Shark Deck #767727 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Buzzsaw Shark x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Shark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from the Shark/Number and Xyz Extra Deck (Number 32: Shark Drake, Number C32: Shark Drake LeVeiss, Full Armored Dark Knight Lancer) built from Level 4 and Level 5 WATER/Fish bodies such as Buzzsaw Shark, Surfacing Big Jaws and Mulcharmy Purulia.; Card-advantage grind through the Mulcharmy draw effects and Number 101 / Stealth Kragen board pressure.
  • Turn 1 (going first): Open on a Level 4 WATER starter and a Shark/Mulcharmy body, then build a 2-monster Xyz; protect with Ash Blossom, Ghost Ogre and Unbreakable Xyz Barrier.
  • Turn 2 (going second): Use Ash Blossom, Droll and Ghost Ogre to interrupt the opponent's first board, then Xyz through it. Requires the opponent to commit a monster first.
  • Recovery: Mulcharmy draw bodies and Seventh Ascension / Seventh Tachyon searches rebuild the hand; Xyz materials can be recycled through Full-Armored Xyz.
  • After siding: No side deck is registered, so no post-side plan exists in this list.

Why it scores here

The list is illegal in OCG: Bahamut Shark (2 copies) and Barrier Statue of the Torrent (1 copy) are Forbidden, so the deck cannot be played as built and receives only a capped, theoretical structural read. Structurally the system leans on a Level 4 WATER/Fish starter set (Buzzsaw Shark, Surfacing Big Jaws, Mulcharmy Fuwalos and Purulia) that feeds Xyz and Number Extra Deck bodies, with 10 searcher-text and 8 hand-trap cards giving it interaction and recovery. Consistency is moderate: the 3-copy starters give roughly a 25% chance of one in a 5-card opener (Inferred, hypergeometric), so the deck relies on draw and search redundancy rather than a single reliable starter. Combo ceiling and median are not measurable here because no combos were supplied, so those scores are text-only inference. Popularity and archetype usage stats confirm the core is real but do not raise the score, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 of a 3-copy starter in 5-card opener) = 0.25; archetype core 97% present in hand5 proxy; several starters overlap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mulcharmy draw bodies and Xyz bodies reduce brick risk, but 17 single-copy slots and 31 distinct main cards add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling read from card text only (Number/Shark Xyz plus Mulcharmy draw); no recorded boards, combos_evidence total 0 (Inferred)
D4 Combo Floor & Median Output 45 Median output not measurable: combos_evidence has no parseable boards; starter diversity is moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Level 4 WATER/Fish set) and two negation sources (Ash Blossom, Ghost Ogre) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw, Seventh Ascension and Seventh Tachyon searches refill the hand; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density from text: 10 negation-text and 19 removal-text cards, plus Droll, Maxx C and Red Reboot as hand traps (Verified tags, Inferred quality)
D8 Going-Second & Board-Breaking Power 48 Going-second plan depends on hand-trap-only interruption; floodgate use is Forbidden in-list, so board breaking is limited (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing via Number 32 and LeVeiss-class boards; no end-board ATK data beyond card stats (Inferred)
D10 Main Deck Efficiency & Flexibility 58 55 main cards with 17 singletons and 10 triple-copy staples; reasonable compactness within the 40-60 size window (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15/15 with 13 Xyz and 2 Fusion; Number and Shark bodies are Xyz-access heavy (Verified count, Inferred use)
D12 Side Deck Adaptability 20 No side deck registered (0 cards), so adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype usage only (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Xyz lines with many decision points and Number-specific conditions; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (no separate weight set applied). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); illegal cap (-12). Final formula: Illegal cap: 0.80*Structural(50) + 0.20*TournamentReliability(45) + Modifiers(-12) = 37, capped to 25; theoretical/structural-only, no normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact WATER/Fish starter set with redundant Mulcharmy draw bodies
  • Broad interaction suite: 8 hand traps and 19 removal-text cards
  • Two Xyz Extra Deck engines (Number and Shark) with several boss options

Weaknesses

  • Illegal as built: two Forbidden cards (Bahamut Shark x2, Barrier Statue x1)
  • No side deck, so no post-side adaptation
  • Limited/Semi-Limited density (Droll, Maxx C, Red Reboot, Ash Blossom x2, Dominus Impulse x2, Super Polymerization x2) makes the list fragile to rulings and banlist changes

Critical choke points

  • Forbidden cards are in the list, so any legal build must remove them before it can be evaluated normally
  • Starter access depends on Level 4 WATER bodies; a single-copy Xyz route without starters stalls
Priority Remove Add Reason
1 Bahamut Shark (x2) and Barrier Statue of the Torrent (x1) Legal WATER Xyz or Level 4 starters from the same engine The list is illegal; removing Forbidden cards is required before any normal evaluation
2 Some Limited-copy interaction if the format allows A side deck of 5-15 cards Side deck is empty and d12 cannot be credited

Evidence & confidence

  • Verified: Legality: Illegal, Bahamut Shark x2 and Barrier Statue x1 are Forbidden in OCG; Main 55 and Extra 15 are within the OCG size rules; Side 0 is within the 0-15 limit; Card text and banlist status for all listed cards are from the evidence pack
  • Observed: Archetype usage: Surfacing Big Jaws and Seventh Ascension at 100%/75% inclusion (usage_statistics)
  • Inferred: Consistency from hypergeometric draw odds (25% for a 3-copy starter in hand5); Interaction quality from text tags rather than measured board outcomes; Structural and going-first/second values from the rubric weights
  • Provisional: Meta Power (null) and matchup/format fit (D13) with no dated metagame sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN (going first/second, matchup, brick and starter rates) Deck title is null and no side deck is registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Shark

Shark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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