R.B. Deck #767716 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck R.B. OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: R.B. Link/Extra Deck board pressure: R.B. link monsters and Ga10 bodies that stay linked and convert into attacks, backed by Lambda Cannon/Pile Bunker/Brute Blues recursion, with Sky Striker and Train pieces as partial support.; Machina Citadel and Therion King Regulus as one-card board-breaking boss threats when their summon conditions line up.
  • Turn 1 (going first): Open on R.B. Stage Landing or Funk Dock with a bodyless Ga10 or Lambda Blade starter, then Link Summon an R.B. link to build a field presence while holding hand traps (Ash, Nibiru, Ghost Ogre, Droll) for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird and Nibiru in the six-card hand to answer the opponent's first summon or activation, then rebuild the R.B. board from GY/Deck with Stage Landing or Operation Test.
  • Recovery: Recover through R.B. Lambda Cannon and Pile Bunker GY effects and Night Train's searches, re-using R.B. monsters from the Graveyard via Operation Test or Funk Dock triggers.
  • After siding: Not evaluable: the deck list has 0 side cards, so there is no post-side plan.

Why it scores here

The deck's R.B. core is consistent: 24 archetype-core copies give roughly a 95% chance of at least one in the opening five, and the 13 hand traps and 10 negation-text cards give it real interaction density. The structure is a link-based system rather than an average of card strength, and the score reflects that engine coherence. Its ceiling and median output cannot be measured because the export has no parseable combos and no guides, so those dimensions are scored from card text and are low-confidence. The list is Illegal (Ash Blossom & Joyous Spring is run 3 times against a limit of 2), which caps the final score regardless of the structural read. Popularity was not credited: the R.B. archetype's usage share does not earn points on its own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) ≈ 0.25 per copy, but the 24-card R.B. core gives ≈ 0.95 for at least one in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps, 8 searchers and 22 singleton slots make hand quality uneven; the 4.9% no-core proxy suggests moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling is inferred from R.B. Stage Landing, Operation Test and link-boss text only (Inferred)
D4 Combo Floor & Median Output 40 No combo median is available; floor is inferred from starter diversity alone, with no measured power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent interaction routes (Ash, Ghost Ogre, Nibiru, Droll, Ga10 Cutter, R.B. Next Phase) and recursion text support continuing after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 8 searcher-text cards and recursion via Lambda Cannon, Pile Bunker and Night Train support grind, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 25 removal-text and 10 negation-text cards plus 13 hand traps give high interaction density; Lightning Storm and Harpie's Feather Duster add board-wipe options (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand of six has ≈ 0.82 chance of at least one hand trap; boss-level threats in Machina Citadel and Therion Regulus give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 58 Link bosses (Brute Blues 1500 base ATK, Shepherd's Crook gaining 500 per monster) and Night Train 2500 ATK give closing pressure, but no end-board telemetry exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 33 distinct names; 17 tech-tagged cards and 22 singletons reduce compactness, though the copy ratio is coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 link monsters with 9 distinct names give good coverage across link ratings; Clockwork Knight and Barricadeborg add mandatory-slot flexibility (Verified structure, Inferred use)
D12 Side Deck Adaptability 40 No side cards are listed, so post-side adaptability cannot be assessed; scored conservatively (Provisional)
D13 Matchup Coverage & Format Fit 40 Archetype share and tournament link are absent, so matchup fit cannot be measured; scored conservatively (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple interaction timings (Quick Effects on the opponent's turn) and link-state conditions add decision load; combo step count is unknown (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: copy-limit violation (-20). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54 + 0.20*45 = 52.2; then Illegal cap modifier -20 gives 32.2 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps, 10 negation-text cards and 25 removal-text cards
  • Coherent R.B. core with high at-least-one-in-hand odds for the archetype group
  • Link-heavy Extra Deck with 9 distinct link monsters across several link ratings

Weaknesses

  • Illegal copy-limit violation (Ash Blossom ×3 vs limit 2)
  • No parseable combos or guides, so ceiling and median are unmeasured
  • No side deck, so post-side adaptability is absent
  • High distinct-card count (33 main names, 22 singletons) lowers consistency

Critical choke points

  • Ash Blossom over-limit: the list cannot be played as built in OCG until one copy is removed
  • Single-card R.B. link routes depend on Stage Landing and Operation Test for recovery
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x R.B. core or hand-trap/searcher card that respects the OCG copy limit Clears the only legality violation; the deck would then get a normal Final score
2 1-copy tech/singleton slots (e.g. Terraforming, Clockwork Night) A 2nd or 3rd copy of an R.B. starter or searcher Raises starter density and reduces singleton brick risk
3 A side deck of 3-5 cards The list has 0 side cards, so post-side adaptability cannot be scored and the best-of-3 plan is undefined

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within OCG size rules (40–60 / 0–15 / 0–15); Ash Blossom & Joyous Spring over copy limit: 3 run vs 2 legal (OCG Semi-Limited); Limited cards run at 1 copy: Droll & Lock Bird, Harpie's Feather Duster, Sky Striker Mecha - Hornet Drones, Solemn Judgment, Terraforming; Extra Deck: 15 link monsters across 9 distinct names
  • Observed: R.B. archetype usage shows Stage Landing, Funk Dock, Lambda Blade and Next Phase as 100% core (usage statistics)
  • Inferred: ≈ 0.95 at least one archetype-core card in the opening five (hypergeometric); ≈ 0.82 at least one hand trap in a going-second six (hypergeometric); Dimension scores D1–D14 from card text and composition
  • Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: Illegal list: Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2 No parseable combos (total combos 0); floor, median and ceiling are text-only inference No guides attached (total guides 0) No tournament link; archetype meta-share and match record absent No side deck (Side Deck size 0), so D12 cannot be evidenced Usage-statistics inconsistency: in this deck is false for Extra Deck cards (Brute Blues, VALCan Booster, Barricadeborg Blocker, Clockwork Knight, Sky Striker Aces, Shepherd's Crook) that the cards list shows as present, so core-card presence is understated Meta Power is Provisional unless a dated metagame sample is supplied No win-rate telemetry exists for this deck

More OCG Info

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