Rose Dragon Deck #767842 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Artifact Lancea x3, Artifact Moralltach x3, Sneaky 'C' x3. Created Oct 20, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 12/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boards led by Black Rose Dragon (2400 ATK, can destroy the field on Synchro Summon) and Ruddy Rose Dragon (3200 ATK), backed by Rose Dragon recursion and Plant pressure.; Vengeful Witch and Red Rose Dragon / Roxrose Dragon recursion into repeated Synchro Summons from the Graveyard.
  • Turn 1 (going first): Normal Summon a Tuner (Red Rose Dragon, White Rose Dragon or Ghost Belle & Haunted Mansion), search a Rose Dragon via Black Rose Garden or Roxrose, then Synchro into Black Rose Dragon. Keep hand traps (Infinite Impermanence, Ghost Ogre & Snow Rabbit) for the opponent's first response.
  • Turn 2 (going second): Use hand traps (Ghost Mourner & Moonlit Chill, Ghost Belle & Haunted Mansion, Artifact Lancea) to break the opponent's first Special Summon or Synchro, then rebuild from the Graveyard through Rose Princess / White Rose Cloister / Vengeful Witch.
  • Recovery: Recover through Graveyard effects: Red Rose Dragon and Roxrose Dragon add or summon Rose Dragon monsters, Garden Rose Maiden and Rage Rose Witch re-summon from the GY, and Spore / Revival Rose re-enter from the GY.
  • After siding: No side deck is registered (Side Deck size 0). No post-side plan can be scored; the list has no sideboard tools to adjust against a hand-trap-heavy or Synchro-removal opponent.

Why it scores here

The deck's structural read rests on its engine, not on its card pool or its popularity: the 9-copy Rose Dragon core (about 58% hand-5 access, Inferred) and 14 searcher-text cards give it a reasonable chance of a live T1 or T2 Synchro. Its ceiling comes from Black Rose Dragon and Ruddy Rose Dragon converting a Synchro into a board-wipe or large attacker, and its interaction (12 hand traps, 12 negation-text cards, 21 removal-text cards) gives it real end-board and going-second value. The floor is weak: 25 Tuners and 15 Synchros in 59 main-deck slots, a 24% exact-name archetype purity with 56 off-archetype copies, and no side deck mean many hands are conflicting or dead, and no combo records exist to confirm what the deck usually produces. Popularity and usage stats (core cards at 56%) confirm the list is real and played, but they added no points; card scores were not averaged into the deck score. Because the list runs one Forbidden copy of Crystal Wing Synchro Dragon, the deck is illegal as submitted, so the Final score is capped at 20 and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core Rose Dragon group (9 copies) has P(>=1 in opening 5) ~0.58 and searcher-text group P ~0.76; Black Rose Dragon engine is live T1-T2 in most hands (Inferred).
D2 Opening-Hand Quality & Brick Management 50 25 Tuners and 15 Synchros in a 59-card Main Deck, with 56 off-archetype copies, implies a meaningful brick and conflicting-Tuner rate (Inferred).
D3 Combo Conversion & Ceiling 62 Text-only read: Black Rose Dragon can destroy the field on Synchro Summon, and Ruddy Rose Dragon adds a 3200 ATK body with a negation on the opponent's card (Inferred; no combo boards).
D4 Combo Floor & Median Output 45 No parseable recorded boards; floor and median are unknown and inferred from the high Tuner count and off-archetype copies (Inferred).
D5 Interruption Resilience & Route Redundancy 58 Recursion through Red Rose Dragon, Roxrose Dragon, Garden Rose Maiden, Spore and Revival Rose gives independent re-entry routes after a single removal (Inferred from card text).
D6 Resource Economy, Recovery & Grind 55 Searchers (Black Rose Garden, Frozen Rose, Rose Princess, Roxrose Dragon) and GY re-summons regenerate resources, but Tuner-heavy hands spend several cards to make one Synchro (Inferred).
D7 End-Board & Interaction Quality 62 12 hand traps and 12 negation-text cards, plus Ghost Ogre & Snow Rabbit and Ghost Belle & Haunted Mansion, give layered interaction against the first response (Inferred semantic read, verified text).
D8 Going-Second & Board-Breaking Power 58 Hand-trap density (~76% at least one in hand 6, Inferred) is good at breaking a going-second board, but no going-second record exists to confirm it (Inferred).
D9 Offensive Pressure & Closing Power 60 Black Rose Dragon (2400) and Ruddy Rose Dragon (3200) provide strong closing bodies; piercing or direct damage is not confirmed in the excerpts (Verified stats, Inferred closing).
D10 Main Deck Efficiency & Flexibility 50 59 Main Deck cards across 26 distinct names with 8 single-copy slots and a 24% exact-name purity; the list is compact in size but loose in engine coherence (Inferred).
D11 Extra Deck Efficiency & Coverage 58 15 Synchro slots are all in use and each is a Rose or Dragon Synchro, but the Extra Deck includes one Forbidden card; Extra coverage is good apart from that (Verified count, Inferred coverage).
D12 Side Deck Adaptability 25 No side deck (Side Deck size 0), so there is no post-side plan to score; this is a Provisional low score (Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; format fit cannot be measured (Provisional).
D14 Pilotability & Error Tolerance 45 Several multi-step lines (Tuner choice, Synchro material choice, GY recursion timing) require many decision points, lowering pilot error tolerance (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Pre-cap: 0.80*Structural(54) + 0.20*TournamentReliability(45) + banlist modifier(-12) = 40. Illegal-deck cap applied: Final = 20 (theoretical/structural-only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Real Synchro engine with Black Rose Dragon and Ruddy Rose Dragon as closers
  • 12 hand traps plus negation text give layered first-response interaction
  • Searcher and GY re-summon density (14 searcher-text cards, Garden Rose Maiden, Rage Rose Witch, Roxrose Dragon)

