Magical Musket Deck #767707 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Unchained Soul of Sharvara x1
- Ash Blossom & Joyous Spring x2
- Dimensional Allotrope Varis x1
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Emergency Teleport x3
- Fiendsmith's Sanct x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Instant Fusion x1
- Magical Musket - Cross-Domination x2
- Super Polymerization x2
- Triple Tactics Talent x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Fiendsmith Kyrie x1
- Magical Musket - Desperado x1
- Magical Musket - Last Stand x1
- Mind Mirror Force x3
- Red Reboot x1
- Rivalry of Warlords x1
- Solemn Accusation x2
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Magical Musket Mastermind Caspar x1
- Magical Musketeer Max x1
- Unchained Soul Lord of Yama x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 47 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Magical Musket boards and Link/Fusion extenders convert the opening into a Musket-column board with recurring draws, backed by Fiendsmith Fusion and Link pressure; Fiendsmith's Lacrima and Fiendsmith's Rextremende as late-game closers via Fusion Summon from the Extra Deck
- Turn 1 (going first): Open a Musket starter (Starfire, Caspar, Doc, or Fuwalos/Purulia draw engines), build a Musket column, and protect it with Mind Mirror Force, Last Stand, or Desperado
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll, Red Reboot, Nibiru) to break the opponent's first line, then transition into Link or Fusion boards
- Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons and Musketeer searchers rebuild resources from the Deck and GY
- After siding: No Side Deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck's Musket core is present in strength (23 archetype-core copies, about a 94 percent proxy chance of at least one in a 5-card hand) so it opens functional starters often, and its 16 negation-text and 8 hand-trap cards give real interaction on the system. Its conversion ceiling and median output are not measured because no combos were supplied, so the scores for conversion, floor, and closing power are text-based inferences and stay moderate. Fiendsmith and Musket cards are split across several sub-archetypes (exact-name purity only 18.6 percent), and the 20 tech cards plus 0 Side Deck slots weaken coherence and post-side adaptation. The deck is illegal in OCG (Triple Tactics Talent and D/D/D Wave High King Caesar are Forbidden), so the score is capped at 30 as a theoretical, structural-only read. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) ~0.94 proxy; 3-copy starters ~0.25 each in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 8 hand traps and 20 tech cards add redundancy but several dead-in-hand cards and a 6-card 3-copy spread raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; ceiling read from card text only, Link/Fusion summon chains (Inferred) |
| D4 | Combo Floor & Median Output | 38 | No median power index available; output floor estimated from text and starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and draw-on-summon effects give some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw and Musketeer search effects recover resources; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 16 negation-text and 20 removal-text cards with Mind Mirror Force and Last Stand layering (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand traps are strong but there is no going-second split data and Caesar is illegal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 42 | Closers Lacrima and Rextremende exist, but no end-board ATK sample and the Fiendsmith closer count is thin (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards with 22 singles and 57 off-archetype copies; exact-name purity 18.6 percent (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 7 Fusion, 7 Link, and 1 Xyz with Fiendsmith and Musket Link coverage; Caesar removed for legality (Verified) |
| D12 | Side Deck Adaptability | 20 | No Side Deck cards registered; post-side adaptation cannot be assessed (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 25 | No dated metagame or tournament link; archetype fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines and 2-3 branch Fusion/Link lines need many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, disclosed as a primary-only weight set. Structural ≈ 48, Going First ≈ 47, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Final = 0.80*Structural(48.3) + 0.20*TournamentReliability(40) + modifiers(-8) = 38.6, then Illegal cap applied to 30 (theoretical, structural-only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 16 negation-text and 8 hand-trap cards
- Strong archetype-core access (about 94 percent proxy opening access)
- Link and Fusion coverage with draw engines
Weaknesses
- Illegal in OCG: two Forbidden cards run
- No Side Deck (0 side cards), so no post-side plan
- Low exact-name archetype purity (18.6 percent) across Musket, Fiendsmith, Mulcharmy, Solemn, and others
Critical choke points
- Musket column depends on a Musket monster being on the field for the Spell/Trap activation effects
- Fiendsmith closers depend on Fusion or Link material from a narrow LIGHT Fiend pool
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent and D/D/D Wave High King Caesar | Legal OCG replacements in the same role (Fiendsmith and Musket Link or Fusion support) | Both cards are Forbidden in OCG; the list cannot be legally played until they are removed |
| 2 | Off-archetype tech cards with low coherence | A small Side Deck (up to 15 cards) for post-side plans | A 0-card Side Deck leaves no post-side adaptability (D12 = 20) |
Evidence & confidence
- Verified: Illegal status from two Forbidden cards (Triple Tactics Talent, D/D/D Wave High King Caesar); Main 55 and Extra 15 are within OCG size rules; Extra Deck breakdown: 7 Fusion, 7 Link, 1 Xyz; Exact-name archetype purity 18.6 percent
- Inferred: Opening-hand access to the core (about 0.94 proxy); Interaction density from negation and removal text; Midrange primary, Toolbox secondary strategy
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick rate) exists in YGOVN Meta Power is Provisional without a dated metagame sample No Side Deck registered
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