Code Talker Deck #767589 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Mulcharmy Fuwalos x3, Salamangreat Gazelle x3, Speedroid Terrortop x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Salamangreat Foxy x1
- Salamangreat Gazelle x3
- Salamangreat Jack Jaguar x1
- Salamangreat of Fire x2
- Salamangreat Spinny x1
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- Antihuman Intelligence ME-PSY-YA x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Salamangreat Weasel x2
- Cynet Mining x2
- Dark Ruler No More x2
- Foolish Burial x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Raigeki x1
- Salamangreat Burning Shell x1
- Salamangreat Circle x3
- Salamangreat Recureance x1
- Salamangreat Sanctuary x2
- Salamangreat Transcendence x1
- Upstart Goblin x3
- Will of the Salamangreat x1
- Infinite Impermanence x1
- Iron Thunder x2
- Salamangreat Rage x1
- Salamangreat Roar x1
Extra Deck (18)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Decode Talker Integration x1
- Fire Phoenix @Ignister x1
- Geonator Transverser x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Balelynx x2
- Salamangreat Heatleo x1
- Salamangreat Pyro Phoenix x2
- Salamangreat Raging Phoenix x2
- Salamangreat Sunlight Wolf x2
- Salamangreat Miragestallio x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link-chain Salamangreat board (Pyro Phoenix / Raging Phoenix 2800 ATK links) that clears the opponent's backrow and monsters, supported by Code Talker and Salamangreat link fodder; Salamangreat Miragestallio and Heatleo pressure once a Link-4 is down
- Turn 1 (going first): Salamangreat Circle or Gazelle/Terrortop searches a Salamangreat starter, then Link Summon through Salamangreat Sanctuary and Transcendence toward a Link-4
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) break the opponent's starter, then a Link-4 is rebuilt from the GY
- Recovery: Salamangreat monsters recur from the GY through Recureance, Weasel, Foxy and Sunlight Wolf effects, and Balelynx can banish from GY to protect Salamangreat cards
- After siding: Not evaluable: the deck runs no side deck (0 cards), so there is no post-side plan
Why it scores here
The score comes from the deck as a system and not from averaging card scores. The Salamangreat engine is the core: three-copy starters (Circle, Gazelle, Terrortop) give about a 27% chance of at least one in a 5-card opening hand, and a 78% chance of at least one searcher among 13. Interruption is handled by 9 hand traps and 14 negation-text cards, so the deck can keep converting after a single disruption. The ceiling of Link-4 Phoenix boards and the end-board removal are credible, but there are no recorded boards, so the median output is inferred rather than observed. The score is capped low because the list is illegal: an 18-card Extra Deck exceeds the OCG limit, Ash Blossom is over its copy limit, and Geonator Transverser is Forbidden. Popularity did not earn points: Code Talker exact-name purity is 2.9%, and the deck is mostly Salamangreat.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 3-copy starter in 5-card hand) = 0.27; P(at least one searcher) = 0.78; 2-card bootstrap via Circle/Gazelle (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 single-copy cards and a wide off-archetype spread (68 of 70 archetype-tagged copies off exact name) raise brick risk; full-brick rate not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Link-4 Pyro Phoenix and Raging Phoenix boards and Sanctuary/Transcendence loops suggest a strong ceiling, but no recorded combos exist (Inferred, semantic text read) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median power index or distribution is available; estimate rests on starter redundancy only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent starters and recursion through the GY, plus 9 hand traps, support continuing after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 13 searcher-text cards plus GY recursion (Recureance, Weasel, Foxy, Sunlight Wolf) give good resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 negation-text and 15 removal-text cards, with Infinite Impermanence and Harpie's Feather Duster for backrow, give broad interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps reach about 70% in a 6-card going-second hand; board breakers and negation support the second turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Two 2800-ATK Phoenix links and Miragestallio pressure, with Pyro Phoenix able to destroy the opponent's board (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 main cards with 16 tech and 2.9% exact-name purity; legal main size but diluted structure (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 18 Extra Deck cards exceed the 15-card limit, with 16 Link Monsters and 14 distinct Extra cards; legal flexibility is reduced (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck, so no adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable and Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link Summon sequencing with many decision points and branching GY recursion is demanding for a typical pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); extra-deck over size (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (-12) = 40, then capped at 25 because the list is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Salamangreat starters and searchers give high redundancy in the Salamangreat sub-archetype
- Strong interaction suite: 9 hand traps, 14 negation-text cards, 15 removal-text cards
- High-ATK Link-4 boards (2800 ATK Phoenix) with board-clearing effects
Weaknesses
- Illegal list: copy-limit and Extra Deck size violations plus a Forbidden card
- Low exact-name Code Talker purity (2.9%); the deck is effectively a Salamangreat build
- No side deck, so no post-side adaptation
- Large off-archetype tech package (16 tech cards) raises brick risk
Critical choke points
- Single Link-4 monster needed for the main board; the Extra Deck must be legal to build it
- Starter access depends on three-copy Salamangreat cards that are sparse in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Geonator Transverser | Any legal Link-2 Extra Deck card or none | Forbidden in OCG; the list cannot be legal while it is present |
| 2 | 1 Ash Blossom & Joyous Spring | 1 non-duplicate hand trap or a legal Salamangreat card | Ash is Semi-Limited at 2 copies; the third copy is an over-limit violation |
| 3 | 3 Extra Deck cards (lowest-impact Links, e.g., S:P Little Knight or Hiita) | None (Extra Deck to 15) | Brings the Extra Deck within the OCG maximum of 15 |
| 4 | Off-archetype tech with low impact (e.g., Cynet Mining) | A 15-card side deck with extra negation or Salamangreat disruption | Adds post-side adaptability, which the deck currently lacks |
Evidence & confidence
- Verified: Legality status Illegal: over copy limit (Ash Blossom 3 vs 2 legal; Geonator Transverser Forbidden) and Extra Deck 18 over 15; Card text for all listed cards, supplied by the deck evidence; Composition: 52 main, 18 extra, 0 side; 16 Link Monsters; 9 hand traps; 13 searchers; 14 negation; 15 removal
- Inferred: P(at least one starter in 5-card hand) ~0.27 for 3-copy starters, from the hypergeometric table; Consistency and brick estimates from the card mix; Ceiling and interaction quality from card text, without recorded boards
- Provisional: Meta Power (no dated meta sample); Matchup and format fit (D13) (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for this deck (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied no side deck: post-side performance cannot be assessed
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