Code Talker Deck #767702 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Achichi @Ignister x2
- Droll & Lock Bird x1
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Mathmech Multiplication x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Pikari @Ignister x3
- Wizard @Ignister x1
- PSY-Frame Driver x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Mathmech Diameter x1
- Mathmech Sigma x1
- PSY-Framegear Gamma x1
- A.I. Connect x1
- A.I. Meet You x1
- Cynet Mining x2
- Harpie's Feather Duster x1
- Ignister A.I.Land x1
- Salamangreat Sanctuary x1
- Cynet Conflict x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mathmech Superfactorial x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Dark Infant @Ignister x1
- Decode Talker Heatsoul x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Enigmaster Packbit x1
- Firewall Saber Dragon x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link/Synchro/Xyz pressure from Cyberse and Mathmech monsters (Link-3 to Link-5 boards around 2300-3000 ATK); Hand-trap-supported grind: negate or strip the opponent's key plays, then convert the Extra Deck
- Turn 1 (going first): Open a starter (A.I. Connect, Mathmech Addition, Mulcharmy draw engines), search with Backup or Achichi, and build a Link board; hold Ash/Veiler-style hand traps for the opponent's first Summon
- Turn 2 (going second): Use a hand trap (19 in the Main Deck) on the opponent's first Summon or activation, then rebuild with Cyberse Link Summons
- Recovery: Recycle Cyberse monsters through Mathmech Multiplication, Transcode Talker and Decode Talker, and use searchers (11 searcher-text cards) to refill hand
- After siding: Not applicable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
This list is a multi-archetype Cyberse toolbox rather than a focused engine: only 8.6% of Main Deck copies carry the exact name 'Code Talker', and the rest are spread across Ignister, Mathmech, Mulcharmy, Solemn, A.I., Firewall and PSY-Frame. Its strongest system-level trait is interaction density: 19 hand traps and 17 negation-text cards give a going-second hand-trap hit of about 0.93 (Inferred), and the 15-card Extra Deck offers 10 Link monsters for pressure. Consistency is middling: the archetype-core group reaches at least one copy in a 5-card opening about 87% of the time (Inferred), but there are no recorded boards, so the floor, median and ceiling of combo output cannot be measured and remain text-only inference. The deck has no side deck, which caps adaptability, and the list is Illegal because it runs three copies of Ash Blossom & Joyous Spring against a legal limit of two; the score is therefore capped and labelled theoretical/structural-only. Popularity was not credited, and no card scores were averaged into this result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in opening 5) ≈ 0.87 across 18 copies; many starters are split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and Cyberse search cards are often live, but Link lines need a Cyberse on board and 18 zero-level spells/traps add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from text only, e.g. Link-3 recursion via Transcode Talker and Mathmech Circular (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output cannot be measured and is text inference only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 19 hand traps, Ghost Ogre and Infinite Impermanence give multiple independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 11 searcher-text cards plus Mulcharmy draw effects recover cards across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 17 negation-text and 16 removal-text cards, with Solemn Judgment and Evenly Matched for layering (Inferred, semantic from card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap hit ≈ 0.93 from a 6-card hand (Inferred); board-breaking via Ghost Ogre and Infinite Impermanence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2300-3000 ATK Link and Synchro bosses in the Extra Deck, with no tested closing lines (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards across 33 distinct names, with 22 tech-tagged cards and only 8.6% exact-archetype purity, lowering compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots: 10 Link, 2 Synchro, 2 Xyz, 1 Fusion, with redundant Link routes and no shown mandatory bottleneck (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | 0 side cards (Verified); no post-side plan exists |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype core coverage is 40% of standard inclusion (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three sub-archetype lines, 19 hand traps and many timing decisions make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-3); no_side_deck (-2); engine_conflicts (-2). Final formula: Illegal list: theoretical/structural-only. Uncapped no-meta estimate = 0.80*55 + 0.20*48 - 7 ≈ 47; capped at 30 because the deck fails the Ash Blossom copy limit.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 19 hand traps and 17 negation-text cards give strong going-second interaction
- Several Link-3 to Link-5 threats and a 15-card Extra Deck with redundant Link routes
- 11 searchers and Mulcharmy draw effects help recover cards across turns
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
- Very low exact-archetype purity (8.6%) means engine conflicts across sub-archetypes
- No side deck and no recorded boards, so both post-side and combo output are unmeasured
Critical choke points
- Exact-name Cyberse Link Summons depend on a Cyberse monster already being on the field
- Most of the interaction runs through hand traps, so a board with no monsters leaves the deck with few live answers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None; or a legal single copy of another hand trap | Removes the illegal copy violation, making the list legal to rate normally |
| 2 | A few off-archetype tech cards (e.g. Harpie's Feather Duster or Solemn Judgment) | A side deck of 10 to 15 cards | Gives the deck a post-side plan and lifts D12 from 10 |
| 3 | Scattered single copies of sub-archetype cards | A tighter core of one Cyberse or Code Talker lane | Raises exact-archetype purity and engine coherence (D1, D10) |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within size rules for OCG; Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2 (Illegal); Exact-name archetype purity is 8.6% (6 of 70); Copy histogram: 20 singles, 4 pairs, 9 triples
- Inferred: Hand-trap hit rate of ≈0.93 going second; Archetype-core opening probability ≈0.87; Interaction-density and endboard reads from card text
- Provisional: Format fit (D13) without a dated meta sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side deck, so post-side performance cannot be assessed
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