Fire Fist Deck #767878 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Tri-Brigade Fraktall x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Fire Fist OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 63
Reliability 52
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Lunalight Fusion chain into Lunalight Dancer Fusion Monsters (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK, Sabre Dancer 3000 ATK plus ATK gain) that are hard to target or destroy by card effects; Link and Xyz beatsticks (Tri-Brigade Shuraig 3000 ATK, Brotherhood of the Fire Fist - Tiger King) if a Fusion line is stopped
  • Turn 1 (going first): Search Polymerization or Lunalight Fusion with Lunalight searchers (Gold Leo, Masquerade, Kaleido Chick, Emerald Bird), then Fusion Summon a Lunalight Dancer from the Extra Deck; hand traps protect the board
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence, Nibiru) to stop the opponent's engine, then rebuild through Lunalight GY recursion (Luna Light Perfume, Silver Hound, Yellow Marten)
  • Recovery: Lunalight monsters recur from the GY and banish zone through Luna Light Perfume, Perfume Dancer, Kaleido Chick and Tiger; Fire Formation - Tenki and Tri-Brigade searchers refill the hand
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Lunalight core (28 copies, about 97.7 percent chance of at least one piece in a 5-card opening hand per the hypergeometric estimate) and 21 searcher-text cards give a reliable path to Fusion Summon a Lunalight Dancer, which is the main source of pressure. Its interaction suite (13 hand-trap-tagged cards plus removal and negation text) gives it layered answers on both the play and the draw, and the Dancers are hard to remove by card effects. The score is held down by an unresolved archetype identity (the deck is labeled Fire Fist but is 69 off-archetype copies of Lunalight, Tri-Brigade and other families, with only 1 Fire Fist card), by the absence of any side deck, and by a copy-limit violation on Ash Blossom. Because the list is illegal, the score is capped at 30 and the evaluation is theoretical and structural only. Popularity and archetype share did not earn points, since no tournament data exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Archetype core P(at least one in 5-card hand) = 0.977 across 28 copies; 21 searcher-text cards support the T1 line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 singletons and several off-engine cards (Tri-Brigade Nervall, Springans Kitt, Feather Duster) raise dead-draw risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling read from card text, Fusion chain to 3800 ATK Dancers with one-card-to-Extra fusion access (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output unknown and not estimated beyond card text (Provisional)
D5 Interruption Resilience & Route Redundancy 65 13 hand-trap-tagged cards plus recursion through the GY give several independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Lunalight GY recursion and Perfume banish-recovery count as resource regrowth; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 75 Ash Blossom, Ghost Ogre, Droll, Infinite Impermanence, Dark Ruler No More and Evenly Matched give broad layered negation and removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand-trap probability to hold one in a 6-card going-second hand = 0.819; Lightning Storm and Dark Ruler No More are board breakers (Inferred)
D9 Offensive Pressure & Closing Power 75 Dancers reach 3000 to 3800 ATK with second-attack text and card-effect protection; closing is strong once the chain resolves (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main over 31 distinct cards with 14 singletons and 20 tech cards; the Fusion-heavy build is coherent but diluted by off-archetype tech (Inferred)
D11 Extra Deck Efficiency & Coverage 50 9 Fusion, 5 Link, 1 Xyz; Fire Fist Tiger King is a dead slot with only one Fire Fist card to support it, while the Lunalight Dancers are well covered (Inferred)
D12 Side Deck Adaptability 15 Zero side deck cards in an OCG best-of-3 format, so there is no adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no matchup data and no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with several decision points and a mixed archetype engine raise pilot demands (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (not separately blended; Combo weights used). Structural ≈ 63, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-6); No side deck (-3); Engine conflict (-3). Final formula: Uncapped: 0.80*Structural(63) + 0.20*TournamentReliability(52) + ContextModifiers(-12) = 49. Illegal list (Ash Blossom over copy limit): capped at 30, theoretical and structural only. Meta provisional.


More OCG Info

Fire Fist

Fire Fist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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