Magical Musket Deck #767629 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Santa Claws x2
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Fiendsmith's Sanct x2
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x1
- Magical Musket - Cross-Domination x1
- Mistaken Arrest x2
- Mystical Space Typhoon x1
- Pot of Sloth x1
- Radiant Typhoon Vision x3
- The Fallen & The Virtuous x2
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Ars Magna "Philosophorum" x1
- Dimensional Barrier x1
- Dominus Purge x3
- Dominus Spark x2
- Fiendsmith Kyrie x1
- Magical Musket - Crooked Crown x1
- Magical Musket - Desperado x1
- Magical Musket - Last Stand x1
- Red Reboot x1
- Solemn Judgment x1
Extra Deck (12)
- Albion the Branded Dragon x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Magical Musket Mastermind Caspar x1
- Magical Musketeer Max x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43.2 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fiendsmith Extra Deck Fusion/Link pressure (Rextremende, Lacrima, Agnumday) and Magical Musket field-control backed by Mulcharmy draw; Ecclesia and the Dark Dragon Synchro beatdown; Caesar and Albion are present but illegal and cannot be counted on
- Turn 1 (going first): Open Fiendsmith or Musket starter, use Fiendsmith's Tract / Engraver for search, then hold Ash Blossom, Solemn Judgment and Red Reboot as interaction; no combo boards are recorded to confirm this line
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll & Lock Bird, Red Reboot) to break the opponent's first summon and then rebuild with Mulcharmy draw
- Recovery: Musket and Mulcharmy monsters recur through Magical Musket searchers and Mulcharmy draw effects; no recorded recovery sequence exists to verify this
- After siding: Not evaluable: the deck runs zero side-deck cards
Why it scores here
This OCG list is illegal as submitted: Albion the Branded Dragon and D/D/D Wave High King Caesar are Forbidden and each is run once, so it does not receive a normal Final Contextual score and is capped low as a structural-only read. Structurally it has real interaction density, with 7 hand traps and 18 removal-text cards, and its Midrange shell can reach Fiendsmith and Musket starters, but the three archetype engines (Musket 13, Fiendsmith 11, Mulcharmy 6 of 55 main-deck copies, 19.4% exact-name purity) compete for hand space and do not form one connected engine. The 25% hypergeometric chance of a 3-copy starter in a 5-card opening hand is a Inferred consistency estimate, and no recorded boards exist to show what the deck converts into. The score comes from consistency, interaction and the system as a whole, not from averaging the card scores and not from archetype popularity, which the evidence does not measure. The empty side deck caps post-side adaptability near zero.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 3-copy starter in 5-card opening hand) = 0.2529 and the core group is 0.9318 open, but starters are split across three archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 23 singleton main-deck cards plus 31 level-0 Spell/Trap cards suggest a high proportion of non-functional opening hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards exist, so ceiling is read only from card text, e.g. Ecclesia and Rextremende effects (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos_evidence median or power distribution is available, so the floor is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 7 hand traps and Mulcharmy draw provide some redundancy, but the lines depend on a few 3-copy starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Draw and search text (Mulcharmy, Caspar, Pot of Sloth, Necroquip) gives some regeneration, though no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Ghost Ogre, Maxx C, Droll, Solemn and Red Reboot, with 18 removal-text cards, give dense layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is strong (P >=1 hand trap in 6-card hand = 0.5767) but no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing relies on Fiendsmith's Rextremende (3000) and Ecclesia (2500), but the two strongest Extra Deck closers are Forbidden (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main with 36 distinct cards and 19.4% exact-name archetype purity is inefficient for a single engine (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 12 Extra cards including 2 Forbidden monsters and 6 Link-Summon options, with 4 core cards from the usage list missing (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty (0 cards) so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament_context or dated metagame sample exists, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 30 | Three engines, forbidden-card corrections, and a 55-card main produce many decision points, so repeatability is weak (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43.2, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural(43.2) + 0.20*TournamentReliability(35) = 41.6, then banlist-exposure modifier -12 = 29.6, rounded to 30; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (7 hand traps, 11 negation-text cards)
- Multiple draw and search sources (Mulcharmy, Caspar, Doc, Pot of Sloth)
- Extra Deck covers Link, Fusion, Synchro and Xyz options
Weaknesses
- Illegal as built: two Forbidden Extra Deck cards
- Three engines (Musket, Fiendsmith, Mulcharmy) share a 55-card main deck at 19.4% exact-name purity
- Empty side deck
- No recorded boards or matchup data to verify any combo claim
Critical choke points
- Single-copy Limited starters and interaction (Fiendsmith's Lacrima, Engraver, Tract) cannot be replaced once used
- Fiendsmith monster access depends on Tract or Engraver search, which are 1-copy cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | D/D/D Wave High King Caesar | Legal Extra Deck Link or Fusion monster from the Fiendsmith or Musket core | Forbidden in OCG; the list cannot be legally played until it is removed |
| 2 | Albion the Branded Dragon | Fiendsmith's Sequence or Magical Musket Mastermind Caspar, both in the usage core and currently absent | Forbidden in OCG; the usage core shows these cards are standard for this archetype |
| 3 | Off-archetype tech cards (for example Hey, Space Trunade!, Triple Tactics Thrust, Dominus Spark) | A small side deck (about 15 cards) with Musket-specific answers | The side deck is empty, so post-side adaptation is impossible; purity is 19.4% |
Evidence & confidence
- Verified: Main 55, Extra 12, Side 0 counts vs OCG size rules (main 40-60, extra 0-15, side 0-15); Albion the Branded Dragon and D/D/D Wave High King Caesar are Forbidden and each run once; Ash Blossom and The Fallen & The Virtuous run at 2 copies, within Semi-Limited limit; Hypergeometric draw odds and card text from the evidence pack
- Observed: Usage stats: 60% of core cards present (15 of 25), with Fiendsmith's Requiem, Agnumday, Sequence and Max missing from core
- Inferred: Consistency and brick estimates from composition and probabilities; Interaction quality from card text; Going-second value from hand-trap density
- Provisional: Meta Power and format fit: no tournament_context or dated metagame sample
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so no post-side evidence exists Deck title is null
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