Code Talker Deck #767652 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Bystial Baldrake x3, Bystial Druiswurm x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Artifact Lancea x3
- Bystial Baldrake x3
- Bystial Druiswurm x3
- Bystial Magnamhut x1
- Dimension Shifter x3
- Dotscaper x1
- Droll & Lock Bird x3
- Maliss <P> Chessy Cat x2
- Maliss <P> Dormouse x3
- Maliss <P> White Rabbit x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Allure of Darkness x3
- Called by the Grave x1
- Crossout Designator x3
- Gold Sarcophagus x1
- Maliss in Underground x3
- Metaltronus x3
- Terraforming x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- Knightmare Phoenix x1
- Link Decoder x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- Maliss <Q> White Binder x1
- S:P Little Knight x1
- Splash Mage x1
- Ryzeal Detonator x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Link Monster board pressure (Maliss and Code Talker Link Monsters such as Maliss Red Ransom, Maliss White Binder, Maliss Hearts Crypter, Accesscode Talker), with Ryzeal Detonator as a single boss Xyz; Bystial Druiswurm and Bystial Magnamhut as 2500-ATK main-deck beaters
- Turn 1 (going first): Open a Maliss starter (Dormouse, White Rabbit or Chessy Cat), banish Maliss resources to Special Summon and Link Summon, and keep Ash Blossom or Infinite Impermanence up for the opponent's response
- Turn 2 (going second): Lead with hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Droll & Lock Bird, Artifact Lancea, Dimension Shifter) to stop the opponent's first combo, then rebuild through Maliss Link Monsters
- Recovery: Maliss traps and Special Summon effects from Deck or GY (Maliss MTP-07, Maliss TB-11, Maliss GWC-06) re-deploy monsters after disruption
- After siding: Not evaluable: the deck has no Side Deck (0 cards)
Why it scores here
The deck is scored as a system, not as an average of its cards. Its strongest feature is interaction: 18 hand traps and 16 negation-text cards give a going-second hand a 92% chance of at least one hand trap (Inferred from the hypergeometric table), which is the main reason D8 and D7 are the highest dimensions. Engine consistency is weak. The archetype label 'Code Talker' is nominal (exact-name purity 1.4%, 69 off-archetype copies across Maliss, Bystial, Artifact, Dominus, Knightmare and Ryzeal), and the core archetype cards (Transcode Talker, Wizard @Ignister, Cyberse Wicckid) are absent, so the Maliss engine has to carry the plan with a 27% chance per 3-copy card in the opening five. No combos were supplied, so the ceiling and median come only from text reading, and popularity or usage stats were not used to raise the score. The list is Forbidden in several places (Called by the Grave, Dimension Shifter x3, Knightmare Gryphon, Link Decoder, Splash Mage) and over the copy limit in 12 cards, so it is Illegal and the final score is capped as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Hypergeometric P(≥1 of any 3-copy engine card in a 5-card opener) ≈ 0.25; P(≥1 Maliss-archetype core card) ≈ 0.72; engine is fragmented across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 18 hand traps and 8 singleton tech cards compete for hand space; Maliss traps need a banish-cost monster before they work; 2-card bootstrap is likely but many hands are reactive-only (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards supplied; ceiling read only from text (Maliss Red Ransom, White Binder and Hearts Crypter Link Summons plus Ryzeal Detonator boss) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median output cannot be measured; floor is estimated from the Maliss starter count (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent negate sources (Ash Blossom, Infinite Impermanence, Nibiru, Droll & Lock Bird, Artifact Lancea) and Maliss recursion give redundant disruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | 33 removal-text cards and banish-based costs drain the GY and Deck over a turn; Terraforming and Gold Sarcophagus provide slow card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 negation-text and 33 removal-text cards with multiple layered traps; Dominus Impulse and Ash Blossom are Semi-Limited copy-limited (Verified: banlist tokens; Inferred: layering) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(≥1 hand trap in a 6-card going-second hand) ≈ 0.92; Bystial 2500-ATK monsters and Ryzeal Detonator challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board ATK of Link bosses is 2300–2800 (Verified card stats); Ryzeal Detonator 3000 ATK; Knightmare Gryphon (Forbidden) removed from closing count (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main cards with 24 distinct; 15 cards run 3 copies, 8 are singletons; many off-archetype slots dilute coherence; compactness moderate (Verified counts; Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck cards: 14 Link and 1 Xyz; Link coverage is broad but about half the Extra Deck is non-engine, and Link Decoder and Knightmare Gryphon are Forbidden (Verified composition; Inferred flexibility) |
| D12 | Side Deck Adaptability | 5 | No Side Deck (side_count 0); post-side adaptability cannot be scored (Verified: side count) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no archetype meta share and no match record; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Hand-trap timing and Maliss banish-cost sequencing create many decision points; the 'Code Talker' label hides a three-archetype pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal-list cap (-9). Final formula: No reliable metagame: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4; plus modifiers (−12) = 34.4; capped at 25 because legality is Illegal (theoretical/structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong going-second interaction: about 92% chance of a hand trap in a 6-card opener
- Redundant negate sources (Ash Blossom, Infinite Impermanence, Nibiru, Droll & Lock Bird, Artifact Lancea)
- Broad Link Monster Extra Deck with several 2300–2800 ATK bosses
Weaknesses
- Illegal list: five Forbidden cards and twelve over-limit copies
- Engine coherence is poor: the 'Code Talker' label covers about 1.4% of the main deck
- No Side Deck, so no post-side plan
- Core archetype cards (Transcode Talker, Wizard @Ignister, Cyberse Wicckid) are missing
Critical choke points
- Maliss starters (Dormouse, White Rabbit, Chessy Cat) are only about 25% likely in an opening five
- Maliss traps need a banish-cost monster on the field before they are live
- Forbidden Link Decoder and Splash Mage remove the intended Cyberse recursion routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Dimension Shifter (3), Knightmare Gryphon, Link Decoder, Splash Mage | Legal replacements for the same role (hand trap, Link Monster or interaction) | Forbidden cards make the list Illegal; the score cannot be normal until these are removed |
| 2 | Two copies each of Allure of Darkness, Bystial Druiswurm, Crossout Designator, Droll & Lock Bird, and one copy of Ash Blossom, Dominus Impulse, Maliss in Underground | Single copies of the same cards, or other legal staples | Copy limits are exceeded in twelve cards |
| 3 | Off-archetype filler in the Bystial and Knightmare groups | More Maliss-engine cards (Maliss Traps and Link Monsters) to raise exact-archetype density | Engine coherence is the main consistency gap |
Evidence & confidence
- Verified: Legality: Illegal; Forbidden cards present; twelve over-limit copies; Main 55 / Extra 15 / Side 0 (OCG size rules met for Main and Extra); Exact-name purity 1.4%; 69 off-archetype copies
- Inferred: P(≥1 engine starter in opener) ≈ 0.25 per 3-copy card; core group ≈ 0.72; P(≥1 hand trap in going-second hand) ≈ 0.92; Interaction layering from card text (negation and removal counts)
- Provisional: Matchup and format fit (no tournament or meta sample)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no Side Deck: post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied
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