Battlin' Boxer Deck #767762 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Battlin' Boxer Chief Second x3, Battlin' Boxer Headgeared x3, Battlin' Boxer Promoter x3. Created Oct 20, 2026 by YGO Mod.

Deck Battlin' Boxer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 57
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 57
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Battlin' Boxer Xyz bosses (King Dempsey, Nova Kaiser, General Kaiser, Star Cestus) built from Boxer monsters recycled through the GY by Chief Second, Switchitter, Headgeared and Promoter; Link and Xyz pressure from Promethean Princess, Ferocious Flame Swordsman and Lswarm Exciton Knight, plus Mulcharmy draw engine
  • Turn 1 (going first): Open a Boxer starter (Uppercutter or Chief Second) with Battlin' Boxing Spirits or Sparrer for board, protect with Ash Blossom / Infinite Impermanence, then Xyz into a Boss (Inferred)
  • Turn 2 (going second): Hand-trap the opponent's first Summon or Spell (Ash, Impermanence, Nibiru, Evenly Matched), then rebuild through Boxer GY recursion and Xyz Boss (Inferred)
  • Recovery: Boxer monsters returned from the GY by Switchitter and Spirits, plus Mulcharmy draws when the hand is empty (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan (Provisional)

Why it scores here

The deck's Boxer engine reliably produces a live starter in the opening hand only about a third of the time for the four-copy core, so the consistency score stays moderate. Its strength is redundancy: ten hand traps, several search and recursion cards, and multiple boss Xyz Monsters give it several routes after a single interruption, which earned the resilience and going-second scores. Score is capped to 30 because the list is Illegal (Ash Blossom & Joyous Spring is run three times against a limit of two) and has no side deck. No combo data, meta-share or win-rate telemetry exists, so popularity and tournament presence earned no points and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core Boxer in opening 5) is about 0.32 for the four-copy core, and the wider starter set is larger (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Ten hand traps and a copy histogram of 8/10/9 across singles, doubles and triples give moderate brick risk; no conflicting Normal Summon pairs identified (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling rests on text reads of Boss Xyz and Chief Second recursion; no measured combo output (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence to measure a median; median is set below the ceiling as a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps, two to three independent starters and Mulcharmy draws give multiple routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Switchitter, Spirits and Chief Second and Boss material re-use support grind; no net-advantage measurement (Inferred)
D7 End-Board & Interaction Quality 62 Three board-wipe or mass-removal spells plus Ash, Impermanence and Nibiru give broad interaction; Ash over-limit lowers reliability (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap hit rate for at least one of ten hand traps in six cards is 0.72 (Inferred from hypergeometric estimate)
D9 Offensive Pressure & Closing Power 65 Boss Xyz ATK 2200 to 2800 with Nova Kaiser and Star Cestus negation effects; no board-breaker data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 16 tech cards and only 43 percent exact-name archetype purity; many off-archetype slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Twelve Xyz and three Link cards fill Extra with multiple Boss options; Extra usage is varied but not fully mandatory (Verified composition, Inferred)
D12 Side Deck Adaptability 30 No side deck is present, so post-side adaptability cannot be scored and is set to a low placeholder (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link; archetype share is unavailable, so matchup fit is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Boxer recursion and Xyz material tracking raise decision load; several hand-trap timing choices are needed each turn (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights not blended in. Structural ≈ 54, Going First ≈ 57, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (-6); No side deck (-4); Illegal cap (-13). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54 + 0.20*50 = 53.2, then modifiers -10 gives 43, then Illegal cap applied to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and a dense negation package give layered going-second interaction
  • Recursion of Boxer monsters through Switchitter, Spirits and Chief Second keeps the engine going
  • Multiple boss Xyz options with strong ATK and negation text

Weaknesses

  • Ash Blossom & Joyous Spring over the copy limit makes the list Illegal as built
  • No side deck, so no post-side adaptability in best-of-3
  • 40 of 70 cards are off-archetype (purity 43 percent), which dilutes the engine

Critical choke points

  • Ash Blossom & Joyous Spring copy count: must drop to two to be legal
  • Boxer starter density in the opening hand is roughly one in three
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal Boxer starter or a second Battlin' Boxer monster Brings the list within the Semi-Limited copy limit so it can receive a normal score
2 Two to three off-archetype tech cards A side deck of 10 to 15 cards for post-side plans Restores post-side adaptability (D12) and improves best-of-3 coverage

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring runs 3 copies vs legal 2 (Illegal); Archetype purity 42.9 percent; 12 Xyz and 3 Link in Extra
  • Inferred: Opening-hand starter probability about 0.32; Hand-trap going-second hit rate 0.72; Midrange structural estimate 54
  • Provisional: Meta Power is null; matchup and format fit are placeholders
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate No side deck, so post-side performance cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Battlin' Boxer

Battlin' Boxer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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