Eldlich Deck #767831 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Amazement Attendant Comica x3, Amazing Time Ticket x3, Cursed Eldland x3. Created Oct 20, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 45
Going First 50
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 44
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Eldlich the Mad Golden Lord, Superdreadnought Rail Cannon Juggernaut Liebe, Chaos Angel) reached through Eldlich/Golden Land fusion and Link/Xyz lines; Gustav Max direct damage and Amazement/Attraction trap-based control swings
  • Turn 1 (going first): Search or Normal Summon an Eldlich starter (Eldlich the Golden Lord), set Eldlixir and Golden Land traps to extend, and begin a Fusion or Link line; evidence is text-only (no recorded boards)
  • Turn 2 (going second): Hold Infinite Impermanence or Delta of Invitation-era hand traps against the opponent's first summon, then rebuild through Eldlixir recursion from the GY; not evidenced by any recorded boards
  • Recovery: Recover Eldlich monsters and Eldlixir traps from the GY via Eldlixir effects and Eldlich the Golden Lord's GY effect, then rebuild a Fusion or Link board
  • After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The score is structural only, because the list is Illegal: Pot of Extravagance runs 3 copies against an OCG Semi-Limited limit of 2, so the deck is capped low and the score is not a normal contextual read. The Eldlich core is thin on the archetype's own starters: Eldlich the Golden Lord has 2 copies, and P(at least one starter in a 5-card opening hand) is about 0.24 for a 2-copy card and 0.34 for a 3-copy card (Inferred). Interaction and recursion are real (16 removal-text cards, 5 negation-text cards, 3 hand traps, and Eldlixir GY recursion), but the deck runs only 11 exact-name Eldlich copies out of 54 (20.4% purity), with the rest spread over Amazement, Golden Land, Attraction and Greed, so engine coherence is weak. With no recorded boards and no tournament data, the combo floor and ceiling cannot be measured; they are text-only inference, and popularity was not used to earn points. No side deck means no post-side adaptation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Eldlich starter in 5 cards) about 0.24-0.34 for 2-3 copies; searcher text on 15 cards offsets the thin core (Inferred)
D2 Opening-Hand Quality & Brick Management 45 3 hand traps and several Spell/Trap floaters, with 6 single-copy cards and 6 level-0 Spell/Traps; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is read from card text only (Fallen Angel, Eldlich the Mad Golden Lord, Liebe) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is judged weak given the 20% exact-name purity (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Eldlixir and GY recursion give some route redundancy after disruption; no independent line data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via Eldlixir and Eldlich the Golden Lord effects supports grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 16 removal-text and 5 negation-text cards plus 3 hand traps give broad interaction; layering is not measured (Inferred)
D8 Going-Second & Board-Breaking Power 45 3 hand traps and removal text support going-second interaction; there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Mad Golden Lord 3800 ATK, Liebe 4000 ATK and Gustav Max direct damage give closing power; no end-board data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 40 main with 19 distinct cards, 20.4% exact-name purity and 43 off-archetype copies; compactness is limited (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards across Fusion 5, Link 5, Xyz 3, Synchro 1; flexible but several single-copy bosses (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (0 cards); post-side adaptability is absent by construction (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data and no dated metagame sample; provisional neutral-to-weak (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion/Link lines with several branching effects; moderate complexity for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); dependence_on_limited_cards (-4); engine conflicts (0). Final formula: No reliable metagame: raw 0.80*Structural(48) + 0.20*TournamentReliability(45) = 47.4, plus modifiers -12 = 35.4; Illegal deck capped at 25 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher density (15 searcher-text cards) gives reasonable access to the engine
  • Broad interaction package: 16 removal-text cards, 5 negation-text cards, 3 hand traps
  • Recursion from the GY via Eldlixir and Eldlich effects supports resource grind
  • High-ATK Extra Deck bosses (Mad Golden Lord, Liebe) give closing power

Weaknesses

  • Illegal copy count: Pot of Extravagance at 3 copies over an OCG limit of 2
  • Low exact-name purity (20.4%): the deck runs a mix of related sub-archetypes
  • Thin core starter count: Eldlich the Golden Lord at 2 copies
  • No Side Deck, so no post-side plan

Critical choke points

  • Eldlich the Golden Lord access (2 copies), since most engine lines route through it
  • Pot of Extravagance is a legality violation that must be fixed before any normal score applies
Priority Remove Add Reason
1 One copy of Pot of Extravagance One Eldlich-named or Golden Land card from the Extra or Main pool Restores legality (OCG Semi-Limited limit of 2); this is the only fix needed before a normal score can apply
2 Off-archetype Amazement/Attraction copies with low engine value Additional Eldlich starters or Eldlixir support Raises exact-name purity and starter access for D1 and D10
3 None (no side deck) A 5-15 card Side Deck Enables a post-side plan and lifts D12, which is currently 20

Evidence & confidence

  • Verified: Pot of Extravagance is Semi-Limited, runs 3 copies against a legal limit of 2, so the list is Illegal; Main 40, Extra 14, Side 0; sizes are within OCG rules; Exact-name purity 20.4%, with 11 of 54 cards in-archetype; Eldlich the Golden Lord 2 copies; 15 searcher-text cards; 16 removal-text; 5 negation-text; 3 hand traps
  • Inferred: P(>=1 starter in opening 5) about 0.24-0.34 from hypergeometric draw table; Interaction density and recursion read from card text; Going-first and going-second plans read from card text, not from boards
  • Provisional: Meta Power is null; D13 is provisional with no tournament data or dated metagame sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample No side deck; D12 and post-side plan cannot be measured

More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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