Atlantean Deck #767855 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Shadow Squad x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x1
- Eria the Water Channeler x2
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Icejade Ran Aegirine x2
- Lappis Dragon x1
- Abyss-sting Triaina x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Forbidden Droplet x3
- Instant Fusion x1
- Lightning Storm x1
- One for One x1
- Triple Tactics Thrust x2
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Evenly Matched x2
- Solemn Judgment x1
- Solemn Strike x1
- Solemn Warning x1
- Virtue Stream x1
Extra Deck (15)
- Elder Entity Norden x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Swordsoul Supreme Sovereign - Chengying x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean and Abyss-/Mermail/Daedalus Extra Deck boards (Poseidra, Levia-Dragon, Neptabyss lines) overwhelming the opponent with 2000-3000 ATK monsters after a hand-trap-protected starter; Direct attacks from Atlantean Dragoons while Level 3 or lower Sea Serpent monsters are on the field
- Turn 1 (going first): Open a Neptabyss, Abyssrhine, or Mulcharmy starter, search through Atlantean/Mermail effects into Atlantis, City of the Sea Dragon or Levia-Dragon lines; hold Ash Blossom, Droll and Solemn for the opponent's first activation
- Turn 2 (going second): Use Ash Blossom, Dominus Impulse, Solemn Strike/Judgment/Warning, Droll and Evenly Matched to slow the opponent's first summon, then convert the surviving starter into a Extra Deck board
- Recovery: Recover from GY through Warchief, Mermail Abysspike and Abyss-sting Triaina effects that add or Special Summon Atlantean/Mermail monsters, plus Mulcharmy draw effects to rebuild the hand
- After siding: Not evaluable: the deck list has zero Side Deck cards, so no post-side plan exists in the evidence
Why it scores here
The deck is scored as a system, not an average of its 59 main and 15 extra cards. Its engine is reasonably accessible: the archetype-core group has an estimated 0.885 chance of at least one hit in a 5-card opening hand, though this is a proxy and not a combo-verified starter rate (Inferred). Its interaction density is the strongest signal, with 6 hand traps, 15 negation-text cards and 20 removal-text cards giving it a credible way to answer the opponent's first play (Inferred semantic read). Conversion and median output cannot be verified because the evidence contains zero recorded boards, so the ceiling and floor scores rest on text alone and are capped near the middle of the scale. The list is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2, and the deck omits Abysstrite, the single most-used core card at 100 percent archetype inclusion, which lowers confidence in its engine identity. Popularity and usage statistics confirm the list is a real Atlantean build and do not raise the score; the illegal cap sets the final value.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 archetype-core card in 5-card hand) ~0.885 proxy; Abysstrite (100% usage) absent; 16.2% exact-name purity (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 59 main with 62 off-exact-name copies, 13 tech and 6 hand traps; moderate brick and redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling inferred from Poseidra 2800 ATK and Levia-Dragon 2600 ATK text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median cannot be measured, so placed below the ceiling estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters and redundant hand traps (Ash, Droll, Evenly Matched, three Solemns, Dominus) give several recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery through Warchief, Abysspike and Mulcharmy draw effects, but no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Six hand traps, 15 negation-text and 20 removal-text cards; layered answers to summons and spells (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density is strong, but no going-second board split exists in the evidence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Poseidra 2800 ATK x2, Levia-Dragon 2600 ATK, Dragoons direct attack text; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 main is at the upper bound of 40-60 with 16.2% exact-name purity and 13 tech cards; compactness is weak (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15/15 Extra slots used across Link, Xyz, Synchro and Fusion; Abysstrite (100% usage) missing, so core coverage is 13/20 (Verified) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 of 15 allowed); no post-side plan can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple timing-sensitive hand traps and Solemn choices create frequent decision points; no step-count data (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure_over_limit (-8); no_combo_corpus (-4); illegal_cap (-6). Final formula: 0.80*Structural(55) + 0.20*TournamentReliability(48) = 53.6, plus modifiers -12 = 41.6; Illegal legality cap applied, final set to 35 (theoretical/structural only, not a normal Final)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (6 hand traps, 15 negation-text cards)
- Multiple independent starters and recovery routes
- High-ATK Extra Deck threats (Poseidra 2800, Levia-Dragon 2600, Poseidra Abyss 3000)
Weaknesses
- Illegal copy counts on Ash Blossom and Dominus Impulse
- Side Deck empty, so no post-side adaptability
- Low exact-name purity (16.2%) and 59 main cards reduce compactness
- Missing Abysstrite, the highest-usage core card
Critical choke points
- Over-limit hand traps must be cut to legal copies before the list can be played
- Starter must survive the first opponent interaction; no secondary board breaker is evidenced
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | Non-over-limit replacement (e.g., one legal copy of a core card or a different hand trap) | Restores legality: both cards exceed their Semi-Limited limit of 2 copies |
| 2 | A low-usage Extra Deck card (the Extra Deck is full at 15/15) | Abysstrite, the Atlantean Spirit | Abysstrite has 100% inclusion in the archetype usage data and is absent from this list (Verified usage stat, Inferred benefit) |
Evidence & confidence
- Verified: Main 59 / Extra 15 / Side 0 counts and size rules (40-60, 0-15, 0-15); Copy-limit violations: Ash Blossom (3 vs 2) and Dominus Impulse (3 vs 2); Limited cards each run at 1 copy: Droll, Instant Fusion, One for One, Solemn Judgment; Archetype usage: 13 of 20 core cards present; Abysstrite (100%) missing; Side Deck count is 0
- Inferred: Starter access estimate 0.885 (archetype-core proxy); Interaction density read from card text (hand traps, negation, removal); Ceiling and median scores estimated from card text only (no recorded boards); Going-second strength from hand-trap density; Pilot complexity from decision-point count
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed Deck title is null in the export
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