Hecahands Deck #767596 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Hecahands Jauzah x5, Hecahands Gaigas x3, Hecahands Ibtel x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Diabellze the Original Sinkeeper x1
- Emissary from the House of Wax x1
- Hecahands Breus x1
- Hecahands Gaigas x3
- Hecahands Godos x2
- Hecahands Ibtel x3
- Hecahands Mankibuel x2
- Hecahands Yadel x1
- Maiden of the Millennium Moon x3
- Master Tao the Chanter x1
- Mulcharmy Fuwalos x3
- Nightmare Apprentice x3
- Nightmare Magician x1
- Vouiburial, the Dragon Undertaker x1
- Tao Tao the Chanter x1
- Change of Heart x2
- Eye of Illusion x2
- Forbidden Droplet x3
- Hecahands Tartaros x1
- Illusion Gate x1
- Nightmare Hands x2
- Spell Card "Monster Reborn" x3
- Triple Tactics Thrust x2
- Compulsory Evacuation Device x1
- Dark Bribe x3
- Hecahands Bait x1
- Ib'al-Hecahands x1
- Mirage Mirror Force x1
- Silhouhatte Trick x1
- Yad'al-Hecahands x1
Extra Deck (18)
- Hecahands Dandalos x2
- Hecahands Jauzah x5
- Hecahands Xeno x1
- Black Luster Soldier - Soldier of Chaos x1
- Rahamu, Envoy of the Sacred Tome x1
- Silhouhatte Rabbit x1
- Chaos Angel x1
- Diabell, Queen of the White Forest x1
- Poplar of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Dhampir Vampire Sheridan x1
- Kerzebs, the Gaoled Glutton x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Blind-Second/OTK
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion-summon Hecahands Fusion Monsters (Dandalos, Xeno, Jauzah) and push through with large ATK bodies that cannot be destroyed by battle; Link and Synchro beaters (Black Luster Soldier, Chaos Angel, Diabell) and Control-steal effects (Change of Heart, Dandalos, Mankibuel side)
- Turn 1 (going first): Open a Hecahands starter (Ibtel, Yadel, Mankibuel) or a searcher, search or revive a Hecahands fusion path, and protect the board with Yad'al or Ib'al-Hecahands traps
- Turn 2 (going second): Use Ib'al-Hecahands or Yad'al-Hecahands to negate the opponent's first monster or Spell/Trap, then Fusion Summon into a board-breaking monster
- Recovery: Recover from a single disruption through the Hecahands Tartaros and Hecahands Yadel searchers, plus graveyard-triggered revival from Ibtel and Yadel
- After siding: Not evaluable: the deck has zero side deck cards, so there is no post-side plan
Why it scores here
The deck is scored as a system on its Hecahands engine: the archetype core (9 copies) gives about a 63 percent chance of at least one core card in a 5-card opening hand, and 8 searcher-text cards add about a 58 percent chance of a searcher in hand (Inferred from hypergeometric estimates). Negation and removal text across 10 negation and 14 removal cards gives real interaction, but there are no hand traps and no side deck, so the deck cannot adapt after game one. No recorded boards exist, so the combo ceiling and median are text-only inference and are kept deliberately modest. Popularity did not earn points: the archetype core is present in 6 of 8 usage-stat core cards, which confirms the list is real but does not make it strong. The deck is Illegal (Jauzah over the copy limit and an 18-card Extra Deck), so the structural read is capped and reported as theoretical only. No card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of 9 archetype core cards in 5-card hand) = 0.63; 8 searcher-text cards P(>=1) = 0.58 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 singleton main-deck cards and 11 Extra Deck cards with conflicting Fusion requirements; no brick count computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling read from text only, Hecahands Xeno and Dandalos fusion lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured and is kept below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Five separate starters (Ibtel, Yadel, Tartaros, Ib'al and Yad'al traps) give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and recursion through Ibtel and Yadel are present, but Fusion material costs are heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 10 negation-text and 14 removal-text cards; 0 hand traps and 0 floodgates (Verified flags, Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 45 | Ib'al and Yad'al traps are the only going-second answers; no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Breus at 2800 ATK, Dandalos at 2900, Xeno at 3400, all with battle indestructibility text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 52-card Main Deck within the 40-60 OCG range; 25 Level 0 cards add spell and trap density (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 18 Extra Deck cards exceed the 15 maximum; 5 copies of Jauzah is over the copy limit (Verified legality) |
| D12 | Side Deck Adaptability | 15 | Zero side deck cards; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Fusion, Link, Synchro and Xyz paths with several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Extra Deck overflow (-3); Over-limit copies (-2); No side deck (-2). Final formula: Illegal cap: Structural 48 (Midrange profile) with Meta provisional; the normal 0.80*Structural + 0.20*TournamentReliability read (about 47) is capped to 30 as a theoretical, structural-only score because the deck is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core of 9 copies gives about a 63 percent chance of a core card in the opening hand
- Five separate starters give several independent lines
- Large fusion and synchro bodies with battle indestructibility close games
- Negation and removal text across 24 cards gives real interaction
Weaknesses
- Illegal as built: Jauzah at 5 copies and an 18-card Extra Deck
- No hand traps and no floodgates, so going-second interaction is thin
- No side deck, so there is no post-side plan
- Fusion material costs make the early game heavy
Critical choke points
- Fusion Summon depends on the Extra Deck being within the legal limit; the current build cannot be played
- Hecahands Tartaros and Hecahands Yadel are the main searchers, and a single removal effect on them slows the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Hecahands Jauzah and 1 other Extra Deck card | Nothing in the Extra Deck | Brings the deck back to the 3-copy limit and the 15-card Extra Deck maximum so it becomes legal |
| 2 | 1 copy of Compulsory Evacuation Device | A hand trap or a side deck card | Adds going-second interaction and a side plan, because the deck currently has zero hand traps and no side deck |
Evidence & confidence
- Verified: Deck is Illegal: Jauzah runs 5 copies against a limit of 3 and the Extra Deck holds 18 cards against a maximum of 15; Main Deck is 52 cards, inside the 40-60 OCG range; side deck is 0; Hecahands Jauzah, Dandalos, Xeno and Breus stats and battle-indestructibility text from the card excerpts
- Observed: Archetype usage stats: Yad'al-Hecahands and Ib'al-Hecahands each at 88.9 percent inclusion; 6 of 8 core cards present
- Inferred: At least one archetype core card in a 5-card hand is about 0.63 (hypergeometric, 9 copies); Interaction density is moderate from the negation and removal text counts; Going-second and recovery strength are inferred from the text, not measured
- Provisional: Meta Power is null; no dated metagame sample exists; Matchup fit is provisional without tournament data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchups, brick or starter rates no side deck: post-side adaptability cannot be scored from data Meta Power is provisional unless a dated metagame sample is supplied
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