Allure Queen Deck #767845 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Chaos Allure Queen x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Allure Queen OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Fusion/Link/Synchro mechanic mix
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss or Link/Fusion board from the Charmer / Spellbook / Possessed starter chain (Golden Allure Queen, Saint Azamina, Azamina Moa Regina, Diabellstar); Control-steal flip monsters (Dharc, Wynn, Aussa, Lyna, Eria) converting into Fusion/Link pressure
  • Turn 1 (going first): Spirit Charmers or Spellbook of Secrets to search a Charmer/Spellbook, then Familiar-Possessed / Spellcaster summons into a Link or Fusion Summon
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Droll & Lock Bird) to interrupt the opponent's board, then rebuild through Spellbook searches
  • Recovery: GY recursion of Spiritual Art Familiars and Charmers of the Grand Circle engine pieces; Possessed Partnerships and Awakening effects for re-summons
  • After siding: Not evaluable: side_count is 0, no sideboard exists in the export

Why it scores here

The deck is scored as one connected system, not from the average of its 34 distinct main-deck cards. Its engine is reliable on paper: the archetype-core group gives about 95% chance of at least one core card in a going-first 5-card hand, and 17 searcher-text cards and 3 copies each of Spirit Charmers and Spellbook of Secrets give good access. Interaction is broad, with 10 hand traps, Solemn Judgment, Harpie's Feather Duster and Droll & Lock Bird, which lifts going-second and end-board quality. The score is held down by the spread across six sub-archetypes (only 7.6% exact-name purity, 61 off-archetype copies), which lowers brick and conversion reliability and makes the line hard to pilot. No recorded boards, sideboard, tournament link or dated meta exist, so combo, post-side and matchup dimensions are Inferred or Provisional. Popularity of Allure Queen did not earn points, and the deck is capped because Ash Blossom & Joyous Spring is run three times against a limit of two.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in going-first 5-card hand) ≈ 0.95; 17 searcher-text cards; engine split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 61 off-archetype copies across 6 sub-archetypes and 10 hand traps raise conflicting/dead-hand risk; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total_combos 0); conversion read from card text only, Fusion/Link routes via Charmers and Golden Allure Queen (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence, so median output cannot be measured; floor set by text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ten hand traps plus Possessed and Spellbook recursion give alternatives after one interruption, but 3-copy Ash over limit and single-choke Charmer engine weaken it (Inferred)
D6 Resource Economy, Recovery & Grind 60 17 searcher-text cards and GY recursion via Spiritual Art Familiars and Charmers of the Grand Circle support grind (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density high: Infinite Impermanence x3, Ash Blossom x3, Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster plus control-steal flips (Verified card text / Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand-trap probability on going-second hand 6 ≈ 0.75 and Nibiru / Ash coverage; board-breaking via Harpie's Feather Duster and Solemn (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses Golden Allure Queen 2500 ATK, Diabellstar 2500 ATK, Saint Azamina 4000 DEF, Azamina Moa Regina 3000 ATK (Verified stats / Inferred closing)
D10 Main Deck Efficiency & Flexibility 38 51 main cards with 34 distinct and 23 singletons across six archetypes; low compactness (Verified composition / Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 distinct Extra cards with 8 Link monsters, legal size 15; mix of Link, Fusion and Synchro routes, several flex-only (Verified composition / Inferred)
D12 Side Deck Adaptability 5 Side deck is empty (side_count 0); no post-side adaptability possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple sub-archetype engines, Extra-material routing and many hand-trap timing decisions raise error rate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-4); no sideboard (-3). Final formula: Illegal deck: pre-cap 0.80*Structural(53) + 0.20*TournamentReliability(42) + ContextModifiers(-7) ≈ 44; illegal-status cap applied → 30. Theoretical/structural-only. Meta Power provisional (null).


More OCG Info

Allure Queen

Allure Queen Breakdown

 
 

 

 

 

 

 

 
 

 

 
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