Odd-Eyes Deck #767881 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Revolution Dragon x3
- Performapal Celestial Magician x1
- Performapal Odd-Eyes Dissolver x1
- Performapal Odd-Eyes Seer x2
- Performapal Skullcrobat Joker x3
- Shade the Obscure x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Zero x1
- Odd-Eyes Arc Pendulum Dragon x3
- Performapal Odd-Eyes Synchron x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Dragon Shrine x1
- Duelist Alliance x3
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- Igknight Reload x1
- Lightning Storm x1
- Sky Iris x3
- Spiral Flame Strike x3
- Star Pendulumgraph x2
- Triple Tactics Thrust x1
- Infinite Impermanence x3
- Time Pendulumgraph x2
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Supreme King Dragon Clear Wing x1
- Odd-Eyes Solblaze Dragon x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Raging Dragon x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Pendulum-summon Odd-Eyes and Dragon monsters into large Extra Deck boards (Odd-Eyes Rebellion / Raging / Absolute Dragon class), with Pendulum recursion from the Extra Deck.; Link and Xyz beatdown (Odd-Eyes Override, Exceed the Pendulum, Odd-Eyes Rebellion Xyz) once a Pendulum board is established.
- Turn 1 (going first): Open a Pendulum-scale pair plus a searcher (Duelist Alliance / Sky Iris / Performapal Odd-Eyes Seer), set Pendulum zones, and extend into an Odd-Eyes or Dragon Extra Deck monster while holding hand traps for the opponent's first interaction.
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Infinite Impermanence) to break the opponent's starter, then rebuild through the Pendulum zones and searchers.
- Recovery: Recover through Pendulum searchers in the Deck and GY (Star Pendulumgraph, Performapal Odd-Eyes Seer, Spiral Flame Strike) and the Extra Deck Pendulum monsters that can be re-summoned.
- After siding: No Side Deck is registered, so there is no post-side plan; scored as a structural gap.
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its engine is reasonably reachable: the searcher text group has a 98% chance of at least one hit in a 5-card opening hand, and the 11-copy Odd-Eyes/-Eyes core has about a 69% chance of at least one in that hand (Inferred, hypergeometric). Interaction is broad, with 11 hand traps, 22 negation-text cards and 28 removal-text cards, so the deck can answer the opponent's first moves and gives a going-second hand about a 76% chance of holding a hand trap. Closing power is credible through several 3000-ATK Extra Deck dragons, but the 15-card Extra Deck has no recorded boards, so the combo ceiling and median are text-only estimates and carry low confidence. The score is held down by the illegal list (Ash Blossom at 3 copies against an OCG limit of 2), the absence of any Side Deck, and the lack of tournament or matchup data. Archetype popularity did not earn points: the archetype usage stats show only 5 of 15 core cards present, which the rubric treats as a deviation, not as evidence of strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in opening 5) ~0.98; P(>=1 core Odd-Eyes/-Eyes card) ~0.69; 3-copy Pendulum starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Proxy brick ~0.31 for the core set; 11 hand traps and 22 level-0 spell/traps compete for hand slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combo data; ceiling is text-only inference from Extra Deck summon routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo median or distribution; floor cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and recursive Pendulum searchers give two or more independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Pendulum searchers and Extra Deck re-summons recover resources; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 11 hand traps, 22 negation-text and 28 removal-text cards; layered interaction is text-supported (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second hand-trap probability ~0.76 against boards; no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Several 3000-ATK Extra Deck dragons and Link/Xyz beatdown routes; no measured end-board ATK sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main cards (legal size 40-60) across 28 distinct names; 22 level-0 spell/traps and 14 tech slots dilute density (Verified counts, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots filled with 5 Xyz, 7 Link, 2 Synchro, 1 Fusion; broad coverage with some single-copy pieces (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered (Side Deck size 0); no post-side plan exists (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum chains, a hand-trap timing dependency and many decision points raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_copy_limit_exposure (-8); no Side Deck (-3). Final formula: Illegal list: theoretical/structural-only. Pre-cap = 0.80*Structural(56) + 0.20*TournamentReliability(50) + modifiers(-11) = 33.8; capped to 25 for the illegal copy-limit violation. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density gives near-certain access to a searcher in the opening hand.
- 11 hand traps and layered negation/removal text answer early plays.
- Extra Deck covers Link, Xyz, Synchro and Fusion routes with multiple 3000-ATK dragons.
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring (3 vs OCG limit 2).
- No Side Deck; no post-side plan.
- Mixed sub-archetypes (Magician, Supreme King, Performapal) dilute Odd-Eyes engine coherence.
- No recorded boards, so combo conversion cannot be measured.
Critical choke points
- Pendulum zone access: several Odd-Eyes lines depend on holding two Pendulum-scale cards.
- A single Odd-Eyes core card in hand is the main bridge into the Extra Deck boards (~0.69 opening probability).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | one in-limit card from the existing hand-trap or Odd-Eyes pool | The list is illegal as submitted; fixing the copy count is required before any normal score applies. |
| 2 | a low-impact level-0 spell/trap slot | a Side Deck of 6-15 cards | Adds post-side adaptability (D12 is 10) and gives the deck a plan for known matchups. |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom at 3 copies against an OCG limit of 2; Main 55 and Extra 15 are within size rules; Side 0; Limited cards Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight run at 1 copy each (legal); Core composition counts (11 hand traps, 29 searcher-text, 28 removal-text, 22 negation-text)
- Observed: Usage stats: 5 of 15 archetype core cards present (33.3%)
- Inferred: Opening-hand probabilities (starter ~0.98, core ~0.69, brick proxy ~0.31); Going-second hand-trap probability ~0.76; Structural dimension scores and the Midrange weighting
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50, no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (Side Deck size 0) deck title is null
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