Umbral Horror Deck #767671 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 54
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 54
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz Summon Number/Masquerade monsters (Number 104: Masquerade V, Number C104) from the Extra Deck, supported by Umbral Horror and Barian's searchers and recursion; K9-17 Ripper / Vallon / Utopia pressure once a board is established
  • Turn 1 (going first): Open an Umbral Horror starter (V, Gorgonic, or Thousand Umbral Horror) and search or summon a second Umbral Horror, then build an Xyz toward a Masquerade monster while holding Ash Blossom and Infinite Impermanence up
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Nibiru) against the opponent's first summons and rebuild through Shining Umbral Horror and Barian's Seventh Untopia
  • Recovery: Recover through Shining Umbral Horror, Mulcharmy draw effects, and Barian's Seal or Masquerade effects to rebuild Xyz material
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably opens a functional Umbral Horror starter about 92% of the time across its 21 archetype-core copies (Inferred from the hypergeometric proxy), and its 13 hand traps give it an 82% chance of at least one going second, which lifts interaction and going-second scores. Its ceiling is credible on text alone (Masquerade and Number Xyz routes), but no recorded boards exist, so combo conversion and median output stay near the middle and are Inferred. The deck runs no side deck and its main deck mixes several sub-archetypes (exact-name purity about 13%), which drags efficiency, adaptability and pilotability down. The score is capped at 30 because three cards exceed their copy limits (Seventh Tachyon, Ash Blossom & Joyous Spring, K9-17 Izuna), so this is a theoretical, structural-only read. Popularity and archetype usage stats confirm the list is real, but they did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening hand of 5) ≈ 0.92 across 21 core copies; starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Brick proxy ≈ 0.08 from the no-core-in-hand estimate; 13 hand traps and 13 searchers reduce dead hands but add conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling rests on text: Masquerade and Number Xyz routes plus Barian's Seventh Untopia searches (Inferred from text)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is unknown and set toward the middle (Provisional)
D5 Interruption Resilience & Route Redundancy 58 13 hand traps and several independent starters (Umbral Horror, Mulcharmy, Garbage Golem) give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Xyz material and recursion (Shining Umbral Horror, Mulcharmy draws) help grind, but no resource_signature data exists (Inferred)
D7 End-Board & Interaction Quality 66 Layered interaction: Infinite Impermanence, Ash Blossom, Forbidden Droplet, Lightning Storm, Harpie's Feather Duster, Barian's Seal, Ghost Belle (verified text; quality Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is high (about 82% at least one hand trap in 6 cards), with negation and removal text on Barian's Seal and Ghost Belle (Inferred)
D9 Offensive Pressure & Closing Power 60 Masquerade V (2700 ATK), Number C104 (3000 ATK), Vallon (2500 ATK) and Utopia (2500 ATK) close games (verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 24 distinct, exact-name archetype purity about 13% (verified composition, scored Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, all Xyz, mostly Number and Masquerade with a flexible K9 and Barian's Xyz mix (verified composition)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so no post-side plan exists (verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many Xyz and hand-trap decision points and multi-step Masquerade and Number lines raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_cap (-14). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional). Uncapped result ≈ 0.80*54.6 + 0.20*40 - 8 ≈ 44; capped to 30 because the deck is Illegal (copy-limit violations), so this is a theoretical, structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (21 copies) and opens about 92% of the time
  • 13 hand traps give strong going-second interaction (about 82% at least one in 6 cards)
  • Multiple Xyz finishers (Masquerade V, Number C104, Vallon, Utopia) give closing pressure

Weaknesses

  • Illegal copy limits on three key cards (Seventh Tachyon 3/1, Ash Blossom 3/2, K9-17 Izuna 3/2)
  • No side deck, so no post-side adaptation
  • Low exact-name purity (about 13%) across mixed Umbral Horror, Mulcharmy, Barian's, K9, Seventh and Number sub-archetypes

Critical choke points

  • Seventh Tachyon, Ash Blossom and K9-17 Izuna must be cut to legal limits before the list is playable
  • Masquerade and Number Xyz lines need Umbral Horror starters in hand, so a starter-light opening stalls the engine
Priority Remove Add Reason
1 1x Seventh Tachyon 1x Umbral Horror or Barian's searcher (legal copy) Only 1 copy is legal (Limited); the 2 extra copies make the deck Illegal
2 1x Ash Blossom & Joyous Spring 1x hand trap that is Unlimited (for example Ghost Ogre & Snow Rabbit) Semi-Limited at 2 copies; the third copy makes the deck Illegal
3 1x K9-17 Izuna 1x Umbral Horror starter Semi-Limited at 2 copies; the third copy makes the deck Illegal and dilutes the Umbral Horror engine

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts and copy-limit violations (Seventh Tachyon, Ash Blossom, K9-17 Izuna); Card text and stats for the Umbral Horror, Masquerade and Number cards; Archetype core usage statistics (21 core copies)
  • Inferred: Starter access about 0.92 (hypergeometric); Brick rate about 0.08 and going-second hand-trap coverage about 0.82; Interaction quality and the ceiling read from text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, starter and brick rates are Inferred or Unknown deck title is null no side deck supplied (side_count 0) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top