World Chalice Deck #767864 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Atlantean Heavy Infantry x1
- Blue Dragon Ninja x1
- Click & Echo x1
- Coralianectes, the Luminous Cradle Dragon x1
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Maxx "C" x1
- Monster Arms of Atlantis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ocean Dragon Lord - Kairyu-Shin x1
- Poseidra, the Storming Atlantean x1
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Crowned by the World Chalice x1
- Ash Blossom & Joyous Spring x2
- Advent of Atlantis x3
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Fish Sonar x3
- Pot of Sloth x3
- Rage of Kairyu-Shin x1
- Sea Stealth II x1
- Triple Tactics Talent x1
- World Legacy Succession x1
- Daedalus Maelstrom x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Solemn Accusation x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Varar, Vaalmonican Concord x2
- Brionac, the Magical Ice Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Whale x1
- Deep Sea Repetiteur x1
- Ib the World Chalice Justiciar x1
- Bahamut Shark x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.2 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Summon high-ATK boss monsters (Varar, Neo-Daedalus Rage, Swordsoul Chengying, White Aura Whale, Poseidra) once the board is stable and the opponent's interaction is spent.; Recurring Atlantis/Umi Link and Synchro summons from the Graveyard via Warchief, Monster Arms and Neo-Daedalus Rage.
- Turn 1 (going first): Open Mulcharmy/Atlantis starters plus Pot of Sloth or Fish Sonar to set up a Level-4 Mulcharmy board, protected by a face-down Solemn or Infinite Impermanence.
- Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Infinite Impermanence) to disrupt the opponent's first summon, then draw into the Mulcharmy/Atlantis engine.
- Recovery: Recover from the Graveyard with Warchief of Atlantis, Monster Arms of Atlantis and Levia-Dragoon / Neo-Daedalus Rage links, and refill hand through Mulcharmy draws.
- After siding: No side deck is registered, so no post-side plan exists in this list; the score does not credit one.
Why it scores here
The list is Illegal: Triple Tactics Talent and Bahamut Shark are Forbidden in OCG and each is run once, so the structural read below is theoretical only and the final score is capped at 30. Structurally the deck has a real engine: the archetype core (16 copies) has an estimated 82% chance of at least one copy in a 5-card opening hand and the searcher text group 84%, so the Atlantis/Umi and Mulcharmy lines usually become live by turn 2. Interaction density is the deck's strongest signal, with 7 hand-trap-tagged cards, 19 negation-text cards and 16 removal-text cards, which gives the system repeated answers to an opponent's first summon. Closing power comes from several 2600-3000 ATK link, synchro and Xyz bosses that are reachable from the Graveyard. Weaknesses are high off-archetype density (only 2.8% exact-name purity, with 70 off-archetype copies), no side deck, and no combo or tournament data; the score therefore reflects consistency, interaction and boss power on the system rather than averaged card ratings, and it does not reflect popularity (the core cards are 100% usage but that only confirms the list is real).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one core card in 5-card hand) = 0.821; searcher group 0.843; sub-archetype split lowers coherence (Hypergeometric, Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Mulcharmy and Pot of Sloth need empty fields or specific card counts; 11 triple-copy cards and 0 side slots raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling read from text: Warchief/Monster Arms recursion into multi-summon Link lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo sample; median output not measurable, only text-level estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 7 hand traps, 19 negation-text cards and GY recursion give multiple independent answers to one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draws, Pot of Sloth and 17 searcher-text cards refill resources, but the Mulcharmy triggers require empty fields (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Negation text on 19 cards, removal on 16, and 7 hand traps; layering from Solemn cards and Infinite Impermanence (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps plus Rage of Kairyu-Shin and Solemn tools challenge a going-second board; no board-breaking sample (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK from 2600 to 3000 across Varar, Neo-Daedalus Rage, Swordsoul Chengying, White Aura Whale and Poseidra (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 38 | 57-card main at the 60 cap with 32 distinct cards and heavy off-archetype spread; compactness is low (Verified structure, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is full (15) with 8 Link, 5 Synchro, 2 Xyz; Bahamut Shark is Forbidden and off-theme (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck registered; no post-side plan is available for scoring (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 45 | Tournament meta-share and per-pilot records are absent; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multiple conditional summon effects and sub-archetype interactions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (approximate 75/25 emphasis on D7, D9, D5). Structural ≈ 53.2, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (Forbidden cards in format) (-6); Engine conflicts across sub-archetypes (-4); Brick and conditional-draw burden (-2); Illegal-list cap (0). Final formula: Structural 53.2 blended as 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 39.6 (Meta provisional, modifiers -12); capped to 30 because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong 3-copy engine density (Mulcharmy, Atlantis/Umi, Infinite Impermanence, Pot of Sloth)
- Dense negation and hand-trap coverage (19 negation-text, 7 hand-trap cards)
- High-ATK boss monsters reachable from the Graveyard and Extra Deck
Weaknesses
- Illegal list: two Forbidden cards
- No side deck
- Very low exact-name archetype purity; many sub-archetypes compete for slots
- No combo or tournament data to validate consistency
Critical choke points
- Dependence on Mulcharmy draw triggers, which require the controller to have no cards on the field
- Single Extra-Deck Bahamut Shark being illegal would remove an Xyz line, leaving the Extra Deck with less coherence
- Opening without a Level-4 starter route if the core group is missing (17.9% proxy brick rate)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal main-deck staple in the same role (draw or control steal) that is not Forbidden in OCG | Fixes the Illegal status; the card is Forbidden and over the copy limit |
| 2 | Bahamut Shark | A legal Extra Deck Xyz or Link that uses the same Level-4 WATER materials | Fixes the second Forbidden violation and keeps the Extra Deck full |
| 3 | One off-archetype tech card | A 15-card side deck covering the hand-trap-heavy matchups in the list | Gives the deck a post-side plan, which the current 0-card side deck does not provide |
Evidence & confidence
- Verified: Legality: 2 Forbidden cards over the copy limit; status Illegal; Main 57 and Extra 15 are within size rules; Side 0 is legal; Core cards 100% usage, 7 of 7 present; Boss ATK values from the card data
- Inferred: Core and searcher probabilities from the hypergeometric table; Interaction density from negation and hand-trap text roles; Engine coherence and brick estimates from composition
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) with no tournament or meta data
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck supplied; no post-side evidence Meta Power provisional without a dated metagame sample
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