Hecahands Deck #767580 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Hecahands Jauzah x4, Fiendsmith Engraver x3, Hecahands Ibtel x3. Created Oct 20, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Hecahands Fusion Monsters (Xeno, Dandalos, Jauzah) recovered through Mankibuel/Ibtel/Godos/Gaigas searches, backed by Fiendsmith and Kashtira follow-ups; Fiendsmith's Rextremende and Lacrima boards, with Chaos Angel and Photon Strike Bounzer as Extra-Deck finishers
  • Turn 1 (going first): Reveal a Hecahands monster to search or Special Summon, use Fusion or Link monsters for board, and keep Ash Blossom and Solemn Warning up against opposing Summons and activations
  • Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom, Solemn effects and Yad'al/Ib'al-Hecahands to stop the opponent's first engine, then rebuild through Hecahands revive effects
  • Recovery: Hecahands Gaigas, Godos and Ibtel revive or re-search through once-per-turn effects, and Fiendsmith GY recursion (Lacrima, Requiem) restores a board after interaction
  • After siding: Not assessable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

This is an illegal list, so the score is a structural read capped low and does not represent a playable Final Contextual score. The main deck has enough searchers (16 text hits, about 85% chance of at least one in a 5-card hand) and a Hecahands core that is 62% likely to appear in an opening hand, which supports the consistency and resilience dimensions. Interaction is dense (7 hand traps, 9 negation-text cards, Ash Blossom, Solemn, Droll, and Yad'al/Ib'al), which lifts the end-board score. Offensive closing is strong on paper (Xeno 3400, Chaos Angel 3500, Rextremende 3000), but no recorded boards exist, so the combo ceiling and median are text-only inferences. The deck earns no points for the Hecahands archetype's popularity or from averaging card scores, and the Forbidden Kashtira Fenrir plus 3-copy Limited and Semi-Limited staples are heavy negatives in the modifiers.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in 5-card hand) ≈ 0.85; P(Hecahands core open in hand5) ≈ 0.62; two-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 P(no core card in opening hand) ≈ 0.38 is a brick proxy; 27% exact-name purity and 3 Fiendsmith and Kashtira copies create conflicts (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion-based Hecahands routes to Xeno/Dandalos/Jauzah are text-supported; no recorded boards to measure ceiling (Inferred)
D4 Combo Floor & Median Output 55 Median output unknown: no combos supplied, so only structural starter diversity informs this (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Several overlapping searchers and revive effects (Mankibuel, Ibtel, Godos, Gaigas, Yadel) give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Hecahands revive and Fiendsmith GY effects; netCardAdvantage data absent (Inferred)
D7 End-Board & Interaction Quality 72 7 hand traps, 9 negation-text cards, Solemn Warning and Solemn Judgment, Droll & Lock Bird, Yad'al/Ib'al-Hecahands (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 58 Solemn and Harpie's Feather Duster answer set-ups, Dandalos control steal is strong when going second; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Closing via Xeno 3400, Chaos Angel 3500, Rextremende 3000; Kashtira Fenrir Forbidden (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 50 53 main cards with 27 distinct; 3-copy staples heavy and main over copy limit for 5 cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 17 Extra cards exceed the 15-card OCG maximum; 4 Jauzah copies are over-limit (Verified legality)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype usage stats are context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Fusion, Link and Fiendsmith chains with many once-per-turn decisions (Inferred)

How the score was computed

Strategy profile: Midrange primary (≈80%), Combo secondary (≈20%) for the structural read. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); illegal-list cap (0). Final formula: Illegal list: normal formula 0.80*Structural(58) + 0.20*TournamentReliability(45) = 55.4, plus modifiers -10 = 45.4, then capped at 30 for an Illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.38 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (16 searchers, Hecahands revive effects), giving high starter access
  • Strong interaction suite: 7 hand traps, 9 negation-text cards, and Yad'al/Ib'al-Hecahands
  • High-ATK Extra Deck finishers (Xeno 3400, Chaos Angel 3500, Rextremende 3000)

Weaknesses

  • Illegal: copy-limit violations on 7 card entries and Extra Deck size 17 > 15
  • Forbidden Kashtira Fenrir run at 2 copies
  • No Side Deck, so there is no post-side plan
  • 27% exact-name purity; three sub-archetypes compete for slots

Critical choke points

  • Any Hecahands monster in hand is required for most Hecahands lines; the core is only 62% likely in a 5-card hand
  • The Limited and Semi-Limited staples (Engraver, Solemn, Ash) cap how many copies can legally run
Priority Remove Add Reason
1 Kashtira Fenrir (2 copies, Forbidden) Any legal Hecahands or Illusion monster Fixes a Forbidden-card violation that makes the whole list illegal
2 Engraver, Unicorn, Ash, Super Polymerization, Solemn Warning copies above legal limit; one Extra Deck card Legal copies (Engraver 1, Unicorn 1, Ash 2, Super Polymerization 2, Solemn Warning 2) and cut Extra Deck to 15 Brings the list within copy limits and the OCG 15-card Extra Deck size

Evidence & confidence

  • Verified: Illegal status and violation list (copy limits, Forbidden Fenrir, Extra Deck size 17); Main 53 / Extra 17 / Side 0 counts; Card text for key hand traps and searchers
  • Inferred: Hypergeometric starter, brick, and hand-trap probabilities; Structural dimension scores D1-D14; Going-first and going-second estimates
  • Provisional: Meta Power and matchup fit (no dated meta sample); Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first/second, matchups, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty (0 cards), so post-side scoring is not assessable

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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