Hieratic Deck #767561 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Hieratic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 46
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 46
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: No single engine. Blue-Eyes (Blue-Eyes White Dragon, Blue-Eyes Jet Dragon, Blue-Eyes Ultimate Spirit Dragon route) and Bystial beatsticks close the game once the hand-trap and Solemn wall has held the board.; Mulcharmy draw-and-disruption loop with Pot of Sloth card advantage in long games.
  • Turn 1 (going first): Open Sage with Eyes of Blue or Maiden of White for a Tuner, Normal Summon, and hold Ash Blossom, Infinite Impermanence, or Effect Veiler for the opponent's first engine. Pot of Sloth and Wishes for Eyes of Blue are the card-advantage backup.
  • Turn 2 (going second): Six-card hand with 11 hand traps and Solemn Judgment, Solemn Warning, Harpie's Feather Duster, Lightning Storm, and Dominus Spark as interaction. Go for stability, then convert via the Blue-Eyes Tuner line.
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the opponent summons, and Branded Regained and Majesty of the White Dragons rebuild the board after a clean wipe.
  • After siding: Not evaluable: the deck runs zero side cards, so no post-side plan exists.

Why it scores here

This is an illegal list: Ash Blossom & Joyous Spring is run three times against a limit of two, and The Bystial Lubellion three times against a limit of one, so the score is a structural read capped low and not a normal Final Contextual score. The structural read comes from the system as a whole rather than from averaging card scores: eleven hand traps and two Solemns give strong interaction and going-second resilience, while the Blue-Eyes and Bystial finishers supply closing power. The deck does not reliably open one functional plan, because the Blue-Eyes Tuner engine, the Bystial beatsticks, and the Mulcharmy draw cards are three separate partial engines with about 69 of 55 main-deck copies off the exact archetype name. Popularity or archetype label did not earn points: the Hieratic label matches one card, and no combo, win-rate, or tournament evidence exists to lift the score. The side deck is empty, so there is no post-side adaptation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher-text card in opening 5) ~0.69; Blue-Eyes Tuner starters at 3 copies each give ~0.25 per card for T1 access (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Mulcharmy and Bystial cards are dead without their sub-archetype core; 14 singleton/2-copy slots plus 17 tech cards widen the brick range (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in the export; the ceiling is a text-only read of Blue-Eyes Jet Dragon and Blue-Eyes Ultimate Spirit Dragon routes (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so median output is inferred from the mixed engine count and off-archetype density (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps plus Ash Blossom, Effect Veiler, and Infinite Impermanence give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth, Mulcharmy draw effects, and Droll & Lock Bird give card advantage; Branded Regained and Majesty help rebuild (Inferred)
D7 End-Board & Interaction Quality 70 11 hand traps, 2 Solemns, Harpie's Feather Duster, Dominus Spark, and Lightning Storm give layered interaction breadth (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage: P(at least one hand trap in 6 cards) ~0.76; Solemn and Duster cover board-breaking needs (Inferred)
D9 Offensive Pressure & Closing Power 58 Blue-Eyes White Dragon, Jet Dragon, and Bystial beatsticks give closing pressure, but only single copies of the top Extra finishers are run (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 29 distinct and 69 off-archetype copies; compact only as a toolbox, not as a coherent engine (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across 11 distinct names, many 1-copy; core Blue-Eyes Spirit and Tyrant Dragon present but flexibility is limited (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Zero side-deck cards; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; format fit is Provisional and archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Three partial engines plus hand-trap timing and Extra Deck summon conditions raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Stun secondary; disclosed as a judgment, not forced to a target score. Structural ≈ 52, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6; after the -2 banlist modifier the pre-cap value is 48.6; capped at 30 for the Illegal legality status (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps plus two Solemns and Harpie's Feather Duster give broad, layered interaction
  • Going-second hand-trap coverage is strong (about 0.76 to have one in six cards)
  • Multiple finisher routes (Blue-Eyes, Bystial, Blue-Eyes Ultimate Spirit) allow recovery if one is stopped

Weaknesses

  • Illegal copy counts for Ash Blossom and The Bystial Lubellion
  • No single coherent engine: about 69 of 55 main copies are off the labeled archetype
  • Empty side deck, so no post-side adaptation
  • Brick risk from sub-archetype cards that need a partner

Critical choke points

  • Legality: the list cannot be played as built until the copy-limit violations are fixed
  • Blue-Eyes Tuner access depends on Sage, Maiden, or Wishes; without one, Neo Kaiser Sea Horse and Blue-Eyes White Dragon lines stall
Priority Remove Add Reason
1 One copy of The Bystial Lubellion A legal non-Limited Bystial or Blue-Eyes card Lubellion is run 3 times against an OCG Limited limit of 1; the list is illegal until this is fixed
2 One copy of Ash Blossom & Joyous Spring Infinite Impermanence or Effect Veiler Ash Blossom is run 3 times against an OCG Semi-Limited limit of 2; swapping keeps a hand trap in the slot
3 Two off-archetype tech cards A 0-3 side deck (for example, copies of Solemn Warning or Infinite Impermanence) The list has zero side cards, so it has no post-side plan; a side deck would address Hieratic-style mismatch and fix the empty-side gap

Evidence & confidence

  • Verified: Main deck 55, Extra 15, Side 0, all within OCG size rules; Ash Blossom & Joyous Spring 3 copies vs legal 2 (violation); The Bystial Lubellion 3 copies vs legal 1 (violation); Banlist statuses of Limited and Semi-Limited cards as listed in restricted_cards
  • Observed: Usage stats show Blue-Eyes and Mulcharmy core cards at 100% inclusion in the archetype sample
  • Inferred: Toolbox primary and Stun secondary classification from card text and composition; Consistency and brick estimates from hypergeometric probabilities; Going-second hand-trap coverage read; Dimension scores D1 through D14
  • Provisional: Meta Power and D13 format fit (no dated metagame sample); Tournament reliability
  • Data gaps: Deck title is null No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN Archetype label 'Hieratic' matches one card (1.4% purity); the true archetype is likely a multi-archetype toolbox Side deck is empty (side_count 0); post-side plan cannot be evaluated Meta Power is Provisional (no dated metagame sample)

More OCG Info

Hieratic

Hieratic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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