World Chalice Deck #767864 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck World Chalice OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.2
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Summon high-ATK boss monsters (Varar, Neo-Daedalus Rage, Swordsoul Chengying, White Aura Whale, Poseidra) once the board is stable and the opponent's interaction is spent.; Recurring Atlantis/Umi Link and Synchro summons from the Graveyard via Warchief, Monster Arms and Neo-Daedalus Rage.
  • Turn 1 (going first): Open Mulcharmy/Atlantis starters plus Pot of Sloth or Fish Sonar to set up a Level-4 Mulcharmy board, protected by a face-down Solemn or Infinite Impermanence.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Infinite Impermanence) to disrupt the opponent's first summon, then draw into the Mulcharmy/Atlantis engine.
  • Recovery: Recover from the Graveyard with Warchief of Atlantis, Monster Arms of Atlantis and Levia-Dragoon / Neo-Daedalus Rage links, and refill hand through Mulcharmy draws.
  • After siding: No side deck is registered, so no post-side plan exists in this list; the score does not credit one.

Why it scores here

The list is Illegal: Triple Tactics Talent and Bahamut Shark are Forbidden in OCG and each is run once, so the structural read below is theoretical only and the final score is capped at 30. Structurally the deck has a real engine: the archetype core (16 copies) has an estimated 82% chance of at least one copy in a 5-card opening hand and the searcher text group 84%, so the Atlantis/Umi and Mulcharmy lines usually become live by turn 2. Interaction density is the deck's strongest signal, with 7 hand-trap-tagged cards, 19 negation-text cards and 16 removal-text cards, which gives the system repeated answers to an opponent's first summon. Closing power comes from several 2600-3000 ATK link, synchro and Xyz bosses that are reachable from the Graveyard. Weaknesses are high off-archetype density (only 2.8% exact-name purity, with 70 off-archetype copies), no side deck, and no combo or tournament data; the score therefore reflects consistency, interaction and boss power on the system rather than averaged card ratings, and it does not reflect popularity (the core cards are 100% usage but that only confirms the list is real).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core card in 5-card hand) = 0.821; searcher group 0.843; sub-archetype split lowers coherence (Hypergeometric, Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mulcharmy and Pot of Sloth need empty fields or specific card counts; 11 triple-copy cards and 0 side slots raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from text: Warchief/Monster Arms recursion into multi-summon Link lines (Inferred)
D4 Combo Floor & Median Output 45 No combo sample; median output not measurable, only text-level estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps, 19 negation-text cards and GY recursion give multiple independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draws, Pot of Sloth and 17 searcher-text cards refill resources, but the Mulcharmy triggers require empty fields (Inferred)
D7 End-Board & Interaction Quality 68 Negation text on 19 cards, removal on 16, and 7 hand traps; layering from Solemn cards and Infinite Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Hand traps plus Rage of Kairyu-Shin and Solemn tools challenge a going-second board; no board-breaking sample (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK from 2600 to 3000 across Varar, Neo-Daedalus Rage, Swordsoul Chengying, White Aura Whale and Poseidra (Verified stat)
D10 Main Deck Efficiency & Flexibility 38 57-card main at the 60 cap with 32 distinct cards and heavy off-archetype spread; compactness is low (Verified structure, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is full (15) with 8 Link, 5 Synchro, 2 Xyz; Bahamut Shark is Forbidden and off-theme (Verified)
D12 Side Deck Adaptability 10 No side deck registered; no post-side plan is available for scoring (Verified absence)
D13 Matchup Coverage & Format Fit 45 Tournament meta-share and per-pilot records are absent; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multiple conditional summon effects and sub-archetype interactions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approximate 75/25 emphasis on D7, D9, D5). Structural ≈ 53.2, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (Forbidden cards in format) (-6); Engine conflicts across sub-archetypes (-4); Brick and conditional-draw burden (-2); Illegal-list cap (0). Final formula: Structural 53.2 blended as 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 39.6 (Meta provisional, modifiers -12); capped to 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong 3-copy engine density (Mulcharmy, Atlantis/Umi, Infinite Impermanence, Pot of Sloth)
  • Dense negation and hand-trap coverage (19 negation-text, 7 hand-trap cards)
  • High-ATK boss monsters reachable from the Graveyard and Extra Deck

Weaknesses

  • Illegal list: two Forbidden cards
  • No side deck
  • Very low exact-name archetype purity; many sub-archetypes compete for slots
  • No combo or tournament data to validate consistency

Critical choke points

  • Dependence on Mulcharmy draw triggers, which require the controller to have no cards on the field
  • Single Extra-Deck Bahamut Shark being illegal would remove an Xyz line, leaving the Extra Deck with less coherence
  • Opening without a Level-4 starter route if the core group is missing (17.9% proxy brick rate)
Priority Remove Add Reason
1 Triple Tactics Talent A legal main-deck staple in the same role (draw or control steal) that is not Forbidden in OCG Fixes the Illegal status; the card is Forbidden and over the copy limit
2 Bahamut Shark A legal Extra Deck Xyz or Link that uses the same Level-4 WATER materials Fixes the second Forbidden violation and keeps the Extra Deck full
3 One off-archetype tech card A 15-card side deck covering the hand-trap-heavy matchups in the list Gives the deck a post-side plan, which the current 0-card side deck does not provide

Evidence & confidence

  • Verified: Legality: 2 Forbidden cards over the copy limit; status Illegal; Main 57 and Extra 15 are within size rules; Side 0 is legal; Core cards 100% usage, 7 of 7 present; Boss ATK values from the card data
  • Inferred: Core and searcher probabilities from the hypergeometric table; Interaction density from negation and hand-trap text roles; Engine coherence and brick estimates from composition
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) with no tournament or meta data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck supplied; no post-side evidence Meta Power provisional without a dated metagame sample

More OCG Info

World Chalice

World Chalice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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