Knightmare Deck #767654 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Bystial Baldrake x3, Bystial Druiswurm x3. Created Oct 20, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Link Summon Maliss and Bystial Link/Xyz boards (Maliss Red Ransom, Maliss White Binder, Maliss Hearts Crypter, Ryzeal Detonator) to pressure through the opponent's interaction; Knightmare Phoenix / Knightmare Gryphon / A Bao A Qu board pressure, with the illegal Knightmare Gryphon not usable in a legal build
  • Turn 1 (going first): Open on Maliss or Bystial starters and hand-trap backup, then Link Summon into a 2500-2300 ATK Link Monster; interruption depends on the 18 hand traps being live
  • Turn 2 (going second): Hold 6 cards with a high chance of at least one hand trap (about 0.92 by the evidence), use it to break the opponent's first Summon, then go to the board through the Link route
  • Recovery: Recover through Maliss Chessy Cat and Maliss White Rabbit card draw and Bystial Baldrake/Magnamhut re-summons from the banish zone; recovery depends on the illegal copies being cut
  • After siding: No side deck was supplied (side_count 0), so there is no post-side plan to evaluate

Why it scores here

This list is illegal in OCG as built: five Forbidden cards are present (Called by the Grave, Dimension Shifter x3, Knightmare Gryphon, Link Decoder, Splash Mage) and eleven distinct cards exceed their copy limits, so the score is theoretical and capped at 25. Within that cap, the system reads as a midrange Maliss/Bystial Link deck with a large hand-trap suite. The 12-copy archetype core gives a 0.72 chance of at least one core card in a 5-card opening hand (Inferred), so the engine is reasonably reachable, but the list is spread across Maliss, Bystial, Artifact, Dominus, Knightmare and generic cards with only 2.9% exact-name archetype purity, which weakens engine cohesion. No combo boards, guides, tournament results or side deck were supplied, so floor, median and ceiling are not measurable and are not averaged from card scores. Popularity and archetype usage stats only confirm the list is real and accessible, and they contributed no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Core-group P(open ≥1 in 5) ≈ 0.72 and 3-copy starters ≈ 0.25 each; the engine is reachable but spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 18 hand traps and 3 searchers in 55 cards give a high dead-card risk; P(≥1 hand trap in 6) ≈ 0.92 but many hands hold redundant interaction (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is text-only inference from Link Summon and Maliss/Bystial recursion (Inferred, data gap)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; only structural hints are available (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Several independent lines exist (Maliss, Bystial re-summons, Link recursion), but no board data confirms recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on banish-zone Bystial re-summons and Maliss draw effects; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 Many negate and removal texts (16 negation, 33 removal), but several are Forbidden or over-limit in the illegal build (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap coverage is strong on paper, but no going-second split exists in the evidence (Inferred)
D9 Offensive Pressure & Closing Power 50 Link 2300-2500 ATK bosses (Red Ransom, White Binder, Hearts Crypter, Ryzeal Detonator 3000) give closing power; no end-board data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main with 24 distinct cards and mostly 3-copy slots; 23 tech cards and 2.9% exact-name purity lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards (14 Link, 1 Xyz) with broad Link coverage and no mandatory-single-card dependence (Verified composition)
D12 Side Deck Adaptability 20 No side deck supplied (side_count 0), so post-side adaptability cannot be scored; a low placeholder is used (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage shows 57% core presence only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and hand-trap sequencing with many decision points; repeatable with practice but error-prone (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Stun (Inferred from hand-trap-heavy composition). Structural ≈ 43, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then the Illegal cap sets the theoretical score to 25 (raw ≈ 41.7 before modifiers)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large hand-trap suite gives high going-second interaction density
  • Broad Link Extra Deck coverage with several 2300-2500 ATK bosses
  • 12-copy archetype core is reachable (about 0.72 for at least one in opening 5)

Weaknesses

  • Illegal in OCG: Forbidden and over-limit cards
  • Very low exact-name archetype purity (2.9%) across sub-archetypes
  • 18 hand traps and 23 tech cards create dead-card risk
  • No side deck, so no post-side plan

Critical choke points

  • Dependence on the 3-copy Maliss and Bystial starters, all of which are over the legal limit in this build
  • Going-first plan depends on hand traps not being dead in the opening hand
  • Recovery relies on banish-zone re-summons that cannot be verified without combo data
Priority Remove Add Reason
1 Called by the Grave, Dimension Shifter x3, Knightmare Gryphon, Link Decoder, Splash Mage Legal substitutes from the same archetype or legal Link Monsters Forbidden cards make the list unplayable in OCG; this is the largest legality fix
2 Excess copies: 2 Allure of Darkness, 2 Bystial Druiswurm, 2 Crossout Designator, 2 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Maliss in Underground Legal copy counts (1 for Limited cards, 2 for Semi-Limited) Brings the list within copy limits and removes the redundancy that inflates the hand-trap count
3 Off-archetype tech cards with no engine link Maliss or Bystial support cards, plus a legal side deck Raises archetype purity and gives a post-side plan that the evidence currently lacks

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within size rules (40-60 / 0-15); Five Forbidden cards are present and eleven distinct cards exceed legal copies; Archetype purity is 2.9% exact-name; 14 Link and 1 Xyz in Extra Deck; No side deck supplied
  • Inferred: Core-group P(open ≥1 in 5) ≈ 0.72; P(≥1 hand trap in 6 going second) ≈ 0.92; Brick and dead-hand-trap risk is high; Engine recovery through banish-zone re-summons
  • Provisional: Meta Power is null because no dated meta sample exists; D13 matchup fit is provisional
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck supplied Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top