Umbral Horror Deck #767671 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Garbage Golem x3
- Gorgonic Umbral Horror x3
- K9-17 Izuna x3
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Shining Umbral Horror x3
- Thousand Umbral Horror x3
- V Umbral Horror x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Barian's Hope x1
- Barian's Seventh Untopia x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Rank-Up-Magic Barian's Force x1
- Seventh Ascension x2
- Seventh Tachyon x3
- Barian's Seal x2
- Infinite Impermanence x3
Extra Deck (15)
- CXyz Hope Chaos Barian Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evilswarm Exciton Knight x1
- K9-17 "Ripper" x1
- N.As.H. Knight x1
- Number 104: Masquerade V x2
- Number 39: Utopia Rising x1
- Number 39: Utopia, Emissary of Light x1
- Number C104: Umbral Horror Masquerade Victory x2
- Number F0: Utopic Future Zexal x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 54 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz Summon Number/Masquerade monsters (Number 104: Masquerade V, Number C104) from the Extra Deck, supported by Umbral Horror and Barian's searchers and recursion; K9-17 Ripper / Vallon / Utopia pressure once a board is established
- Turn 1 (going first): Open an Umbral Horror starter (V, Gorgonic, or Thousand Umbral Horror) and search or summon a second Umbral Horror, then build an Xyz toward a Masquerade monster while holding Ash Blossom and Infinite Impermanence up
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Nibiru) against the opponent's first summons and rebuild through Shining Umbral Horror and Barian's Seventh Untopia
- Recovery: Recover through Shining Umbral Horror, Mulcharmy draw effects, and Barian's Seal or Masquerade effects to rebuild Xyz material
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan
Why it scores here
The deck reliably opens a functional Umbral Horror starter about 92% of the time across its 21 archetype-core copies (Inferred from the hypergeometric proxy), and its 13 hand traps give it an 82% chance of at least one going second, which lifts interaction and going-second scores. Its ceiling is credible on text alone (Masquerade and Number Xyz routes), but no recorded boards exist, so combo conversion and median output stay near the middle and are Inferred. The deck runs no side deck and its main deck mixes several sub-archetypes (exact-name purity about 13%), which drags efficiency, adaptability and pilotability down. The score is capped at 30 because three cards exceed their copy limits (Seventh Tachyon, Ash Blossom & Joyous Spring, K9-17 Izuna), so this is a theoretical, structural-only read. Popularity and archetype usage stats confirm the list is real, but they did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening hand of 5) ≈ 0.92 across 21 core copies; starter density is high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Brick proxy ≈ 0.08 from the no-core-in-hand estimate; 13 hand traps and 13 searchers reduce dead hands but add conflicting Normal Summons (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so ceiling rests on text: Masquerade and Number Xyz routes plus Barian's Seventh Untopia searches (Inferred from text) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so median output is unknown and set toward the middle (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 13 hand traps and several independent starters (Umbral Horror, Mulcharmy, Garbage Golem) give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Xyz material and recursion (Shining Umbral Horror, Mulcharmy draws) help grind, but no resource_signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Layered interaction: Infinite Impermanence, Ash Blossom, Forbidden Droplet, Lightning Storm, Harpie's Feather Duster, Barian's Seal, Ghost Belle (verified text; quality Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is high (about 82% at least one hand trap in 6 cards), with negation and removal text on Barian's Seal and Ghost Belle (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Masquerade V (2700 ATK), Number C104 (3000 ATK), Vallon (2500 ATK) and Utopia (2500 ATK) close games (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 24 distinct, exact-name archetype purity about 13% (verified composition, scored Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots, all Xyz, mostly Number and Masquerade with a flexible K9 and Barian's Xyz mix (verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck (side_count 0), so no post-side plan exists (verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many Xyz and hand-trap decision points and multi-step Masquerade and Number lines raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_cap (-14). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional). Uncapped result ≈ 0.80*54.6 + 0.20*40 - 8 ≈ 44; capped to 30 because the deck is Illegal (copy-limit violations), so this is a theoretical, structural-only score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense (21 copies) and opens about 92% of the time
- 13 hand traps give strong going-second interaction (about 82% at least one in 6 cards)
- Multiple Xyz finishers (Masquerade V, Number C104, Vallon, Utopia) give closing pressure
Weaknesses
- Illegal copy limits on three key cards (Seventh Tachyon 3/1, Ash Blossom 3/2, K9-17 Izuna 3/2)
- No side deck, so no post-side adaptation
- Low exact-name purity (about 13%) across mixed Umbral Horror, Mulcharmy, Barian's, K9, Seventh and Number sub-archetypes
Critical choke points
- Seventh Tachyon, Ash Blossom and K9-17 Izuna must be cut to legal limits before the list is playable
- Masquerade and Number Xyz lines need Umbral Horror starters in hand, so a starter-light opening stalls the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Seventh Tachyon | 1x Umbral Horror or Barian's searcher (legal copy) | Only 1 copy is legal (Limited); the 2 extra copies make the deck Illegal |
| 2 | 1x Ash Blossom & Joyous Spring | 1x hand trap that is Unlimited (for example Ghost Ogre & Snow Rabbit) | Semi-Limited at 2 copies; the third copy makes the deck Illegal |
| 3 | 1x K9-17 Izuna | 1x Umbral Horror starter | Semi-Limited at 2 copies; the third copy makes the deck Illegal and dilutes the Umbral Horror engine |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts and copy-limit violations (Seventh Tachyon, Ash Blossom, K9-17 Izuna); Card text and stats for the Umbral Horror, Masquerade and Number cards; Archetype core usage statistics (21 core copies)
- Inferred: Starter access about 0.92 (hypergeometric); Brick rate about 0.08 and going-second hand-trap coverage about 0.82; Interaction quality and the ceiling read from text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, starter and brick rates are Inferred or Unknown deck title is null no side deck supplied (side_count 0) Meta Power is Provisional unless a dated metagame sample is supplied
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