Weaknesses

  • Illegal as submitted: Crystal Wing Synchro Dragon is Forbidden in OCG
  • Tuner-heavy main deck (25 Tuners) with low exact-name archetype purity (24%) raises brick and conflict rates
  • No side deck; no post-side plan

Critical choke points

  • Black Rose Dragon / Rose Dragon Synchro line: a single removal or negation on the Synchro-material Tuner can stop the T1-T2 board, though recursion partly recovers it
  • Crystal Wing Synchro Dragon slot is an illegal card and must be removed before the list is playable
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon (1 copy) A legal Synchro in the Rose Dragon or Plant family (for example Garden Rose Maiden, already at 2 copies, or a legal Plant Synchro) The list is illegal as submitted; removing the Forbidden card is required before any normal score can be given.
2 One off-archetype Tuner (for example Fairyant the Circular Sorcerer or Fengli the Soldrapom) A Rose Dragon or Rose-archetype Tuner / searcher Raises exact-name purity and reduces Tuner-only and conflicting hands (Inferred).
3 No change to the main engine (keep Black Rose Dragon and Red Rose Dragon) A 3-slot side deck of hand traps or Synchro negation The deck has no sideboard and no post-side plan; a side deck would score D12 and give a going-second plan.

Evidence & confidence

  • Verified: Legality: Crystal Wing Synchro Dragon is Forbidden in OCG (0 legal copies); deck is Illegal as submitted.; Main Deck 59 cards, Extra 15, Side 0; size is within the OCG rules.; Card text and stats for all listed cards.; Archetype core group: 9 copies, usage core cards at 56%.
  • Inferred: Hypergeometric hand-5 access to the Rose Dragon core (~0.58) and searcher group (~0.76).; Brick and conflict rate from 25 Tuners, 15 Synchros and 56 off-archetype copies.; Interaction and recursion strengths from card text.
  • Provisional: Meta Power (no dated metagame sample).; Matchup and format fit (no tournament link).; Side deck adaptability (no side deck).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry for going first/second, matchup, brick or starter rates. No side deck: post-side plan cannot be evaluated. Meta Power is Provisional unless a dated metagame sample is supplied. Deck title is null in the export.

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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