Runick (Mysterune) Deck #767819 — Yu-Gi-Oh! OCG
44 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (44)
- Mulcharmy Fuwalos x3
- Radiant Typhoon Eldam x3
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Krosea x3
- Radiant Typhoon Meghala x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Shiina, Twin Tempests of Celestial Thunder x2
- Mystical Space Typhoon x2
- Radiant Typhoon Chant x1
- Radiant Typhoon Vision x3
- Runick Allure x1
- Runick Destruction x3
- Runick Flashing Fire x3
- Runick Fountain x2
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- Radiant Typhoon Mandate x1
Extra Deck (15)
- Geri the Runick Fangs x2
- Hugin the Runick Wings x2
- Munin the Runick Wings x1
- Sleipnir the Runick Mane x1
- I:P Masquerena x1
- Radiant Typhoon Varuroon, the Marine Eidolon x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Wynn the Wind Charmer, Verdant x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Number 75: Bamboozling Gossip Shadow x1
- Totem Bird x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Quick-Play Runick spells (Runick Tip, Freezing Curses, Slumber, Flashing Fire, Destruction) Special Summon Runick Extra Deck monsters to the Extra Monster Zone while removing or negating opposing cards; Radiant Typhoon monsters and Mystical Space Typhoon supply the board pressure.; High-ATK Extra Deck closers (Underworld Goddess of the Closed World 3000 ATK, Divine Arsenal AA-ZEUS 3000 ATK, Radiant Typhoon Fonix 3000 ATK, Shiina 2900 ATK).
- Turn 1 (going first): Open with a Radiant Typhoon or Runick Quick-Play spell, use the Quick-Play activation to Special Summon a Runick Extra Deck monster, and hold a second Quick-Play for interaction; the recorded line count is zero, so this is a text-based read.
- Turn 2 (going second): Respond to the opponent's first summon or set with Quick-Play removal and negation (Runick Destruction, Flashing Fire, Freezing Curses, Radiant Typhoon Varuroon's negate text) and convert the surviving board with Extra Deck summons; no recorded boards support this.
- Recovery: Recover through Runick Fountain recursion of up to 3 Quick-Play Spells from the GY (only if legal copies are reduced), Radiant Typhoon Mandate's GY shuffle-and-draw, and Mulcharmy Fuwalos' draw text; each is text-only and unverified in play.
- After siding: Not available: the Side Deck is empty (0 of 0-15 cards), so there is no post-side plan and no best-of-3 adaptation.
Why it scores here
This list is illegal: Runick Fountain is run at 2 copies against a Limited limit of 1, so the score is capped and the figures below are theoretical, structural-only reads. The deck is a two-engine hybrid (26 Runick and 18 Radiant Typhoon copies, joined by 17 Runick and 4 Radiant Quick-Play spells) that can reliably open a Quick-Play spell line on T1 (P(at least one archetype core card in a 5-card hand) about 0.94, Inferred). Its interaction density is high (roughly 21 removal-text and 5 negation-text cards), and it offers several independent Extra Deck closers, but no recorded boards exist, so combo ceiling and median output are text-only inferences and score low. There is no Runick main-deck monster and no side deck, which weakens hand functionality and post-game adaptation. Popularity and archetype share earned no points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in a 5-card hand) about 0.94 across 18 copies; Quick-Play spell engine is redundant; no recorded starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | No Runick monsters in the Main Deck, so Runick Extra Deck summons depend on Quick-Play spells alone; a 5-card hand can be spell-only with no board presence (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards (combo data.total combos = 0); ceiling is a text read of Extra Monster Zone summons plus removal chains (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median output is unknown without recorded boards; no power distribution exists (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple Quick-Play spells and Radiant Typhoon Quick-Play routes give independent lines after one disruption; no tested recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Runick Fountain and Radiant Typhoon Mandate return GY Quick-Play spells, but Fountain is over the copy limit (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | Negation and removal text on Radiant Typhoon Varuroon, Totem Bird, Underworld Goddess, and Munin; 5 negation and 21 removal text hits (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Quick-Play removal and negation plus Totem Bird's Spell/Trap negate give some going-second answers; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Several 3000-ATK closers (ZEUS, Underworld Goddess, Fonix) but no board, attack or win-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 44 Main Deck cards, 21 distinct, 26 Spells and 17 monsters; 8 singletons, 3 copies of most core cards; efficient size (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards, all 13 distinct slots used; mandatory fusion, link and xyz summon targets (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; format fit cannot be scored (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many Quick-Play timing decisions and two archetype engines; repeatable only for a practiced pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6). Final formula: 0.80*Structural(49) + 0.20*TournamentReliability(42) + modifiers(-6) = 42 pre-cap; Illegal cap applied, theoretical/structural-only, final 30. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Quick-Play engine with multiple 3-copy spells, giving a high P(at least one core card in hand)
- Several negation and removal routes across Main and Extra Deck
- Two archetype engines share Quick-Play timing, so spells can serve both
Weaknesses
- Illegal copy count on Runick Fountain
- No Runick Main Deck monsters, so a spell-only hand has no board presence
- No side deck, so no post-side plan
- No recorded boards, so combo ceiling and median are unverified
Critical choke points
- Quick-Play spell activation: nearly every route depends on the Runick and Radiant Typhoon Quick-Plays
- Extra Monster Zone summons require a Runick Extra Deck monster to be present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Runick Fountain | 1 legal card that is not Limited (any non-Limited Main Deck card) | Restores legality; the list cannot receive a normal score while over the copy limit. |
| 2 | Lowest-impact Quick-Play spell copy | 1 Runick Main Deck monster (or other Runick Main Deck monster if the format allows) | Adds a board presence for spell-only hands with no Runick Main Deck monster (Inferred). |
| 3 | None | Side Deck of up to 15 cards | Provides post-side adaptability for best-of-3 play; currently 0 cards (Verified). |
Evidence & confidence
- Verified: Main 44 and Extra 15 are within the OCG size rules (40-60 / 0-15); Runick Fountain is over its copy limit (2 run vs 1 legal); Radiant Typhoon Chant and S:P Little Knight are Limited; each runs 1 copy (legal); Side Deck is empty (0 cards); Type, archetype and copy counts match the export
- Inferred: P(at least one archetype core card in a 5-card hand) about 0.94 and full-brick proxy about 0.06 (hypergeometric); Quick-Play engine redundancy and interaction density from card text; Going-first and going-second splits from text only; Extra Deck closer strength from ATK values and text
- Provisional: Meta Power (null without a dated metagame sample); Matchup and format fit (D13)
- Data gaps: Runick Fountain copy count exceeds the legal limit; the legal list must be restored before a normal score No recorded combos (combo data.total combos = 0) No side deck (0 of 0-15 cards) No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied Card description excerpts are truncated; full text was not read
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