Therions Deck #767620 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Artifact Lancea x3, Cyber Dragon Core x3, K9-17 Izuna x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x2
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Therion "King" Regulus x1
- Disablaster the Negation Fortress x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- "A Case for K9" x1
- Chaotic Elements x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x1
- Pot of Sloth x1
- Power Bond x1
- Triple Tactics Thrust x1
- Infinite Impermanence x2
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Clockwork Knight x1
- Gorgon of Zilofthonia x1
- Qliphort Genius x1
- S:P Little Knight x1
- Chaos Angel x1
- CXyz Hope Chaos Barian Dragon x1
- Cyber Dragon Nova x1
- Imperial Princess Quinquery x1
- K9-17 "Ripper" x1
- Number C101: Silent Honor DARK x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Boss monsters from the Extra Deck (Chimeratech Rampage, Chaos Angel, Therion King Regulus, Vallon, Cyber Dragon Nova is not in the list) reached through Power Bond, Fusion or Link routes; none of this is confirmed by recorded boards.; Hand-trap and negation control that trades 1-for-1 with the opponent's engine until a boss lands.
- Turn 1 (going first): Open on a searcher (Chaotic Elements, Cyberdark Realm, Cyber Dragon Core, Infinite Impermanence as a set-up trap) into a level 5 body or Cyber Dragon, then Link or Xyz from the Extra Deck. Hand traps are held for the opponent's turn, so the going-first turn is light on interaction.
- Turn 2 (going second): Hold Ash Blossom, Droll and Ghost Belle or Infinite Impermanence as hand traps against the opponent's first board, then use Regulus or Druiswurm as the answer. This plan depends most on the hand-trap count.
- Recovery: Search through Cyberdark Claw, Cyber Dragon Herz and Clockwork Night (the GY-recursion pieces) and Ghost Belle from the GY. These are text-only reads, not recorded lines.
- After siding: No side deck. Post-side adaptation is not possible in this list as submitted.
Why it scores here
This deck was capped because it is Illegal: Ash Blossom and K9-17 Izuna each run 3 copies against an OCG limit of 2, so the score is theoretical and structural-only. Its structural read comes from a consistent searcher density (24 searcher-text cards; P(at least one searcher in a 5-card opening hand) is about 0.95, Inferred) and a 12-card hand-trap and negation suite that covers the opponent's going-second and first-board interaction. Its ceiling and median cannot be measured because no recorded boards exist. The Extra Deck has a boss-monster package, but the Therion identity is a single card and the main deck is spread across about 10 sub-archetypes (Cyber Dragon, K9, Cyberdark, Mulcharmy, Bystial and others), which weakens engine cohesion and makes the list hard to pilot. Popularity and archetype share earned no points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in a 5-card hand) ≈ 0.95 and P(at least one core-group card) ≈ 0.60, but the core is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 hand traps and 16 tech cards compete for the same hand slots; P(hand-trap in a 6-card hand, going second) ≈ 0.78 with a high dead-card risk on the opponent's turn (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; the ceiling is a text-only read of Power Bond, Chimeratech Rampage and Regulus with 1-copy Cyber Dragon bodies (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so no median or power distribution exists; the floor is undetermined (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and GY recursion (Cyberdark Claw, Ghost Belle, Clockwork Night) give some redundancy after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Searchers and Pot of Sloth give card flow, offset by a Power Bond self-damage cost and off-archetype spend (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash, Infinite Impermanence, Droll, Disablaster, Lightning Storm, Harpie's Feather Duster and Ghost Belle cover negation and destruction; the layers are shallow and 1-copy (Inferred, semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps favour going second; Lightning Storm and Duster handle boards of Spells and Traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500-3500 ATK bosses (Regulus, Druiswurm, Magnamhut, Chaos Angel) close games, but the Extra access is unverified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 56 main cards with 36 distinct, 23 singletons and 7 triples, spread across about 10 sub-archetypes; low compactness (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 14 Extra Deck cards across Link, Xyz, Fusion and Synchro, with at least 6 that need specific material (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (Verified); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-route decisions and a hand-trap timing puzzle raise the pilot load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Stun secondary (structural only; the Stun weights were not used). Structural ≈ 47, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (cap) (-10); Engine conflict / sub-archetype spread (-2). Final formula: Illegal: capped, theoretical/structural-only. 0.80*Structural(47) + 0.20*TournamentReliability(35) ≈ 45 before modifiers, then −12 modifiers → 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 24 searcher-text cards give high access to a plan in the opening hand (Inferred)
- 12 hand traps plus negation and removal text cover the opponent's interaction (Inferred)
- Extra Deck has several 2500-3500 ATK bosses and Power Bond gives a big Fusion route (Verified card text, Inferred use)
Weaknesses
- Illegal copy limits on Ash Blossom and K9-17 Izuna (Verified)
- No side deck, so no post-side plan (Verified)
- Therion identity is a single card (Verified)
- Sub-archetype spread across about 10 groups weakens engine cohesion (Verified composition, Inferred consequence)
- Only 1 copy of many key engine pieces; 23 singletons (Verified)
Critical choke points
- Fusion and Power Bond route rests on 1-copy Cyber Dragon monsters (Inferred)
- Going-second plan depends on hand traps that become dead cards on the opponent's turn (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna | One legal 1-copy replacement, or leave empty | Makes the list legal under the OCG copy limit, which removes the Illegal cap |
| 2 | Off-archetype singletons spread across K9, Mulcharmy and Bystial | Consolidate onto one core (Cyber Dragon or K9) and add a 15-card side deck | Improves engine cohesion and adds a post-side plan |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and K9-17 Izuna at 3 copies vs limit 2; Main 56, Extra 14, Side 0 within OCG size rules; Archetype purity 0% exact-name; 36 distinct main cards; Card text for the searcher, hand-trap and negation roles
- Inferred: Searcher access P ≈ 0.95 in a 5-card opening hand; Hand-trap dead-card risk and brick estimate; Fusion and Power Bond route reliability; Engine cohesion read across sub-archetypes
- Provisional: Meta and format fit (no dated meta); Going-first and going-second power splits
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent One passcode (10443957) unresolved; counted as main without card data No win-rate telemetry; going-first and going-second splits are Inferred Meta Power provisional; no dated metagame sample
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