Secret Six Samurai Deck #767625 — Yu-Gi-Oh! OCG
57 Main, 14 Extra, incl. Anarchist Monk of the Six Samurai x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Fire Flint Lady x1
- Grandmaster of the Six Samurai x1
- Legendary Secret of the Six Samurai x1
- Legendary Six Samurai - Mizuho x1
- Legendary Six Samurai - Shinai x2
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x2
- The Six Samurai - Kamon x1
- The Six Samurai - Zanji x1
- Anarchist Monk of the Six Samurai x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Secret Six Samurai - Fuma x1
- Secret Six Samurai - Genba x1
- Shien's Squire x1
- Tactical Trainer of the Six Samurai x2
- Asceticism of the Six Samurai x2
- Blustering Winds x1
- Cunning of the Six Samurai x1
- Gateway of the Six x1
- Mystical Space Typhoon x1
- Raigeki x1
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x2
- Six Samurai United x3
- Six Strike - Double Assault x2
- Snatch Steal x1
- Temple of the Six x1
- Terraforming x1
- The A. Forces x1
- United We Stand x1
- Dark Bribe x1
- Divine Wrath x1
- Double-Edged Sword Technique x1
- Draining Shield x1
- Return of the Six Samurai x1
- Shadow Spell x1
- Six Strike - Sextuple Barrage x1
- Solemn Judgment x1
- Trap Hole x1
Extra Deck (14)
- Secret Six Samurai - Rihan x1
- Accesscode Talker x1
- Arcana Extra Joker x1
- Battle Shogun of the Six Samurai x1
- Angel of Zera x1
- Kuibelt the Blade Dragon x1
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x1
- Legendary Six Samurai - Shi En x1
- Leo, the Keeper of the Sacred Tree x1
- Mighty Warrior x1
- Evilswarm Exciton Knight x1
- Shadow of the Six Samurai - Shien x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.5 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Six Samurai / Secret Six Samurai board of Level 4 or lower monsters that feeds Synchro, Xyz and Fusion bosses (Shadow of the Six Samurai - Shien, Legendary Six Samurai - Shi En, Secret Six Samurai - Rihan, Arcana Extra Joker) (Inferred from card text); Bushido Counter spells (Shien's Dojo, Six Samurai United, Temple of the Six) and Grandmaster-based recursion to convert a stalled board (Inferred from card text)
- Turn 1 (going first): Open on Six Samurai starters (Anarchist Monk, Tactical Trainer, Shien's Smoke Signal searches) to reach a Synchro or Xyz boss on turn 2 while Ash Blossom and Effect Veiler hold up responses (Inferred; no combo boards supplied)
- Turn 2 (going second): Use Ash Blossom, Effect Veiler, Solemn Judgment, Divine Wrath and Dark Bribe to break the opponent's first engine, then rebuild a Six Samurai board from the GY through Return of the Six Samurai and Double-Edged Sword Technique (Inferred)
- Recovery: Recursion from the GY via Cunning of the Six Samurai, Grandmaster of the Six Samurai and Secret Six Samurai - Hatsume, with Gateway of the Six supplying Bushido Counters (Inferred from card text)
- After siding: Not assessable: the deck runs zero Side Deck cards, so no post-side plan exists in the evidence
Why it scores here
Structural scores were computed on the system (engine access, brick risk, interaction, resilience and resource recovery) and were not averaged from individual card scores. The deck reliably reaches a Six Samurai starter in most openings (archetype-core P(at least one in hand of 5) is about 0.98, Inferred) and carries strong interaction density (10 negation-text and 23 removal-text cards, 6 hand traps). Efficiency is held back by 65 off-exact-name copies, several splash spells and five off-theme Extra Deck monsters, and there is no side deck. The final score is capped at 30 because the list is Illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so this is a theoretical/structural-only read. Archetype popularity (17 of 22 core cards present) did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archetype-core group P(at least one in hand of 5) = 0.984 across 31 copies; several Six Samurai starters with 2 to 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Non-engine spells and traps are 32 of 57 Main cards and 3-copy Ash Blossom is a dead card when not needed; brick proxy about 0.016 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only: Synchro/Xyz/Fusion bosses after Six Samurai starters (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so median output is unmeasured and set conservatively below the ceiling (Inferred, text-only) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starter routes (Monk, Trainer, Smoke Signal, Kizaru, Fuma) and recursion via Grandmaster and Hatsume (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | 18 searcher-text cards and GY recursion through Return of the Six Samurai and Cunning (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | 10 negation-text and 23 removal-text cards plus 6 hand traps; Ash Blossom and Effect Veiler are both over- and under-supported by the copy limit (Verified flags, Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap density: 6 hand-trap cards, P(at least one in hand of 6) = 0.504 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK 1900 to 2800 across Synchro/Xyz/Fusion/Link; direct-pressure text limited (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 Main cards across 41 distinct names; 65 off-exact-name copies, compact engine absent (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 Extra Deck cards, 8 Synchro, 3 Link, 2 Xyz, 1 Fusion; about 5 off-theme monsters (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards run, so no post-side adaptability exists (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several sub-archetype engines (Six Samurai, Secret Six Samurai, Six Strike, Lswarm) and multi-step Extra Deck lines (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, disclosed as a descriptive blend not a weight mix. Structural ≈ 56.5, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist / copy-limit exposure (-6); Engine conflict (-2). Final formula: Unrestricted: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 0.80*56.5 + 0.20*50 - 8 = 47.2; Illegal cap applied, score = 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core access is high: about 0.98 probability of at least one core card in a 5-card opener (Inferred)
- Dense negation and removal coverage: 10 negation-text, 23 removal-text, 6 hand traps
- Multiple recursion routes through the GY and Bushido Counter spells
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring copy count exceeds the OCG Semi-Limited limit
- Low purity and high off-archetype count (65 copies) dilutes the engine
- No side deck, so no post-side plan
- Five off-theme Extra Deck monsters compete for limited Extra slots
Critical choke points
- A single Six Samurai starter-to-boss line; if the board is cleared before a boss lands, recovery depends on GY recursion (Inferred)
- Legal status: the list cannot be played as built until the third Ash Blossom is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1x Six Samurai or Shien card (text-supported) or none | Restores legality; the Semi-Limited limit is two copies |
| 2 | Off-theme splash (e.g. Raigeki, Snatch Steal, United We Stand) | Additional Six Samurai core cards (e.g. Legendary Lord Six Samurai - Kizan, which is 100% core in usage stats but absent) | Raises purity and engine consistency; Kizan is listed as core but not run |
| 3 | One off-theme Extra Deck monster | Legendary Lord Six Samurai - Enishi or Battle Shogun of the Six Samurai | Keeps Extra Deck summons on-archetype; usage stats show these as common core-adjacent cards |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring: 3 copies vs Semi-Limited limit of 2 (OCG); Main 57 / Extra 14 / Side 0 within OCG size rules; Archetype purity 8.5% exact name; 65 off-exact-name copies; 17 of 22 usage-stat core cards present (77.3%); Gateway of the Six, Reinforcement of the Army, Solemn Judgment, Terraforming are Limited with 1 copy each (legal)
- Inferred: Archetype-core opening-hand probability 0.984; Starter diversity and recursion routes from card text; Going-first and going-second plans from card text and probabilities; Structural dimension scores D1 to D14 (text and hypergeometric based, no recorded boards)
- Provisional: Matchup and format-fit score (D13) without a dated meta sample; Tournament reliability (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown No Side Deck supplied; post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype label used as the reference
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