Kaiju Deck #767572 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
22± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Large Synchro/Link boards (Trishula, Lancea, Gameciel, Zealantis) built on Ice Barrier and WATER-tuner lines; Hand-trap and negate-driven disruption that lets a single big Synchro or Link stick
  • Turn 1 (going first): Open with a searcher or Ice Barrier starter, convert into a Tuner plus non-Tuner Synchro, and hold Ash Blossom or Infinite Impermanence for the opponent's response
  • Turn 2 (going second): Use the hand traps (about 79% to hold at least one in a 6-card hand, Inferred) to break the opponent's first board, then Synchro through the resulting gap
  • Recovery: Revive Ice Barrier monsters from the GY with Freezing Chains and Speaker, and rebuild through Mulcharmy draws and Medallion searches
  • After siding: Not evaluable: the deck carries no Side Deck

Why it scores here

The deck's real strength is its interaction density: 12 hand traps and 15 removal or negate effects give it a high Going-Second hit rate (about 79% for at least one hand trap in a 6-card hand, Inferred), which supports its D7 and D8 scores. Its Synchro and Link ending (Trishula, Lancea, Gameciel, Zealantis) gives it real closing power, but it has no recorded boards, so the ceiling and median are text-only inference. Consistency is held down by a 20-card Ice Barrier core that does not fully overlap with its other engines, plus the 1.4% exact-archetype purity, which means many cards need a specific partner to function. The score is not based on Kaiju's popularity, and it was not produced by averaging card scores. The deck is Illegal in OCG because Ash Blossom and Dominus Impulse are each run three times against a two-copy limit, so the score is capped low and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in opening 5) ≈ 0.25; Ice Barrier and searcher text (4 searchers, Medallion) support a T1 bootstrap but no recorded boards exist (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 hand traps and 9 situational Traps make a fair share of opening hands partly dead; the 2-card bootstrap is not measured (Inferred)
D3 Combo Conversion & Ceiling 55 Conversion ceiling is inferred from text: Trishula and Lancea can banish or destroy several cards, but no combos were supplied (Inferred semantic read)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown and this value is a Provisional placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple negates (Ash Blossom, Infinite Impermanence, Evenly Matched, Ice Barrier) and a recursive GY engine give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects, Pot of Sloth and Foolish Burial Goods help regenerate resources; the grind value is text-derived (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 15 removal-text and 12 negation-text cards in the Main Deck, backed by the hand-trap flags (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-Second hand-trap coverage (about 79% per Inferred hypergeometric estimate) plus Gameciel and Zealantis board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 60 Trishula (2700 ATK), Lancea (3300 ATK) and Zealantis (2500 ATK) give strong end-boards, but the lack of a reliable finisher count keeps this moderate (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards across 25 distinct cards and 16 archetype or splash sub-groups; 1.4% exact-archetype purity lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 14 distinct cards; 11 Synchro and 4 Link are mostly single-copy flex, with decent coverage (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; Meta is Provisional and this value is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Ice Barrier interactions, Tribute-based Summons and hand-trap timing are demanding for a new pilot; no step-count data is available (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Stun secondary (about 80/20 for weighting, rounded to the Midrange profile). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-3); illegal_cap (-14). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*40 - 11 ≈ 39; Illegal cap applied (copy-limit violations), so the final score is set to 22 and labelled structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate package (12 hand traps, 12 negation-text cards) that supports Going-Second disruption
  • Strong Synchro and Link ending (Trishula, Lancea, Gameciel, Zealantis) with board-breaking and removal text
  • Multiple recursion and search lines around Ice Barrier that give some interruption resilience

Weaknesses

  • Illegal in OCG: Ash Blossom and Dominus Impulse exceed their copy limits
  • Low exact-archetype purity (1.4%) across many sub-archetypes, which weakens engine coherence
  • No Side Deck, so there is no post-side adaptability
  • Many hand traps and situational Traps are dead in some opening hands

Critical choke points

  • Ice Barrier starter access, since the engine depends on a small number of Ice Barrier monsters being drawn or searched
  • Going-First openings with no hand trap and no Ice Barrier starter, which leave the deck without a T1 line
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse Any legal non-limited card in the same slot, or a second copy of a 2-copy hand trap Restores legality; the deck cannot be fairly evaluated while it is Illegal
2 A low-impact Trap or Spell (for example, Foolish Burial Goods) A Side Deck with 3 to 5 targeted answers Gives the deck a post-side plan for best-of-3 play
3 A non-Ice-Barrier Tuner or Synchro that is not consistently summonable An additional Ice Barrier starter or searcher Raises starter access and reduces partner-dependent bricks

Evidence & confidence

  • Verified: The deck is Illegal: Ash Blossom and Dominus Impulse are each run 3 times against a 2-copy OCG limit; Main Deck 55 and Extra Deck 15 are within the OCG size rules; Side Deck is 0; Exact-archetype purity is 1.4%, with 69 off-archetype copies; Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight are Limited; Foolish Burial Goods is Semi-Limited
  • Inferred: The going-second hand-trap hold rate is about 79% from the hypergeometric estimate; The going-first starter access per 3-copy card is about 25% in the opening 5; The combo ceiling and board breaking are read from card text, not from recorded boards; Consistency and brick-rate estimates are text-derived
  • Provisional: Meta Power is null because no dated metagame sample was supplied; D4 median output and D13 matchup fit are Provisional placeholders; Tournament reliability is Provisional with no tournament link
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry for going-first, going-second, matchups, or brick and starter rates Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so the post-side plan cannot be evaluated

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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