Runick (Mysterune) Deck #767819 — Yu-Gi-Oh! OCG

44 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Oct 20, 2026 by YGO Mod.

Deck Runick (Mysterune) OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Quick-Play Runick spells (Runick Tip, Freezing Curses, Slumber, Flashing Fire, Destruction) Special Summon Runick Extra Deck monsters to the Extra Monster Zone while removing or negating opposing cards; Radiant Typhoon monsters and Mystical Space Typhoon supply the board pressure.; High-ATK Extra Deck closers (Underworld Goddess of the Closed World 3000 ATK, Divine Arsenal AA-ZEUS 3000 ATK, Radiant Typhoon Fonix 3000 ATK, Shiina 2900 ATK).
  • Turn 1 (going first): Open with a Radiant Typhoon or Runick Quick-Play spell, use the Quick-Play activation to Special Summon a Runick Extra Deck monster, and hold a second Quick-Play for interaction; the recorded line count is zero, so this is a text-based read.
  • Turn 2 (going second): Respond to the opponent's first summon or set with Quick-Play removal and negation (Runick Destruction, Flashing Fire, Freezing Curses, Radiant Typhoon Varuroon's negate text) and convert the surviving board with Extra Deck summons; no recorded boards support this.
  • Recovery: Recover through Runick Fountain recursion of up to 3 Quick-Play Spells from the GY (only if legal copies are reduced), Radiant Typhoon Mandate's GY shuffle-and-draw, and Mulcharmy Fuwalos' draw text; each is text-only and unverified in play.
  • After siding: Not available: the Side Deck is empty (0 of 0-15 cards), so there is no post-side plan and no best-of-3 adaptation.

Why it scores here

This list is illegal: Runick Fountain is run at 2 copies against a Limited limit of 1, so the score is capped and the figures below are theoretical, structural-only reads. The deck is a two-engine hybrid (26 Runick and 18 Radiant Typhoon copies, joined by 17 Runick and 4 Radiant Quick-Play spells) that can reliably open a Quick-Play spell line on T1 (P(at least one archetype core card in a 5-card hand) about 0.94, Inferred). Its interaction density is high (roughly 21 removal-text and 5 negation-text cards), and it offers several independent Extra Deck closers, but no recorded boards exist, so combo ceiling and median output are text-only inferences and score low. There is no Runick main-deck monster and no side deck, which weakens hand functionality and post-game adaptation. Popularity and archetype share earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card hand) about 0.94 across 18 copies; Quick-Play spell engine is redundant; no recorded starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 No Runick monsters in the Main Deck, so Runick Extra Deck summons depend on Quick-Play spells alone; a 5-card hand can be spell-only with no board presence (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards (combo data.total combos = 0); ceiling is a text read of Extra Monster Zone summons plus removal chains (Inferred)
D4 Combo Floor & Median Output 30 Median output is unknown without recorded boards; no power distribution exists (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Quick-Play spells and Radiant Typhoon Quick-Play routes give independent lines after one disruption; no tested recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Runick Fountain and Radiant Typhoon Mandate return GY Quick-Play spells, but Fountain is over the copy limit (Inferred from text)
D7 End-Board & Interaction Quality 60 Negation and removal text on Radiant Typhoon Varuroon, Totem Bird, Underworld Goddess, and Munin; 5 negation and 21 removal text hits (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Quick-Play removal and negation plus Totem Bird's Spell/Trap negate give some going-second answers; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Several 3000-ATK closers (ZEUS, Underworld Goddess, Fonix) but no board, attack or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 44 Main Deck cards, 21 distinct, 26 Spells and 17 monsters; 8 singletons, 3 copies of most core cards; efficient size (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards, all 13 distinct slots used; mandatory fusion, link and xyz summon targets (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 45 Many Quick-Play timing decisions and two archetype engines; repeatable only for a practiced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6). Final formula: 0.80*Structural(49) + 0.20*TournamentReliability(42) + modifiers(-6) = 42 pre-cap; Illegal cap applied, theoretical/structural-only, final 30. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Quick-Play engine with multiple 3-copy spells, giving a high P(at least one core card in hand)
  • Several negation and removal routes across Main and Extra Deck
  • Two archetype engines share Quick-Play timing, so spells can serve both

Weaknesses

  • Illegal copy count on Runick Fountain
  • No Runick Main Deck monsters, so a spell-only hand has no board presence
  • No side deck, so no post-side plan
  • No recorded boards, so combo ceiling and median are unverified

Critical choke points

  • Quick-Play spell activation: nearly every route depends on the Runick and Radiant Typhoon Quick-Plays
  • Extra Monster Zone summons require a Runick Extra Deck monster to be present
Priority Remove Add Reason
1 1 copy of Runick Fountain 1 legal card that is not Limited (any non-Limited Main Deck card) Restores legality; the list cannot receive a normal score while over the copy limit.
2 Lowest-impact Quick-Play spell copy 1 Runick Main Deck monster (or other Runick Main Deck monster if the format allows) Adds a board presence for spell-only hands with no Runick Main Deck monster (Inferred).
3 None Side Deck of up to 15 cards Provides post-side adaptability for best-of-3 play; currently 0 cards (Verified).

Evidence & confidence

  • Verified: Main 44 and Extra 15 are within the OCG size rules (40-60 / 0-15); Runick Fountain is over its copy limit (2 run vs 1 legal); Radiant Typhoon Chant and S:P Little Knight are Limited; each runs 1 copy (legal); Side Deck is empty (0 cards); Type, archetype and copy counts match the export
  • Inferred: P(at least one archetype core card in a 5-card hand) about 0.94 and full-brick proxy about 0.06 (hypergeometric); Quick-Play engine redundancy and interaction density from card text; Going-first and going-second splits from text only; Extra Deck closer strength from ATK values and text
  • Provisional: Meta Power (null without a dated metagame sample); Matchup and format fit (D13)
  • Data gaps: Runick Fountain copy count exceeds the legal limit; the legal list must be restored before a normal score No recorded combos (combo data.total combos = 0) No side deck (0 of 0-15 cards) No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied Card description excerpts are truncated; full text was not read

More OCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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