Charmer Deck #767846 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Chaos Allure Queen x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46.8
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Charmer / Familiar-Possessed Fusion and Link beats (Charmers of the Grand Circle, Possessed Destiny - Wynn, Golden Allure Queen) backed by flip-control and search; Azamina / Saint Azamina and Diabellstar boards via off-archetype staples
  • Turn 1 (going first): Spirit Charmers or Spellbook of Secrets to find a Charmer, then Lyna / Eria / Wynn flips to take control, with Ash, Nibiru and Impermanence held up as interaction (Inferred, no combo data)
  • Turn 2 (going second): Hold Ash, Droll, Nibiru and Solemn to disrupt the opponent's first summon or search, then rebuild through Charmer Fusions (Inferred)
  • Recovery: Spellbook Magician of Prophecy and Spellbook of the Grand Circle recover searches; Adamancipator Researcher and Gallant Granite provide extra recovery (Inferred)
  • After siding: No side deck; post-side plan is not available (Verified: side count 0)

Why it scores here

This OCG list has a clear interaction core (three Ash Blossom, three Nibiru, three Infinite Impermanence, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster) and a reasonable searcher count (17 text hits, about 88% chance of at least one in a 5-card opening hand, Inferred). Its engine is weak, though: only 9 of 51 main-deck cards are exact-name Charmer and purity is 13.6%, with the rest split across Spellbook, Allure Queen, Possessed, Spiritual Art and Magistus, so the deck does not form one coherent engine. The archetype core (8 copies) has about a 59% chance of appearing in a 5-card hand (Inferred), and no recorded boards, guides or tournament results exist to show floor, median or ceiling. The score is capped because the list runs three Ash Blossom against a Semi-Limited limit of two, which makes it illegal; the score was not produced by averaging card scores or by the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 8 archetype core cards in a 5-card hand) ≈ 0.59 and P(at least one searcher) ≈ 0.88; core is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 singleton main-deck slots, 57 off-archetype copies and several mutually conflicting Normal Summon and archetype lines raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling inferred from Charmer Fusion text only, such as Charmers of the Grand Circle and Possessed Destiny - Wynn (Inferred)
D4 Combo Floor & Median Output 40 No combo data to measure a median; floor is unknown and the score is lowered for the missing evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Ten hand traps and multiple searchers offer some alternate lines after disruption, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 45 Spellbook recursion and Magician of Prophecy text are present, but the resource loop is not measured (Inferred)
D7 End-Board & Interaction Quality 60 Three Ash Blossom, three Nibiru, three Infinite Impermanence, Droll, Solemn and Harpie's Feather Duster give broad interaction density (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand-trap group gives ≈0.75 chance of at least one hand trap when going second (Inferred); no board-breaker density data (Provisional)
D9 Offensive Pressure & Closing Power 45 Azamina Moa Regina (3000 ATK), Golden Allure Queen (2500) and Saint Azamina (4000 DEF) provide closing bodies, but the Charmer core is thin (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 51 main-deck cards over 34 distinct names with 12 tech slots, within the 40-60 size rule, but with heavy off-archetype spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 8 Link, 5 Fusion, 1 Synchro and 1 Xyz, which is flexible but partly mismatched to the Charmer core (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side count 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit is Provisional
D14 Pilotability & Error Tolerance 40 Several-step Fusion and flip lines with many off-archetype pieces lower repeatability for the intended player (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46.8, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy_limit_violation (-15); archetype_fragmentation (0). Final formula: Illegal cap applied: 0.80*Structural(46.8) + 0.20*TournamentReliability(40) = 45.4, then copy-limit violation modifier -15 gives 30; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (Ash Blossom x3, Nibiru x3, Infinite Impermanence x3, Droll & Lock Bird, Solemn Judgment)
  • High searcher count (17 text hits) gives about 88% chance of a search in a 5-card opening hand (Inferred)
  • Diverse Extra Deck with Link, Fusion and Synchro options (Verified composition)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2 allowed)
  • Low archetype purity: 13.6% exact-name Charmer, with 57 off-archetype copies
  • No side deck, so no post-side adaptation
  • No recorded combos, guides or tournament results to validate any line

Critical choke points

  • Ash Blossom copy violation must be fixed before the list can be played legally
  • Charmer core is only 8 copies, about 59% to appear in an opening hand (Inferred)
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal-copy or core Charmer card Reduces Ash Blossom to 2 copies so the deck becomes legal in OCG
2 Off-archetype staples that do not fit the Charmer plan (for example Diabellstar the Black Witch, Naturia Landoise, Adamancipator Researcher) Additional Charmer or Familiar-Possessed core cards Raises archetype purity and the chance of a functional opening hand (Inferred)

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is over the Semi-Limited copy limit (3 run, 2 allowed); Main 51, Extra 15, Side 0 are within the OCG size rules; Exact-name archetype purity is 13.6%; No tournament link and no combo records
  • Inferred: Opening-hand consistency estimates (≈0.59 core, ≈0.88 searcher, ≈0.75 hand trap going second); Going-first and going-second plans from card text; Brick risk from the spread of sub-archetypes
  • Provisional: Meta Power (null) and format fit (D13); Structural score ceiling for an illegal list
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed deck title is null

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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