Odd-Eyes Deck #767606 — Yu-Gi-Oh! OCG

53 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Supreme King Dragon Darkwurm x3, Supreme King Gate Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-based Supreme King Z-ARC (4000 ATK) or Odd-Eyes 4000 ATK Extra Deck monsters, reached through Pendulum Zone setups and searchers; Xyz/Synchro boards from the Magician and Odd-Eyes Extra Deck monsters
  • Turn 1 (going first): Set Pendulum scales with Supreme King Gate Magician or Double Iris-type scales, then search Pendulum monsters with Pendulum Call or Astrograph and extend into Z-ARC
  • Turn 2 (going second): Hand traps (Ghost Belle, Droll and Lock Bird) and Harpie's Feather Duster or Super Polymerization to break the board, then a Pendulum Summon into a large Extra Deck monster
  • Recovery: Searchers (21 copies of searcher text) rebuild the Pendulum Zones and Extra Deck summons from the Deck
  • After siding: Not evaluable: side count is 0, so there is no post-side plan

Why it scores here

The deck is scored as a system: its Pendulum core (Magician, Supreme King and Odd-Eyes scales, with 21 searcher-text cards) gives a reasonable chance of a live Pendulum Zone by turn 2, and the recorded-combo data is absent, so the ceiling and median come only from text reading and are marked inferred. Interaction is dense (13 negation-text cards, 26 removal-text cards and 4 hand traps), which supports the end-board and going-second scores. The archetype purity is low (11.4% exact name, with the rest spread across Magician, Supreme King, Odd-Eyes and generic cards), so the deck is a hybrid rather than a pure engine, and the score reflects that. Popularity and archetype usage did not add points: the usage data shows several standard core cards missing, and the Extra Deck is one over the OCG limit. No card scores were averaged. The deck is Illegal (16 Extra Deck cards against a maximum of 15), so the final score is capped at 30 and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher in 5-card opening hand) is about 0.93; Pendulum starters are 3-copy (0.26 each) and Pendulum Call adds a second route (Inferred)
D2 Opening-Hand Quality & Brick Management 55 25 singleton main cards, 27 level-0 spell/trap slots and 14 Pendulum monsters give moderate brick risk and some redundancy (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards, so ceiling is text-only and uncertain (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; kept below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 21 searcher-text cards and several independent Pendulum routes give moderate recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Pendulum recursion regrow resources, but Pendulum Call and Dark Ruler No More cost cards (Inferred)
D7 End-Board & Interaction Quality 68 13 negation-text cards, 26 removal-text cards and 4 hand traps (Droll and Lock Bird, Ghost Belle) give layered interaction (Verified flags and Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second plan relies on hand traps, Harpie's Feather Duster and Super Polymerization, with no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Supreme King Z-ARC and Odd-Eyes Arcray Dragon reach 4000 ATK, but no end-board evidence exists (Verified stat with Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 54 main cards within the 40-60 range; 27 level-0 spell/trap slots and 3-copy engine cards are compact but not very flexible (Verified counts with Inferred read)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 16 cards against a maximum of 15 (Illegal), and spans Fusion, Synchro, Xyz and Link (Verified)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or archetype meta-share data, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Pendulum scales, several Extra Deck types and chains of searches add decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approximate, disclosed for the Structural calculation). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No side deck (-6); No recorded combos or meta sample (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51, then modifiers -10 = 41, then capped at 30 because the deck is Illegal (Extra Deck 16 > 15)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Pendulum-route count gives a high chance of a live Pendulum Zone
  • Layered interaction: 13 negation-text cards, 26 removal-text cards and 4 hand traps
  • Two 4000 ATK Extra Deck threats (Supreme King Z-ARC and Odd-Eyes Arcray Dragon)

Weaknesses

  • Illegal: Extra Deck has 16 cards against a maximum of 15
  • Low archetype purity (11.4% exact name); 62 off-archetype copies make the engine less coherent
  • No side deck
  • Standard usage core is missing: Odd-Eyes Absolute Dragon, Beyond the Pendulum, Exceed the Pendulum and Performapal Skullcrobat Joker

Critical choke points

  • Pendulum Zone setup: if no Pendulum monster is in hand or Deck, the Pendulum engine stalls
  • Legality: the deck cannot be played in OCG until the Extra Deck is cut to 15
Priority Remove Add Reason
1 One Extra Deck card (e.g. Mudragon of the Swamp, which is off-archetype) Nothing; the Extra Deck must be 15 or fewer to be legal Restores legality so the deck can receive a normal score
2 One off-archetype generic card (e.g. Cup of Ace or Upstart Goblin) One Odd-Eyes or Pendulum-enabler from the usage core (e.g. Beyond the Pendulum) Improves archetype coherence and matches the usage core
3 Nothing Side deck of 3-5 cards (e.g. extra hand traps or Droll-style answers) Gives a post-side plan so D12 can be scored

Evidence & confidence

  • Verified: Extra Deck count is 16 against a maximum of 15 (Illegal); All restricted cards are legal in copy count (Astrograph Sorcerer, Droll and Lock Bird, Harpie's Feather Duster, Super Polymerization); Archetype purity is 11.4% exact name
  • Observed: No boards recorded, so no observed combo frequency exists
  • Inferred: Searcher and Pendulum consistency estimates (hypergeometric); Interaction density from card text; Going-second hand trap value (0.385 for 1+ hand trap in 6 cards)
  • Provisional: Meta Power (no dated sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: Extra Deck is 16 (over the OCG maximum of 15), so the deck is Illegal and only a structural read is possible One passcode (16178681) in CardIDList could not be resolved to a card and is counted as Main Data inconsistency: Odd-Eyes Vortex Dragon (53262004) appears in the Extra Deck list but is reported as missing from the usage core No combos supplied; combo ceiling, median and board-per-starter are text-only No tournament link; archetype meta-share and per-pilot records are absent No side deck; post-side plan cannot be scored Meta Power is Provisional (no dated metagame sample)

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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