Temple of the Kings Deck #767770 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Anubis the Last Judge x3, Nibiru, the Primal Being x3, The Man with the Mark x3. Created Oct 20, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 60
Going Second 62

Temple of the Kings (untitled) — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Temple of the Kings / Apophis engine converting into Extra Deck fusion, link and synchro boss monsters (e.g. Divine Serpent Apophis, Anubis the Last Judge, Lord of the Heavenly Prison); Hand-trap and Spell/Trap negation grinding the opponent's board until the Extra Deck boss takes over
  • Turn 1 (going first): Open on the archetype core (Treasures of the Kings, Temple of the Kings, Apophis searchers) to set up the Temple and search Apophis traps, holding hand traps for the first opposing summon
  • Turn 2 (going second): Use the 15 hand traps (Ash Blossom, Ghost Belle, Nibiru, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first engine, then convert the surviving board into a Fusion or Link boss
  • Recovery: Recycle Trap Monsters and Apophis Traps from the GY via Temple of the Kings and Divine Serpent Apophis, and re-search with Treasures of the Kings or The Man with the Mark
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan; every matchup is played with the main deck unchanged

Why it scores here

The deck's archetype core is reliably reachable: P(at least one archetype-core card in a 5-card opening hand) is about 0.86 across 17 copies, and about 0.87 for searcher text, so the engine usually comes online by turn 1 or 2 (Inferred). Interaction is the strongest part of the system, with 15 hand traps and roughly 17 negation-text cards plus removal-text tech such as Lightning Storm, Harpie's Feather Duster and Dark Ruler No More, which earns the end-board and going-second dimensions (Inferred from card text and hypergeometric draws). Combo conversion and median output could not be measured because the export contains no parseable boards, so the ceiling and floor scores are text-only inference and carry low confidence. The deck is scored as a system: its consistency and interaction count, but its exact-name purity is only 15.7% across roughly 14 related sub-archetypes, its main deck has 24 distinct cards with 23 tech slots, and it has no side deck. Popularity was not credited; the score is capped because the deck is illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in hand5) ≈ 0.86 across 17 copies; P(≥1 searcher in hand5) ≈ 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 tech slots and six singleton-range cards raise dead-card risk; no brick count is recorded in the export (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Apophis, Serket and Fusion/Link boss text (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo distribution, so median output is text-only and unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 68 15 hand traps plus Temple and Apophis GY recursion provide several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 18 searcher-text cards and Treasures of the Kings card advantage on the archetype core; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 75 Layered negation and destruction: Lightning Storm, Feather Duster, Dark Ruler No More, Verdict of Anubis, Solemn Accusation, Apophis (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Hand-trap P(≥1 in hand6) ≈ 0.87 gives strong going-second answers to a first board (Inferred)
D9 Offensive Pressure & Closing Power 62 Only Anubis and Lord of the Heavenly Prison reach 3000 ATK in the Main Deck; Extra Deck bosses are varied and unevenly supported (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 Main-Deck cards with 15.7% exact-name purity and 37 generic cards; efficiency is limited by dispersion (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 50 15/15 Extra Deck slots across 13 distinct cards from four summon types, with no fixed core beyond Divine Serpent Apophis (Verified composition / Inferred)
D12 Side Deck Adaptability 15 side_count is 0, so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple timing-sensitive hand-trap and Quick Effect decisions across a large Extra Deck (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-6); no side deck (-3). Final formula: Illegal cap applied: no-metagame formula 0.80*Structural(57) + 0.20*TournamentReliability(52) = 56, plus context modifiers -9 → 47, then capped to 35 as theoretical/structural-only because the deck is illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density: 15 hand traps and about 17 negation-text cards across the Main Deck
  • High probability (≈0.86) that the archetype core is present in an opening hand
  • Recursion through Temple of the Kings and Apophis Traps supports the interruption-resilience dimension
  • Extra Deck covers four summon types (fusion, synchro, xyz, link) with several boss options

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
  • No side deck (side_count 0), so there is no post-side plan
  • Low exact-name purity (15.7%), spreading the engine across related sub-archetypes
  • No parseable combo boards, so ceiling and floor cannot be measured from recorded play
  • High tech count (23) raises dead-card risk in hands

Critical choke points

  • Ash Blossom over-limit must be fixed before the list is playable in OCG
  • The Temple of the Kings field spell and Trap-in-GY condition gate most of the recovery and summoning routes
  • Divine Serpent Apophis is the main Extra Deck boss and is a single point of failure
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal off-limit card (e.g. a standard hand trap or searcher) Fixes the copy-limit violation, which is the only reason this deck cannot receive a normal score
2 1 low-impact tech card a side deck of 10–15 cards Gives the deck a post-side plan; the export has side_count 0

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit of 2; Main Deck size 55 and Extra Deck size 15 are within the OCG size rules; Limited cards Droll & Lock Bird, Harpie's Feather Duster, Pot of Prosperity and S:P Little Knight are each run at 1 copy, within limit; Card texts for hand traps, negation and removal as listed in evidence
  • Inferred: Archetype core reachable on turn 1-2 (≈0.86 hypergeometric); Interaction is the deck's strongest dimension on the system level; Going-second answer capacity from 15 hand traps (≈0.87 at hand6); Brick and dead-card risk from 23 tech slots
  • Provisional: Meta power and matchup fit (no dated meta sample; archetype share unavailable)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the name is taken from the archetype

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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