Ancient Gears Deck #767724 — Yu-Gi-Oh! OCG
52 Main, 14 Extra, incl. Ancient Gear Statue x3, Ancient Gear Advance x3, Exceptional Schedule x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Ancient Gear Box x1
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Golem x1
- Ancient Gear Statue x3
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x2
- Convex Knight x1
- Droll & Lock Bird x1
- Heavy Freight Train Derricrane x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x2
- Ancient Gear Fusion x1
- Crossout Designator x1
- Exceptional Schedule x3
- Flashforce Sword x3
- Forbidden Droplet x3
- Geartown x2
- Rank-Up-Magic Argent Chaos Force x1
- Ultimate Sky x3
- Urgent Schedule x2
- Ancient Gear Duel x1
- Dominus Purge x3
Extra Deck (14)
- Chaos Ancient Gear Giant x1
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x1
- Qliphort Genius x1
- CXyz Hope Chaos Barian Dragon x1
- Cyber Dragon Nova x1
- Gaming Gamer GG x1
- Gear Gigant X x1
- Gigantic "Champion" Sargas x1
- Gimmick Puppet Fantasix Machinix x1
- Number C107: Neo Galaxy-Eyes Tachyon Dragon x1
- Springans Merrymaker x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 53 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Ancient Gear Golem and Ultimate / Chaos Ancient Gear Giant fusion boards, plus Superdreadnought Rail Cannon Gustav Rocket and Number C107 as Extra Deck threats; Gigantic Champion Sargas and Gaming Gamer GG Xyz boards built from Ancient Gear and Train monsters
- Turn 1 (going first): Open on Ancient Gear Statue, Wyvern, Dark Golem or Fusion, search Ancient Gear cards with Box / Fortress / Geartown, then build a fusion or Xyz board while holding Droplet or Ash Blossom for a single interaction
- Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Maxx C, Dominus Purge and Forbidden Droplet against the opponent's first engine; then go to the board through Ancient Gear Golem and Gustav Rocket
- Recovery: Geartown, Ancient Gear Box, Ancient Gear Golem and Ancient Gear Commander recycle from GY and deck, and Exceptional Schedule or Urgent Schedule restock the hand
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan in this list
Why it scores here
The deck's consistency comes from its system rather than from any single card: 22 Ancient Gear core copies give about a 94% chance of at least one core card in a 5-card opening hand, and 18 searchers push searcher access to about 89% (Inferred, hypergeometric). Interaction is layered across Ash Blossom x2, Droll and Lock Bird, Maxx C, Forbidden Droplet x3, Dominus Purge and Ultimate Sky, so the deck can answer a first engine and keep a follow-up route through Geartown recursion. Closing power is high because the Extra Deck carries 3000-5000 ATK boards, and the Extra Deck is fully used for fusion, Xyz and Link access. Popularity did not earn points: the archetype usage stats only confirm that this core is real and accessible, and the score is not an average of individual card scores. The main limits are the lack of any Side Deck, which makes best-of-3 post-side play unevaluable, and the absence of combo and tournament records, so the floor and matchup reads stay provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one Ancient Gear core card in opening 5) ~0.94, searcher text group ~0.89; 2-card bootstrap still uncertain (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 29 Level-0 spells and off-archetype splash such as Dominus Purge and Forbidden Droplet add dead-draw risk, though 18 searchers reduce brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Text-only ceiling: Golem 3000 ATK, Ultimate Golem 4400, Chaos Giant 4500 and Gustav Rocket 5000 boards; no recorded combos supplied (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo boards in the evidence, so floor and median are inferred from text and starter diversity; kept near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple independent interaction routes (Ash x2, Droll, Maxx, Droplet x3, Dominus Purge) plus Geartown and Catapult recursion after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Ancient Gear Box, Commander, Golem and Geartown recur from GY, and Exceptional Schedule banishes to rebuild (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Layered negation and removal: 2 Ash Blossom, Droll and Lock Bird, Maxx C, Dominus Purge, Ultimate Sky, Crossout Designator, Gustav Rocket and Number C107 negations (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Gustav Rocket and Number C107 negate on the opponent's turn, and Ash/Droll/Maxx cover going-second hands, but the 6-card hand has only about 39% hand-trap access (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra Deck attack totals reach 4400-5000 with piercing and direct damage text on Golem and Chaos Giant (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 53 Main Deck cards with 16 singletons and 25 spells; off-archetype copies (Dominus, Forbidden, Mulcharmy) lower compactness (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 14 Extra Deck slots are used: 10 Xyz, 2 Fusion, 2 Link, with Gustav Max Limited but legal at 1 copy (Verified) |
| D12 | Side Deck Adaptability | 25 | Side Deck count is 0 in a best-of-3 format, so there is no sideboard coherence to credit (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; matchup fit is neutral and Provisional |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step fusion, Xyz and Link sequencing with 14 Extra Deck cards and several once-per-turn choices (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-3); Unresolved passcode (-2); Splash and off-archetype density (-2); Limited single-copy key cards (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural is meta-neutral with D13 dropped and weights renormalized)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ancient Gear core is dense (22 copies) with about 94% opening-hand access and about 89% searcher access
- Layered negation and removal across hand traps, spells and Extra Deck negators
- Extra Deck is fully used with 3000-5000 ATK finishers and Xyz, Fusion and Link coverage
- Recursion from Geartown, Box, Golem and Commander keeps the deck going after disruption
Weaknesses
- No Side Deck in a best-of-3 format
- No combo, tournament or matchup data, so floor and matchup scores are provisional
- Off-archetype splash (Dominus Purge x3, Forbidden Droplet x3) adds dead draws
- One unresolved passcode in the main deck
Critical choke points
- Ancient Gear Golem and the Fusion/Xyz engine rely on several single-copy cards, and losing Golem removes a main finisher
- Maxx C, Droll and Lock Bird and Gustav Max are each single-copy Limited cards, so losing one to a removal or Ash-type answer is hard to replace
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Dominus Purge | Side-deck-ready copy of a second hand trap or Ancient Gear searcher, built to a 15-card side | The deck has no side deck, so adding one lets it adapt in best-of-3; trimming one off-archetype Dominus Purge also lowers splash density |
| 2 | Off-archetype Forbidden Droplet copy | Ancient Gear Advance or Ancient Gear Wyvern | Raises archetype purity and searcher density without losing interaction (Inferred) |
Evidence & confidence
- Verified: Main 53, Extra 14, Side 0, legal with warning on size and card-resolution checks; Restricted-card counts are within banlist limits (Maxx C, Droll and Lock Bird, Crossout Designator, Gustav Max at 1; Ash Blossom at 2); Core Ancient Gear usage stats are available and the deck runs 14 of 24 core cards
- Inferred: P(at least one core card in hand 5) ~0.94 and searcher access ~0.89; Interaction density and resilience read from card text; Ceiling estimates from Extra Deck stat lines and text
- Provisional: Meta Power is null, and matchup and format fit are neutral without a dated meta sample; Post-side play cannot be scored without a Side Deck
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inferences No tournament link; archetype meta-share and per-pilot record are absent 1 passcode (10443957) in CardIDList could not be resolved and is counted as a main-deck card No Side Deck, so post-side and best-of-3 adaptability cannot be measured No win-rate telemetry exists; going-first and going-second splits are Inferred only
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