Umbral Horror Deck #767723 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Alligator's Dragon Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board pressure from K9 and Umbral Horror Xyz/Link/Fusion boss monsters (K9-X Werewolf 3300 ATK, Red-Eyes Black Dragon Exceed 3400 ATK, Divine Arsenal AA-ZEUS 3000 ATK); no recorded lines confirm any of them reliably.; Number C104 / Masquerade Xyz boards backed by Dark Time Wizard recursion and Mulcharmy draw, all read from card text only.
  • Turn 1 (going first): Open on a starter (Dark Time Wizard, Mulcharmy Fuwalos, Speedroid Terrortop, Alligator's Dragon Knight) and spend the turn building a Xyz/Link board, holding Ash Blossom and Infinite Impermanence for the opponent's response.
  • Turn 2 (going second): Use the 13 hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Droll & Lock Bird) to answer the opponent's first summon or search, then convert the resulting tempo into a Xyz or Link summon.
  • Recovery: Recover through Mulcharmy draws, Dark Time Wizard and Foolish Graverobber recursion, and Speedroid searches; the Extra Deck holds 15 cards for rebuilds.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan; the list cannot adapt between games.

Why it scores here

This list is Illegal in OCG: Ash Blossom & Joyous Spring and K9-17 Izuna are each run three times against a Semi-Limited limit of two, so the score is a structural estimate capped at 35 and is not a normal Final Contextual score. Structural reads come from the card text and hypergeometric draws: the archetype core has about a 0.64 chance of at least one card in a 5-card opening hand, and the 13 hand traps give good interaction, scoring well on end-board interaction (D7) and going-second pressure (D8). The deck does not earn points for Umbral Horror popularity or average card quality: only 1.4% of its cards carry the exact archetype name, and it has no recorded combos, no Side Deck, and no meta data, so median output, side adaptability, and matchup fit stay low or provisional. The weighting uses the Midrange profile; the 0.80/0.20 blend and modifiers are applied and then capped for illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in 5-card opening hand) ≈ 0.64; 4 starters at 3 copies each; searcher text in 12 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap-heavy list (13 hand traps) with conditional starters; proxy no-core-card hand ≈ 0.36 (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combos; Umbral Horror and Number C104 boards are read from card text only, with core Umbral Horror monsters absent (Inferred)
D4 Combo Floor & Median Output 40 No combo data and no observed boards, so floor/median is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 13 hand traps and recursion from Mulcharmy, Dark Time Wizard and Speedroid, but single-route Xyz lines remain (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Dark Time Wizard recursion offset spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 18 removal-text cards plus Lightning Storm, Harpie's Feather Duster, Solemn Judgment, and Jinzo give layered interaction (Verified card text / Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are strong (P ≥1 hand trap in 6 cards ≈ 0.81) but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters at 3000 to 3400 ATK (Red-Eyes Exceed, K9-X Werewolf, AA-ZEUS) give closing power on paper (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards across 29 distinct names; 70 of 75 non-exact archetype copies and 20 tech cards dilute coherence (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards (10 Xyz, 4 Link, 1 Fusion) with overlapping Number C104 and Masquerade lines (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (Side Deck size 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament record are unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional, sequence-dependent lines and hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Primary Midrange (approx. 85%) with Stun interaction weighting (approx. 15%); structural score reported on the Midrange profile. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: Illegal list: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; ContextModifiers -12 gives 37.8; capped to 35 for an Illegal list (theoretical/structural-only). Meta Power provisional.


More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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