Materiactor Deck #767668 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Skull Meister x3, The Phantom Knights of Decayed Cloak x3. Created Oct 20, 2026 by YGO Mod.

Deck Materiactor OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
45± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 54
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 54
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Xyz
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 3 Xyz boss (Break Sword, Exagard, Malevolent Scythe, Big Gabonga) built from the deck's 28 Level 3 cards, closing through the 2000-2100 ATK Xyz bodies; High-ATK Xyz (Dark Rebellion, Utopic Ray Lancer) reached through Rank-Up-Magic and Xyz-to-Xyz alternative summons, when the materials line up
  • Turn 1 (going first): Normal Summon a Level 3 Phantom Knights or Goblin monster (Tour Guide, Torn Scales, Decayed Cloak, Doomed Soleret, Clatter Sploder), use its Graveyard or Special Summon text to reach a second Level 3 monster, Xyz Summon a Rank 3 boss, and clear with Cyclone, Fog Blade or Chalice (Inferred from card text)
  • Turn 2 (going second): Hold Ghost Ogre and Skull Meister from hand to answer the opponent's first summon or activation, then rebuild a Rank 3 Xyz from the Phantom Knights recursion (Inferred from card text)
  • Recovery: Banish Phantom Knights monsters from the GY to Special Summon or search more Phantom Knights; Rank-Up-Magic Launch and Requiem reuse Xyz materials (Inferred)
  • After siding: None: side_count is 0, so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system, not as an average of its cards. Its opening odds are good: P(at least one archetype-core card in a 5-card opener) is about 0.99 (Inferred), and the Level 3 base (three Tour Guides, three Torn Scales and similar) lets it reach a Rank 3 Xyz often. It converts that into pressure through a Rank 3 boss at 1900-2100 ATK, and interacts through six hand traps plus Cyclone, Fog Blade and Chalice. It loses points because 4 to 6 of its 15 Extra Deck slots are hard or dead with this Main Deck: Evilswarm Ophion needs two Lswarm monsters and the deck has none, and Dark Requiem and Arc Rebellion need three Level 5 monsters that the Main Deck does not supply. The deck has no combo recordings and no side deck, and the archetype_purity figure shows 5.5% exact-name Materiactor. Popularity and meta-share did not earn points, since no tournament data exists and the Vietnamese guide snippet calls the deck very weak against the current meta.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opener) ≈ 0.99, but the Rank 3 engine needs two Level 3 monsters on the field (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Several Main Deck cards need a specific board state to be useful: Cyclone and Fog Blade need a target, Full-Armored Xyz needs a Xyz on field, Materiactor Critical needs a Materiactor Xyz, and Launch needs a DARK Xyz (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence (total_combos 0); the ceiling is a semantic read from Break Sword, Exagard and Scythe plus Rank-Up-Magic and Xyz-to-Xyz chains (Inferred)
D4 Combo Floor & Median Output 42 No median or floor data exists; the floor depends on drawing hand traps and Level 3 pairs in the same opener, and is estimated from the 2-copy hypergeometric odds (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Six hand traps and Phantom Knights GY recursion give several independent restart routes after one disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Graveyard banish and the Phantom Knights Launch/Requiem reuse Xyz materials, but spend-heavy Xyz lines leave few spare resources (Inferred)
D7 End-Board & Interaction Quality 60 24 removal-text hits and 13 negation-text hits from card text, but most are single-target and situational (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Six hand traps give a 0.65 chance of at least one going second (Inferred from hypergeometric); Break Sword and Ghost Ogre provide board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 58 Xyz bodies of 1900-2500 ATK and the 3000-ATK Dragons give ceiling pressure, but three of the high-ATK Extra cards are hard to summon (Inferred)
D10 Main Deck Efficiency & Flexibility 42 40 Main Deck cards across 21 distinct names, with the copy histogram 3/3/3... and 10 singletons; purity is low, with Phantom Knights, Goblin, Materiactor and generic cards mixed together (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 38 15 Extra slots, all Xyz. Evilswarm Ophion needs Lswarm (none present), Dark Requiem and Arc Rebellion need three Level 5 monsters, and Utopic needs three Level 4 monsters (Inferred from card text)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side evidence exists (Provisional)
D13 Matchup Coverage & Format Fit 35 No dated metagame sample. The Vietnamese guide snippet says the deck is very weak against the current meta and meant for casual play (Provisional)
D14 Pilotability & Error Tolerance 45 Several decision points: Xyz-to-Xyz alternative summons, GY banish costs, and the hand-trap timing choice (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 54, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Dead or hard Extra Deck slots (-3); Anti-meta positioning (guide-reported) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 50.8 → 51, TR 45, modifiers −5 → 0.80*50.8 + 0.20*45 − 5 = 44.6 → 45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Level 3 base feeds Rank 3 Xyz consistently (3-copy Level 3 monsters)
  • Six hand traps and 24 removal-text cards give multiple interaction routes
  • Phantom Knights recursion supports restarts after disruption

Weaknesses

  • Exact-name Materiactor purity is 5.5%; engine is spread across Phantom Knights, Goblin and generic cards
  • Several Extra Deck slots are dead or hard with this Main Deck (Ophion, Dark Requiem, Arc Rebellion, Utopic)
  • No side deck, so no post-side adaptation
  • Guide describes the deck as weak against the current meta

Critical choke points

  • Two Level 3 monsters on the field for the Rank 3 Xyz; a single hand-trap or sweep line on the first Xyz removes the engine
  • Alternative Xyz summons for Full Armored Dark Knight Lancer depend on one Rank 5 or 6 Xyz already on field
Priority Remove Add Reason
1 Evilswarm Ophion A second Rank 3 Xyz that can be summoned from the existing Level 3 cards Ophion needs two Lswarm Level 4 monsters, and the deck has no Lswarm enablers (Inferred)
2 Arc Rebellion Xyz Dragon or Dark Requiem Xyz Dragon A Rank 3 or 4 Xyz that uses the deck's Level 3 or 4 monsters Both need three Level 5 monsters that the Main Deck cannot supply (Inferred)
3 None (the side deck is empty) A short side deck of answers to the opponent's most common interaction, chosen from the deck's own archetype The deck has no post-side plan and cannot adapt in best-of-3 (Provisional)

Evidence & confidence

  • Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side; all cards Unlimited; Copy histogram 10 singletons, 3 two-copy cards, 8 three-copy cards; Extra Deck is 15 Xyz monsters; archetype spread counts Phantom Knights 19, Goblin 4, Materiactor 3
  • Inferred: Rank 3 engine reachable from Level 3 cards (P ≈ 0.99 for an archetype-core card in opener); Ophion and Arc Rebellion or Dark Requiem are dead or hard with this Main Deck; Six hand traps give 0.65 at least one going second
  • Provisional: Meta position: the guide calls the deck very weak against the current meta; Side-deck adaptability cannot be measured without a side deck
  • Data gaps: combos_evidence is empty (total_combos 0): no floor, median, or ceiling from recorded boards usage_statistics in_this_deck flags mark Extra Deck cards (e.g. Full Armored Dark Knight Lancer, Dark Requiem Xyz Dragon) as absent, which contradicts the card list; the core_present_pct of 48 is unreliable and was not used for scoring No tournament link: meta-share and per-pilot records absent No win-rate telemetry: matchup and turn-order figures are Inferred Meta Power is Provisional: no dated metagame sample

More OCG Info

Materiactor

Materiactor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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