Side Deck size 0) deck title is null

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top