Temple of the Kings Deck #767798 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Delta of Invitation x3. Created Oct 20, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz/Fusion/Synchro threats (Eldlich the Mad Golden Lord, Divine Serpent Apophis, Superdreadnought Rail Cannon Gustav Max) backed by Temple of the Kings and Apophis Trap-based setup; Direct damage and board-control through Gustav Max's detach effect and Golden Land / Eldlich recursion
  • Turn 1 (going first): Set Trap-based setup via Treasures of the Kings and Temple of the Kings, then Special Summon a Mulcharmy or Eldlich monster while holding Solemn-type negates (Inferred from card text; no combo boards supplied)
  • Turn 2 (going second): Hold hand traps (Infinite Impermanence, Evenly Matched, Maxx C, Droll and Lock Bird, Solemn Strike) to answer the opponent's first summon, then convert with Extra Deck monsters (Inferred)
  • Recovery: Mulcharmy monsters draw on opponent summons and Eldlich recursion from the GY; no recorded recovery sequence exists (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

The deck is Illegal in OCG as submitted: Varudras and Baronne de Fleur are Forbidden and both are run, so the evaluation is theoretical and structural only, capped at 25. Its structural read rests on interaction density (14 negation-text cards, 8 hand traps, 24 removal-text cards) and a 9-card Trap-based Solemn/Dominus shell, which earns credit on the interaction dimension. Consistency is middling: the core is about 65% likely to have at least one archetype card in an opening hand of 5, but 15 monsters among 55 cards and a 7.1% exact-archetype purity leave a high brick and dead-draw risk. No combo boards, tournament link, or side deck exists, so floor, median, and ceiling are Inferred from card text, and the side deck score is near zero. The score was built from the deck as a system, not by averaging card scores, and popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) ~0.76; archetype core 10 copies with P(>=1 in 5) ~0.65; starter density is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Only ~15 monsters among 55 main-deck cards, 31 trap/spell-heavy slots and a 7% exact-archetype purity imply frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Gustav Max, Eldlich Mad and Apophis Trap lines (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output is unmeasured and inferred as low-to-middling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent negates and Trap-based re-setup routes give some route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from the GY via Eldlich and Mulcharmy draw effects, offset by the Trap-heavy spend profile (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards, 8 hand traps and 24 removal-text cards give broad interaction layering (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density gives P(>=1 hand trap in going-second 6) ~0.63; board-breaking relies on Extra Deck threats (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck threats reach 3000-3800 ATK, but limited copies and Forbidden cards cap closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 main cards, 31 distinct, copy histogram of 16 singles and 7.1% exact-archetype purity show low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 13 distinct names; two are Forbidden and the rest give fusion, synchro, xyz and link coverage (Verified composition)
D12 Side Deck Adaptability 10 Side deck has 0 cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data supplied; format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple reactive windows and a Trap-based setup demand careful sequencing; no combo steps to verify complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 49.5, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); hard garnet / Extra Deck dependence (0). Final formula: Illegal cap: 0.80*Structural(49.5) + 0.20*TournamentReliability(40) + banlist modifier(-12) = 35.6, capped to 25 because Forbidden cards are run over the copy limit; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 8 hand traps, 14 negation-text cards and 24 removal-text cards
  • Searcher-text coverage (13 cards) gives about 0.76 chance of at least one in opening 5 (Inferred)
  • Extra Deck covers fusion, synchro, xyz and link threats with 3000-3800 ATK bodies

Weaknesses

  • Illegal as submitted: two Forbidden cards at 1 copy each
  • Only about 15 monsters in 55 main-deck cards, so brick and dead-hand risk is high
  • Exact-archetype purity 7.1% with 22 generic cards: the engine is split across several sub-archetypes
  • No side deck, so no post-side plan

Critical choke points

  • Temple of the Kings and Treasures of the Kings as the setup engine: losing them removes most of the archetype route (Inferred)
  • Forbidden Extra Deck cards are not legal to play, so the deck needs to remove them to be playable
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times A legal Extra Deck threat (e.g. a second Gustav Max or Super Starslayer TY-PHON) Forbidden in OCG; removing it makes the list legal and keeps the same Extra Deck slot
2 Baronne de Fleur A legal synchro or Eldlich-compatible body Forbidden in OCG; replacing it restores legality without changing the Extra Deck count
3 One trap-only tech card A monster (e.g. a Normal Summonable Eldlich or Mulcharmy) Raises the monster count from ~15 toward 18-20 to reduce brick risk (Inferred)
4 A side deck of 8-15 cards (e.g. extra hand traps or Dominus answers) Side deck is empty, so the deck has no post-side adaptability

Evidence & confidence

  • Verified: Main deck 55 cards and Extra Deck 15 cards, within OCG size rules; Varudras and Baronne de Fleur are Forbidden and run at 1 copy each (illegal); Copy histogram: 16 singles, 6 pairs, 9 triples; 31 distinct main cards; Archetype purity 7.1% exact name; 22 generic cards
  • Inferred: Opening-hand consistency estimates (P>=1 searcher-text 0.76; archetype core 0.65; hand trap 0.63 going second); Interaction density read from card text flags; Route redundancy and recovery plans from card text
  • Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side scoring is absent no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top