Phantom Beast (Chimera) Deck #767630 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cornfield Coatl x3, Gazelle the King of Mythical Claws x3, Mirror Swordknight x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Chimera Fusion plus Extra Deck Fusion monsters (Chimera the Flying Mythical Beast, Berfomet, Guardian Chimera) converting searched Beast/Fiend/Illusion starters into a large board; Link and Xyz pressure (Silhouhatte Rabbit, Accesscode Talker, Heretical Phobos Covos, Super Starslayer TY-PHON) once the Fusion line establishes a board
  • Turn 1 (going first): Normal Summon Gazelle or Big-Winged Berfomet, search Chimera Fusion or a monster, then Fusion Summon through Chimera Fusion using the searched material
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched, Solemn Judgment and Nibiru as hand traps or negates against the opponent's first line, then rebuild with the searched Fusion starter
  • Recovery: Searchers (Gazelle, Berfomet, Nightmare Apprentice, Cornfield Coatl) and Chimera Fusion recursion from the GY rebuild a new starter after a hand trap or board wipe; Lightning Storm and Super Polymerization can add a second board
  • After siding: No sideboard is registered, so there is no post-side plan; the deck cannot adapt after game one

Why it scores here

The deck opens a functional Chimera line reasonably often: the 21 archetype-core copies have about a 92% chance of at least one in a 5-card opening hand, and three searchers (Gazelle, Berfomet, Nightmare Apprentice) plus Chimera Fusion give a real two-card bootstrap. Its strongest feature is interaction on the system level, with 12 hand traps and about 79% odds of at least one in a 6-card going-second hand, which earns the going-second and interaction scores. Conversion and floor are not measured because there are no recorded boards, so ceiling and median stay near the midpoint as Inferred estimates. The score is capped low because the list is illegal: Ash Blossom and Super Polymerization are each run three times against a limit of two, and the deck has no side deck. No points were earned from popularity or meta share, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core-archetype card in a 5-card hand) ≈ 0.92; Gazelle/Berfomet/Nightmare Apprentice searchers at 3 copies; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 28 distinct main-deck cards with 12 hand traps and 25 Level-0 spell/trap slots; bricking is plausible but unmeasured (Inferred)
D3 Combo Conversion & Ceiling 50 Fusion ceiling via Chimera Fusion plus Fusion Extra Deck monsters; no recorded boards to confirm the best line (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so floor and median are text-only inference with no power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 50 12 hand traps and multiple negate effects give some redundancy, but no independent second line was measured (Inferred)
D6 Resource Economy, Recovery & Grind 48 Searchers and GY Chimera Fusion recursion support rebuilding; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Evenly Matched, Solemn Judgment and Heretical Phobos Covos give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density ≈ 0.79 at 6 cards; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Chimera the King of Phantom Beasts 2100 ATK, Magnum 2800, Guardian Chimera 3300 ATK, Super Starslayer 2900 ATK; closing power depends on Fusion summoning (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 main cards inside the 40–60 range with 0% exact-name archetype purity and 70 off-archetype copies across Chimera/Mulcharmy/Cyclone; flexibility is low (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 8 Fusion, 4 Link, 2 XYZ, 1 Synchro; mostly coherent but with off-theme Synchro and XYZ slots (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines with hand-trap timing decisions; complexity is moderate-high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-10); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.2, then Illegal cap via modifiers -12 → 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype access is high, with three searchers and Chimera Fusion at 3 copies
  • Dense hand-trap package gives strong going-second interaction
  • Layered negation and removal across Main and Extra Deck

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • No side deck, so no post-side adaptation
  • Low archetype purity with many off-theme cards
  • No recorded boards, so combo ceiling and floor are unverified

Critical choke points

  • Chimera Fusion plus Fusion Extra Deck monsters: the main line depends on one Spell card and specific Extra Deck materials
  • Ash Blossom and Super Polymerization exceed the legal copy limit, so the list cannot be played as built in OCG
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (or a legal non-copy-limited card) Brings the list within the OCG Semi-Limited copy limit of 2; the deck is Illegal as built
2 1 copy of Super Polymerization None (or a legal non-copy-limited card) Brings the list within the OCG Semi-Limited copy limit of 2; the deck is Illegal as built
3 None A 6–15 card Side Deck Gives the deck a post-side plan and lets it answer the hand-trap-heavy matchups it currently cannot adapt to

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; Ash Blossom and Super Polymerization each run 3 copies against a limit of 2; Card text and stats for the Chimera line and hand traps; Archetype core presence: 7 of 12 core cards in the deck
  • Inferred: Hypergeometric starter and hand-trap odds; Going-second interaction density; Engine coherence and brick risk from the composition
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN, so going-first and going-second signals are Inferred No side deck is registered, so post-side strength cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top