Millennium Deck #767747 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Sengenjin Wakes from a Millennium x3. Created Oct 20, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
43± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53.4
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Forbidden One / Exodia finish via Unstoppable Exodia Incarnate and Obliterate!!! Blaze, gated by a 5-piece Forbidden One requirement (text-level only, no recorded lines); Millennium and Blue-Eyes/Gaia boss beats (3000-ATK bodies: Heart of the Blue-Eyes, Snake-Eyes Doomed Dragon, Black Luster Soldier, Predaplant Triphyoverutum)
  • Turn 1 (going first): Open a searcher (Millennium Ankh, Sengenjin, Shield of the Millennium Dynasty, Heart of the Blue-Eyes) to start the Millennium Continuous Spell line, keep hand traps for the opponent's first turn
  • Turn 2 (going second): Hold Ash Blossom, Ghost Sister, Infinite Impermanence, Droll & Lock Bird and Evenly Matched for the opponent's first Summon or Set, with Bottomless Trap Hole, Royal Decree and Angel Statue as backup interaction
  • Recovery: Heart of the Blue-Eyes discards to add Millennium Ankh back; Pot of Prosperity excavates after banishing Extra Deck cards; Sengenjin and Shield re-add engine pieces from the Deck
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a functional Millennium starter in most hands (the archetype core group is about 91% to have at least one copy in a 5-card opening hand, Inferred), so engine access is reasonable. Conversion is the weak link: the Forbidden One pieces are single copies, the Millennium Ankh finish needs all five, and there are no recorded boards, so ceiling and median output are text-based inference only. Interaction is the strongest part of the system: nine hand traps and several negation or removal traps give broad coverage for the opponent's first turns. The Side Deck is empty, so post-side adaptability is very low, and the own-graveyard floodgates (Dimensional Fissure, Macro Cosmos) conflict with the Gravekeeper's and Exodia graveyard effects. The score comes from consistency, median output and interaction evaluated on the system; it does not come from the popularity of the Millennium archetype, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in 5-card hand) ≈ 0.91; P(at least one searcher-text card) ≈ 0.80; single-copy Forbidden One pieces reduce live-engine odds (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Four of five Forbidden One pieces and the 1-copy Exodia pieces are dead without the rest of the set; 16 searcher-text and 9 hand-trap cards provide redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combos; ceiling read from card text (Exodia finish, Obliterate!!! Blaze, 3000-ATK bosses) with very low odds of the 5-piece requirement (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median is an estimate from starter density and interaction, and the Exodia pieces are likely to produce little on their own (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Sengenjin, Shield, Heart, Ankh, Golem) and recursion via Heart of the Blue-Eyes give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Prosperity costs Extra Deck cards and the Dimensional Fissure and Macro Cosmos floodgates banish the graveyard, which reduces recovery; Heart of the Blue-Eyes recovers Millennium Ankh (Inferred)
D7 End-Board & Interaction Quality 72 Nine hand traps plus Royal Decree, Bottomless Trap Hole, Angel Statue and Super Polymerization give broad and layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density and floodgates help against an established board, but there is no recorded going-second split and no board-breaker density data (Inferred)
D9 Offensive Pressure & Closing Power 60 Three copies of Unstoppable Exodia Incarnate and several 3000-ATK Extra Deck bosses give closing power, though the Exodia path is hard to reach (Inferred)
D10 Main Deck Efficiency & Flexibility 35 31 distinct Main Deck cards with 34 level-0 spells and traps; the archetype purity is 14.7%, so many slots are tech or off-archetype (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Fusion, Link and Xyz split is 10/4/1 and covers the Millennium, Exodia and Blue-Eyes lines, but several slots are single-copy (Verified structure, Inferred coverage)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side plan and no post-side evidence (Verified structure, Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament data are absent; format fit is provisional without a dated OCG meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines and the 5-piece Forbidden One requirement mean many decision points and a demanding line to execute (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53.4, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine_conflict (-3); banlist_exposure (-2); unrecoverable_choke_point (-2); weak_post_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*53.4 + 0.20*45 = 51.7, then modifiers -9 = 42.7, rounded to 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: nine hand traps plus several negation and removal traps
  • Dense Millennium searcher set with three copies of each main starter
  • Three Unstoppable Exodia Incarnate and several 3000-ATK Extra Deck bosses for closing power
  • Legal list with all restricted copies within legal limits

Weaknesses

  • No recorded boards, so ceiling and median are text-based inference
  • Low archetype purity (14.7%) and many tech slots, reducing engine coherence
  • Single-copy Forbidden One pieces are dead on their own
  • Empty Side Deck leaves no post-side plan
  • Own-graveyard floodgates conflict with graveyard engines

Critical choke points

  • Millennium Ankh needs all five Forbidden One monsters in hand, Deck, or field
  • Pot of Prosperity and the Exodia pieces are Limited, so a single copy each is the only route
  • Graveyard-banish floodgates reduce recovery after the first disruption
Priority Remove Add Reason
1 Dimensional Fissure Side Deck or a non-graveyard-banish tech card It banishes the own graveyard and conflicts with Gravekeeper's Inscription and graveyard-based Exodia effects (Inferred)
2 Macro Cosmos a second searcher or a hand trap Same graveyard conflict; a searcher or hand trap adds more consistency for the Millennium starter (Inferred)
3 none a Side Deck of 5 to 15 cards Post-side adaptability is the lowest dimension; the deck has no answer for a changed meta (Inferred)

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 are within OCG size rules; All Limited and Semi-Limited copies are within legal copy limits; Extra Deck breakdown is 10 Fusion, 4 Link, 1 Xyz; Archetype purity 14.7% from the exact-name count; 27 usage-statistics rows; 13 of 21 core cards present (61.9%)
  • Observed: Usage statistics show 13 of 21 core cards present, indicating the deck is a partial Millennium build
  • Inferred: Starter access about 0.91 from the archetype core hypergeometric estimate; Interaction breadth from hand-trap and removal text reads; Ceiling and median values from text only, since no boards exist; Structural score 53.4 from the Toolbox weight profile; Final score 43 from the formula with modifiers
  • Provisional: Meta power is null without a dated OCG metagame sample; Matchup and format fit (D13) lacks a dated meta sample; Tournament reliability of 45 is an estimate without win-rate telemetry
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified by its archetype label only Side Deck is empty, so post-side evaluation is not possible

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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